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Messages - Grawl

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1
Gameplay / Re: Video Walkthrough
« on: January 03, 2008, 01:45:26 am »
Gained the Piranha Pet. It's cheap, but it works.

2
Gameplay / Re: Video Walkthrough
« on: January 01, 2008, 03:36:13 am »
I did do a new video (link), but it's not worth much. I can't defeat the Priests as it is right now, so I'm going for the Piranha Pet. Next time I'll defeat that boss and get my second pet. Or suck at the game. Keep tuned either way.

3
Gameplay / Re: can someone pass me a savegame?
« on: December 29, 2007, 04:20:43 pm »
http://www.sendspace.com/file/3du0rl

Beast and nature form, near the boss of the spirit form.

4
and who would that person be? If I may ask...

It's not You, Hanzo... I'm just saying in general.


Yet, it's no surprise that Aquaria is based on quite a few famous mainstream games (even if it was just slightly), and blends it all together;

Metroid, Morrowind/Oblivion - Non-linair (sort of, not as much as Aquaria) - the player is allowed to go where he/she wants to go.
Odin Sphere - The 2D-graphics, making limbs move seperated from the main body
Ecco the Dolphin - Swimming in a big ocean
Max Payne, BioShock, PlaneScape Torment - Who are you, why are you here and what's the meaning of all this? The story of the character is unclear and will unfold as you play the game.

When you blend all this together, you get Aquaria -- as we all know. It's clear to say that these elements are not what sets the game appart from the mainstream games. I think the difficulty is. Now I don't mind difficulty in a game, but let's take a look at one of the hardest RPGs on the Nintendo DS - Etrain Odyssee. How many people like that game? It's a select group of gamers that enjoy it, because the rest can't be bothered with the difficulty. And how many people play for example, let's say, Diablo on the Hell-difficulty? Once again a select group of player does.

5
Gameplay / Re: Why I like this game but de-installed it (**spoilers**)
« on: December 25, 2007, 04:03:07 am »
I guess what I'm saying is making the game into step by step "explain everything" bullshit like every mainstream game that comes out, would drive me even further towards suicide.

i.e. Bioshock's PRESS F TO HEAL message that appears constantly. Why not just auto heal at that point? Why not just give me infinite health? Why not just make it a movie and I can just sit on my ass and watch it?

So ' what you are saying' is that it's bullshit to go through things step-by-step? Some points of interest here:

1 - What do you find mainstream? Since this is an indie game, every non-indie game would be. Yet BioShock isn't even as much mainstream as, for example, the Orange Box. BioShock is perhaps the underdog of the year.
2 - When is it 'step by step'? As far as I can remember --once again refering to your BioShock remark-- the actual game (as in - after the demo ended) didn't have too much of that. When you ger near certain items it'd appear on screen, but what's the harm in that?
3 - There is a difference between step-by-step (the Aquaria demo contains a walkthrough, which is step-by-step, just fyi) and a game that shows the controls and/or goals on-screen if you need them (Unreal used that, Half-Life used that, Gears of War used that, Morrowind used that etc. etc.) You can either skip (Morrowind) or ignore (the rest) that. It'd be step-by-step if you can't proceed any futher without first looking left, then looking right, zooming in, then out etc. As if it'd was a tutorial.
4 - Saying 'bullshit like every other mainstream game'  isn't going to do you any good as an indie developer.

My main point - it wouldn't hurt to not shoot everything with a shotgun this soon. Letting people speak may be a chance to --let's say-- improve things. But that's just me living in a country that allows freedom of speech.

6
Gameplay / Re: Video Walkthrough
« on: December 25, 2007, 03:22:30 am »
Added a video for the Fish Form. I also updated the first post to make it more clear what each video contains (nothing, boss, turtle, form and/or pet.

7
Gameplay / Re: Video Walkthrough
« on: December 22, 2007, 03:23:02 am »
Added three new videos:

23. Ancient Sea Turtles & Nautilus Pet
24. Heading for the Nature Form
25. Nature Form (Boss)

Having a goal rocks, right?

8
Gameplay / Re: Video Walkthrough
« on: December 21, 2007, 10:14:47 pm »
Hmm...why did you go into energy form at all while dodging those balls of light?  It's not like your shots hurt him.  Plus he automatically backs away when he summons a minion, so no need to keep him pushed back.  Really it's much easier if you just stay in your base form and use shield song occasionally (keyboard shortcut 9, in case you didn't know).  In fact, you only ever need energy form to force him to suck in the froggy.  Also you might have wanted to use an energy form shot +1 food if you had any.  It would make the fight shorter and the less time you have to spend recording the better I think.

If you wait too long he'll come back. To avoid that, I shoot him so he stays back while I wait  for the merman to transform and while I bind it.

9
Gameplay / Re: Video Walkthrough
« on: December 21, 2007, 03:00:03 pm »
Just defeated the second boss. It gave an adrenaline rush ;)

http://www.youtube.com/watch?v=xqxPPhMqkis

10
Gameplay / Re: Video Walkthrough
« on: December 19, 2007, 11:46:24 am »
what are you using to record? I tried a few things, but they made terrible videos and didn't capture sound.

Fraps.

11
Gameplay / Video Walkthrough
« on: December 18, 2007, 04:04:32 pm »
While I play through the game, I will record all of it and put it on YouTube. Even though I get lost sometimes, it should give a general idea of what to do and how to do certain things. When a video is supped it means I'm just traveling or looking around, without reaching much.

I tagged the videos with different colors.
Red features a (mini/optional) boss
Yellow features a new form
Green features an Ancient Turtle, and thus a warp point
Orange features a pet, which you can find four in the game, but most of the times it requires a certain form.

I'll try to do a new video every few days, but don't get your hopes up. I'm busy with things that are called school, work, sleeping, eating, taking a shower (only once a month, but it takes a while when you're dirty), gaining weight, losing weight and whatnot. I'll update this thread when I added new material, but feel free to subscribe to my YouTube page if you want to be informed whenever I did something new.

Main portal: Link

Demo/Pre-game

1. Introduction
2. Home Waters
3. Song Cave
4. Song Cave pt. II
5. Song Cave pt. III
6. Energy Temple (Boss)/(Energy Form)
7. Energy Temple pt. II
8. Energy Temple pt. III (Boss)
9. Heading for Open Waters

Full Game

10. Discovering the Open Waters
11. Discovering the Open Waters pt. II
12. Disvovering the Open Waters pt. III
13. Heading to Mithalas
14. Mithalas
15. Mithalas pt. II
16. Mithalas Cathedral
17. Mithalas Cathedral pt. II
18. Mithalas Cathedral pt. III
19. Mithalas Cathedral pt. IV
20. Mithalas Cathedral pt. V
21. Mithalas Cathedral pt. VI
22. Mithalas Cathedral pt. VII (Boss)/(Beast Form)
23. Ancient Sea Turtles & Nautilus Pet (Turtle)/ (Nautilus Pet)
24. Heading for the Nature Form (Turtle)
25. Nature Form (Boss)/(Nature Form)
26. Fish Form (Fish Form)
27. Heading for Spirit Form
28. Heading for Piranha Pet
29. Pirantha Pet (Piranha Pet)

Mods

Mod Tutorial
Mod Tutorial pt. II
Template Mod & Test Map
Test Map pt. II
Jukebox Mod

Various

Intro Movie
Minimap Bug

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