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Messages - toasterkat

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Modding / Re: Aquaria: Sacrifice v1.1
« on: May 18, 2010, 03:18:47 am »

Quote
I decided that I wanted  Elena's energy form to look a little different than Naija's.
"rpg_elena" is a special entity only used to display Elena in dialogue trees. The Elena you control is just Naija in a skin/costume (princess outfit at the moment). Most of the avatar/Naija code is "hidden" so I'd just replace the energy form gfx in the original package.
[/quote]

Ah! I see the issue. Thank you! Looks like I'm going to have to add some code to see if I can reroute the energyform to the new files just for Sacrifice. I think I can manage that. . .

Already modded the main game gfx, not wanting them to be changed globally in this instance.

Thanks much!

2
Off-Topic / Re: Introduce Yourself!
« on: May 18, 2010, 12:03:24 am »
Aubrey here, 32 yrs, freelance artist and photographer, living in Colorado, USA. . .

I like taking things apart, literally or metaphorically, and seeing the how of functionality!

3
Modding / Re: Aquaria: Sacrifice v1.05
« on: May 17, 2010, 06:23:30 pm »
Hello! I'm painfully new to this forum. I purchased Aquaria just last week and am now playing through Sacrifice. I decided that I wanted  Elena's energy form to look a little different than Naija's. So, after already having experimented with modifying gfx in the original game, I set to.

These are the steps I've taken thus far:
- created a new folder named 'Elena' in the gfx folder in the original game package
- edited the copies of the energy form images and placed them in the new folder
- edited "rpg_elena.lua" to show:

     elseif (getForm() == 1) then
           entity_initSkeletal(me, "Najia", "energyformE")

rather than:

     elseif (getForm() == 1) then
           entity_initSkeletal(me, "Najia", "energyform")

- made a copy of "energyform.xml" named "energyformE.xml"
- edited "energyformE.xml" to search for energyform gfx in the Elena forder rather than Naija folder.

ALL that and still the new gfx don't load when in energyform in this mod. . .

Did I do something wrong or miss something?

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