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1
Modding / Re: Aquaria: Sacrifice v1.1
« on: May 28, 2010, 10:23:04 pm »
I renamed all directories and files to lowercase.  Text works great now, no segfaults.  I've just gotten out of the castle though, so I haven't had time to give it a really good test.

From the rpg_PrequalCampaign directory I ran:

find | rename 'y/A-Z/a-z/'

It seems to have done the trick.  I've contemplated zipping it up and throwing it on my vps, perhaps I should for us linux folks :)

2
General / Re: Multiplayer possible?
« on: May 28, 2010, 06:08:23 pm »
FWIW, I'm using the linux install from humble indie bundle.

3
General / Multiplayer possible?
« on: May 26, 2010, 03:58:57 pm »
I noticed in the install that there is a config/MasterServers.vdf file with IPs and ports listed.  Are there any multiplayer components that were perhaps planned/built but are not used for some reason or does this file exist for some entirely different reason?

Since I started playing this game I envisioned how much fun it could be to play it with diablo style multiplayer :)

4
Support / Re: How to get free the trapped mouse
« on: May 12, 2010, 04:19:09 pm »
Yeah, I'm replying to myself ;)

Reddit post listed ctrl g as the mouse escape and it works for me.

5
Support / Re: How to get free the trapped mouse
« on: May 11, 2010, 05:16:52 pm »
Yeah this is old and my minor issue is with the released linux version, not the beta.   Not being able to free the mouse in linux is frustrating, any ideas?  I work at home often and having to stop the program mixed with long travel distances and save points makes it sort of a pain (though doesn't stop me from playing ;) )I've tried everything I can think of.  I'll search for more if anyone knows of a way to get a console ingame.

Since this is my first post, let me also say GREAT GAME!

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