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Messages - Madd the Sane

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General / Re: Built version of Aquaria is slower than released version
« on: November 30, 2011, 06:33:59 am »
I am building it on Lion (Xcode 4.2 removed GCC 4.2, thus why I'm using llvm-gcc).
As for when I built it: today. I'll try again with what I just pulled from the mercurial repository.

As for display lists, how do I turn them off?

EDIT: What would be the best repository to get Aquaria's source code from?

2
General / Built version of Aquaria is slower than released version
« on: November 30, 2011, 02:42:51 am »
On my Mac, I'm building Aquaria. After I built it and moved the files over to the old Aquaria application bundle (replacing the original executable and scripts), when I play the game and shoot in energy form, it gets jittery. But I haven't noticed this slow-down on the version that came with my Humble Indie Bundle. The compiler I'm using is llvm-gcc 4.2, but it was present also when I used Clang. I am building a 64-bit binary because the 32-bit build has popping sounds instead of audio.

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General / Aquaria on Mac Steam and Mac App Store?
« on: November 20, 2011, 02:24:19 am »
Are there any plans on making Aquaria SteamPlay, or adding it to the Mac App Store? Aquaria is the only game from any of the Humble Indie Bundles that I've bought that doesn't have a Mac version on Steam.

4
General / Controller support, Steam version
« on: November 20, 2011, 02:21:11 am »
I posted in the Steam forums that there is a noticeable omission/bug in Aquaria:
Quote
I've been playing Aquaria with controllers, but I noticed one bug/omission: moving the map with controller support. This is a bit annoying that I have to use the mouse/keyboard to move the map when I'm using the controller and am a ways away from either. Any plans to fix this?
Somebody has already posted that the fix is done in Aquaria's code:
Quote
The original developers have moved on to other projects and will probably not continue updating this game. Fortunately, Aquaria has been open-source for some time now, and I believe this issue (and many more) have been addressed by the community.

Unfortunately, I don't know about anyone distributing ready-to-use binaries, so you'll probably have to compile the code yourself. This isn't really as hard as it might sound, but you will need to download a compiler (Visual Studio C++ Express should work) and a tool called CMake to generate the project files. The official source code repository can be found at http://hg.icculus.org/icculus/aquaria/. Playing a version of Aquaria compiled from that version will probably disable Steam-achievements as well.

Other than getting your hands dirty with that, I'm afraid there isn't really a solution for your problem.
However, these changes have not been pushed to the Steam version. Any plans on fixing this?

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