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Messages - Nemo07

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1
Gameplay / Re: Aquaria Boss Strategies
« on: December 22, 2008, 12:56:00 am »
Well spoken, Gnillot.  :) By the way - you know the tongue that protrudes out? It's called the "nut." I leave the rest to your fertile imagination.  ;D

I noticed this when I was looking through the gfx folder and I thought "Oh wow... that's... a really unfortunately named weak point..." It also doesn't help that it's located where it's located.

It's stuff like that that reminds you that Aquaria was primarily made by two guys.

2
Gameplay / Re: Ok, what now after the second boss?
« on: December 21, 2008, 07:18:32 am »
Didn't he outright say he only wanted "gentle nudges" and not to be told exactly what to do? ??? *shakes finger at Chibi*

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Gameplay / Re: Ok, what now after the second boss?
« on: December 21, 2008, 03:28:55 am »
I was mainly wondering if you had found the temple in The Veil. The form you get from it pretty much allows you to go anywhere in the game.

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Gameplay / Re: Ok, what now after the second boss?
« on: December 21, 2008, 01:36:33 am »
Yes, the spiky vines are a part of the forest and will hurt you if you're not in nature form. If you can find a way around the one's in the area with the big red flowers and use a pearl from one of them to unblock the way you'll be rewarded with another verse egg like the one you found in the Song Cave.

Just out of curiosity, have you found anything else in The Veil yet?

5
General / Re: An Aquaria Comic (spoilers)
« on: December 20, 2008, 07:57:28 pm »
I just noticed something - it really should be Granddaughter Naija, because Eric (the little boy) is her grandfather.

She doesn't know that at the time, though. Eric's not related to her or Mia, in any case. He just created Mia because he was lonely and wanted his mother, or more directly, he wanted the love his mother gave him.

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Gameplay / Re: Ok, what now after the second boss?
« on: December 20, 2008, 07:46:17 pm »
That's the order I've always gone in, too. After beast form I always go to the area where you get the form that lets you pass through those green bulbs. Having beast form there makes things a bit easier.

Yeah, the smokey cloaked thing is supposed to do that, it'll appear again after you get the "bulb" form (don't want to give away what it's really called). You won't find out what's up with that until the end.

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Gameplay / Re: Ok, what now after the second boss?
« on: December 20, 2008, 07:37:55 pm »
There's an area where you get another form to deal with those "barbell" bulbs, you can also find a lot of leaves in this area. Once in the area, you can find a little group of creatures' home and then your map will sparkle showing you where you can get the form. There's also a secret form hidden in this area if you look hard enough and solve a puzzle.

The next "dungeon" is in the Veil, just explore some more, you may even find an extra strange (but somehow... familiar) creature on your way there.

Seahorses only move if you are in your normal form and singing while riding them. A somewhat challenging to get treasure will allow you to move more quickly on seahorses, too.

Honestly, a big thing about this game is exploration. Exploring everything will generally get you where you need to go.

Oh, and that memory you got was the first of three and more or less a gimme. The other two take some pretty intense exploring to find them. If you find all three you get the "true" ending.

8
Modding / Re: Subtitles Complete & String Bank
« on: December 17, 2008, 09:08:42 pm »
Huh... there seems to be some dialogue that's not in the game, mainly some exposition on the Transport Turtles.

0:00 Eventually I would find a use for these turtles,
0:03 but at the time I had no way to communicate with them.

0:00 I found that I could communicate with the turtle in Beast Form.
0:04 He told me a sad tale of his lost brothers, who had been separated by Aquaria's wars.
0:09 In exchange for finding the lost kin,
0:12 they would provide me with transportation between the regions of Aquaria.

The dialogue sort of assumes you'll only find one turtle before getting Beast Form and then head back to the same turtle to talk to it without finding any other turtles. The dialogue doesn't make sense if you've already found more than one turtle. Is that why it was taken out?

9
Gameplay / Re: Aquaria Treasure Hunter's Maps [Mad Spoilers]
« on: December 17, 2008, 05:38:41 am »
I know that in the mac version, all sprites are located in the resources folder of the application itself (right-click, show package contents).


