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Messages - SunBeam

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1
Modding / Re: ASM Crusades..
« on: August 08, 2009, 11:31:13 pm »
Taking a different approach this time.

I decided I would go for an injected DLL since it's easier for me to CALL up on game's functions. Also, great news, I'll use AquariaMessage() function to display when an option is enabled/disabled etc.. ;-) Hold tight..

P.S.: Alec, any thoughts on "lending" me that devel file so I could easily test these functions?

2
Modding / Re: ASM Crusades..
« on: July 02, 2009, 02:13:21 pm »
I'll be doing an update in the following month. I got a new friend, IDA + Hex-Rays :-) Fun, fun, fun..

3
General / Re: Found a nifty tune fit for Aquaria!!
« on: July 10, 2008, 02:52:08 am »
Singer - Justine Suissa <3


4
General / Found a nifty tune fit for Aquaria!!
« on: July 08, 2008, 02:45:35 am »
Hi guys. While I was away with exams and finishing university, I stumbled upon a neat track which, I don't know why, instantly made me think of Aquaria. Maybe it's the lyrics, maybe it's the whole synth of the song, don't know - I'd love to make some videos using this song as a background. You can listen to it below ;)

[ OceanLab - Sirens Of The Sea (Above & Beyond's Club Mix) ] (hit Play button )

Take my hand, take my hand, yeah.. take my hand
Follow me, follow me, yeah let's go..
To the sand, to the sand, the purest sand
Into the sea, into the sea, yeah let's go..

Out beyond the water's edge,
Far out past the coral bench,
Underneath the diamond dancing lights..
Chase the world from far below,
Silence sleeping in the glow,
Drifting down into the endless night..

Take my hand, take my hand, yeah.. take my hand
Follow me, follow me, yeah let's go..
To the sand, to the sand, the purest sand
Into the sea, into the sea, yeah let's go..

Leaving reason far behind,
Nothing here is cruel or kind,
Only your desire to set me free..
Let us lie here all alone,
Worn away like river stone,
Let us be the SIRENS OF THE SEA..

I ... can not ... resist ... your call (x4)


P.S.: Name other songs you think they are fit with the game's vibe and feel. I am aware that a soundtrack has been released and the game already has its own tunes - that's not what this thread is about :D And no, I'm not indirectly hinting I dislike the game's music, just to be clear :)

5
Modding / Re: ASM Crusades..
« on: January 31, 2008, 04:22:36 pm »
I'll make a movie in the meantime, with the 2 options. Hope youtube won't mess the streaming again..

EDIT: Screw youtube. There you go - ~28MB. Enjoy..

[ http://rapidshare.com/files/88097480/aquaria_3.zip.html ]

6
Modding / Re: ASM Crusades..
« on: January 30, 2008, 08:34:29 pm »
Okay. Will work on it when I have time, though. Am in the middle of my last year's exams session, so yeah.. Regarding the options you mentioned:

a. the boost you apply when exiting water is also applied when falling - so, when you fall (I bet there is a flag somewhere), if u set boost to throw you off-screen, you also fall down that fast; using considerable values is always the good way to do it..

b. instant charging works pretty well, with one exception - dual-form-Naija.. there's another address that holds the value of those "use-Li-to-shoot-3-mobs-and-charge-Naije" shots.. haven't looked for it yet..

Cheers..

7
Gameplay / Re: Help! Mithalas cathedral boss
« on: January 27, 2008, 06:51:06 am »
As Glamador said - LOL:

for (i=0; i<=2 or 3; i++)
{
 - shoot the boss all the way <;
 - wait for him to fire a zombie, move >;
 - let zombie enter the gas pit, bind-song him and drag him <;
 - release him somewhere in the middle of the map, shoot boss <;
 - bind zombie again and fast-release him near the boss (before he starts his whirlpool);
 - hook onto a wall so you don't get sucked;
 - you'll see he eats the zombie and implode :P;
}

8
Gameplay / Re: I still can't find Li anywhere...
« on: January 27, 2008, 06:48:01 am »
He's very well "hidden" :D

9
Modding / Re: ASM Crusades..
« on: January 26, 2008, 07:08:18 pm »
Post details. Once game crashes, you should be able to see a log with the address at which game crashed. Post the log here..

10
Gameplay / Re: Spinning in Sun Temple
« on: January 24, 2008, 07:47:35 am »
Forgot to mention the timeout (3-4 secs) :) Add that to the "if" above :D

11
Gameplay / Re: Spinning in Sun Temple
« on: January 23, 2008, 02:57:13 pm »
It doesn't ;)

if(near.wheel)
{
    if(event.roll) spin.wheel;
}

12
General / Re: I just learned about the vibe...
« on: January 22, 2008, 12:09:07 pm »
Alec: What if Aquaria had appeared before all those mentioned in the article? Do you crave for making something unique? Tough "chore" if you ask me. It's impossible for someone to judge a game without putting it to comparison with others. Not to mention you too said the game (engine and all) also contains inspirations from other locations..

13
Gameplay / Re: need help with the singing challenge
« on: January 22, 2008, 12:03:41 pm »
LOL. It's a pretty simple task. Do this and it will work 100%. Position yourself above him a bit (above his top-most-middle "eye" thing). Right click his ass so he starts singing. Keep your song "chart" open and move mouse on the note he sings (that corresponds with his "eye"). To perform it successfully, do this: let him sing, THEN when he finishes, you sing - you got like 2-3 seconds before he barks at you. You'll see it's pretty easy to do ;)

14
Gameplay / Re: questions...
« on: January 22, 2008, 12:00:33 pm »
Follow this suggestion:

Make sure ALL of the map is revealed! When you enter an area, all map is gray at first. The more you explore, the more it gets revealed. Also don't forget to visit the small cracks (Fish Form). I know you need that for the Whale Song ;) (combined with Sun Form to light up the room)..

15
Support / Re: Graphics problem (see pic)
« on: January 22, 2008, 11:55:51 am »
See this: [ http://www.bit-blot.com/forum/index.php?topic=648.msg9311#msg9311 ]

Another suggestion would be to first search if others have had the same issue as you. Please don't be lazy :P !

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