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Messages - frozenfire

Pages: [1]
1
Modding / Re: Jukebox mod
« on: January 31, 2008, 06:58:44 am »
Alec has a point. :D

[EDIT]
I got it to work. That piano version of the main theme must go into the OST.

I have something to point out: when exiting the mod the thing keeps playing, even the subtitles. Something Alec might want to look at.

yeap realized that too. pointed that out in the voice test thread i think...or some other thread....heck can't remember..

p/s I wonder why I don't remember anything post I make in this forum. Only happened here. Nowwhere else.

2
Modding / Re: Sound Test
« on: January 28, 2008, 01:30:04 pm »
did you fix the issue where if you hit next from an unfinished file, the previous clip will continue?

like is there a command to stop the voice?

3
Modding / Re: Jukebox mod
« on: January 28, 2008, 01:27:17 pm »
sorry fort the delay.
here's the entire text from the file jukeboxinclude.txt
this will 100% work.

foget which part i made changes(nore more than 3-5 ), everything was instinctive and I was very sleepy that time.

SONG_LIST = {
"eric",


}

--[[
DEFAULT_WATERLEVEL = 0

OVERRIDE_WATERLEVEL = {
   ["ancienttest"] = -2700,
}
--]]

function jukebox_initButton(me)
   node_setCursorActivation(me, true)
   node_setCatchActions(me, true)
end

function jukebox_doButtonAction(me, action, state, transitions, isdefault)
   if isNestedMain() then return end
   if getNodeToActivate() == me and state == 1 then
      local name = transitions[action]
      if name then
         debugLog("jukebox_doButtonAction : "..node_getName(me).." -- "..action.." -> "..name)
         local node = getNode(name)
         setNodeToActivate(node)
         setMousePos(toWindowFromWorld(node_x(node), node_y(node)-20))
      end
      return false
   end
   if getNodeToActivate() == 0 and state == 1 and isdefault then
      if action == ACTION_MENURIGHT or action == ACTION_MENULEFT or action == ACTION_MENUUP or action == ACTION_MENUDOWN then
         setNodeToActivate(me)
         setMousePos(toWindowFromWorld(node_x(me), node_y(me)-20))
      end
      return false
   end
   return true
end

function jukebox_getSong()
    return getStory()
end

function jukebox_playSong(index)
   setStory(index)
   local songName = SONG_LIST[index]
   setControlHint("Now playing: "..songName)
   playVoice(songName)

   --[[
   local waterLevel = getWaterLevel()
   local newWaterLevel = OVERRIDE_WATERLEVEL[songName] or DEFAULT_WATERLEVEL
   if newWaterLevel ~= waterLevel then setWaterLevel(newWaterLevel) end
   --]]
end

4
Modding / Re: Jukebox mod
« on: January 25, 2008, 07:17:44 am »
I don't see a line
Quote
playSong(songName)
The closest I could find was
Quote
function jukebox_playSong(index)
All I did was search the file for "playSong". Replacing that line does nothing. Then I looked closer and found:
Quote
playMusic(songName)
But that doesn't do anything when changed either. And yes, I did remember to edit the song list at the top to only have
Quote
"eric",
in it.

sorry. was quite sleepy while typing all that

i think u should change playmusic to playvoice. not too sure. I will confirm with you when i get home to my pc. i remember changing playmusic to playvoice or something like that.

So did you get it working? if not i could paste the whole text here.

5
Modding / Re: Jukebox mod
« on: January 21, 2008, 03:58:12 pm »
*spoilers*
During the ending, when the creator tells the story of his past, a piano piece with the title music plays that I really want to listen to without having to beat the ending over and over.  Is there an original name to this song/can it be included in this mod?

there's a quickfix for you to listen to that song ( u can't avoid the voice tho, unless you have some vocal remover software )
do this... download the jukebox mode. install it.. Goto the mod folder and the jukebox subfolder and goto script, edit Jukeboxinclude ,

replace the line
playSong(songName) with playVoice(songName)

goto the top of the songlist
remove all the song and put in this one "eric",

that should be it.

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