-Peter


edit: I'm referring to your request for untarnished images of ingredients, etc., just so you know

I know that in the Windows version there is a folder in the "gfx" folder called "ingredients" which has clean images of every ingredient as well as every food. I would assume the folder would be in the same place in the Mac version.

10
Gameplay / Re: Aquaria Boss Strategies
« on: December 17, 2008, 05:14:39 am »
I did it! I decided to go exploring a little and then came back to try again, using the strategy in Glamador's video and I kicked his butt!  :D I took a little bit of damage here and there, but I only had to eat a few health foods.

Should Alec and Derek create a sequel to Aquaria, they should create some more optional bosses to level up the pets. That way, it would still be costly (in health not ingredients) and would give more importance to the pet. These bosses could be later in the game, a fair time after the original pet was found. Here's a well-written topic on the subject.

Hasn't it been confirmed that a sequel would be made? I know they plan on making a non-Aquaria game before that, but I'm pretty sure Alex said he wanted to do at least *2* more games for the Aquaria storyline.

11
Gameplay / Re: Aquaria Boss Strategies
« on: December 17, 2008, 12:35:13 am »
Yes it does provide a small circle of light, but that is better than nothing when you need to swop to energy form in the abyss, but if you feed Naija a food that increases the pets ability then it lights up a very large area for long enough for her to get rid of a lot of pests.

Holy crap!  :o I used that food on my 100% file and that is a whole lot more light than I was expecting! It's significant enough to make me think the pet's not *completely* useless. It's a shame that it takes a food item to make him really useful, though, and even then it only lasts for a short while and the map is still blacked out. I can deal with that since the Abyss is intended to be confusing and deadly.

12
Gameplay / Re: Aquaria Boss Strategies
« on: December 16, 2008, 02:59:32 am »
*sigh* Alright... I guess this won't be a 100% playthrough for now. I just can not beat him without getting my butt absolutely slaughtered even with the safe spot and instant form changing. I might come back later, but I don't really see the point other than to get 100%.

It's the constant complete darkness that I really hate because it doesn't add challenge, it's just a frustrating pause in the middle of combat that will more than likely take a huge chunk out of your health as you fumble to sun form and wait for it to charge.

In fact, I just checked on my 100% file, and the "prize" only provides a smaller circle of light than you can and it doesn't even light up the map like when you're in sun form. I guess I'll hold off on this guy until I'm in the endgame.

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Gameplay / Re: Aquaria Boss Strategies
« on: December 16, 2008, 12:33:45 am »
According to Glamador's video, there's a safe spot above his tentacle. I'm not sure if I used that strategy on him last time, since it's been almost a year since I last played. He also uses the number keys to quickly change form, which I think is sort of against the whole "use the verse to change forms", but I doubt having to change into plain Naija to switch forms would add any significant difficulty.

I'll try to fight him again later. I just wish the prize you get wasn't so... useless. You can already do what it does before you fight him. Although, I guess being able to use other forms would be convenient for some people. I don't remember using it all that much, though.

14
Gameplay / Re: Aquaria Boss Strategies
« on: December 15, 2008, 08:59:02 pm »
Well, since this has been bumped I might as well get some help on a boss...

I'm on my second playthrough (my first was a 100% playthough) and I swear that Octopus Prime is by far the most difficult boss in the game. I know *how* to beat him, but I hardly ever get a chance because I'm constantly being hit due to the incredibly cramped arena and I run out of healing food incredibly quickly. Having to constantly retreat, switch to sun form, charge, and then go back to get rid of the darkness is pretty annoying too.

Are there any good strategies for this guy? ???

15
Gameplay / Re: free cooking :)
« on: April 22, 2008, 12:22:42 am »
Erm... I just installed what I'm pretty sure is the latest patch (2007.12.17) and I can still make food without using any ingredients by using this glitch. I know the patch works because the song cave symbols flash the note's color when they didn't before.

I thought the glitch was fixed?

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