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Messages - Kdansky

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1
General / Re: Just wanted to say....
« on: April 04, 2009, 04:21:27 pm »
I just wanted to make a similar thread.

Thank you for the great game and the adorable soundtrack. Also, I am overjoyed that the 1.1 Version includes the whole music, easily accessible. I hope your next game will build on the strengths (graphics, sound, gameplay, music, story, voice acting, ambience, charm) and improve on the very few weaknesses (press mouse button for continuous attacking (see Diablo 2 vs Diablo 1), more savepoints, boring abyss). I would even like to be told when you release the next title, you've got my e-mail, I will certainly buy it.

See you in a year or so. :)

2
General / Re: Extract Music?
« on: January 20, 2008, 06:27:12 pm »
The mentioned torrent is probably distributed by someone affiliated with Aquaria, as it contains low quality songs and most of them end in the middle. Not so useful.

3
General / Re: Extract Music?
« on: January 01, 2008, 08:30:33 pm »
Things that bother me about Soundtracks:

- I already bought the game, why should I pay twice for the sound? "Support the Indie games blablabla", it's still a valid question.
- If the game was a download, why should the soundtrack be a CD? (limited space, will be converted to .ogg/flac/mp3 anyway, an audio CD is an inconvenient medium for me anway)

If you want extra money, why don't you just release it like the game? Passworded zip file, pay by the same methods as the full game itself. Afraid of it hitting the P2P? Guess what, that will happen anyway if it's popular enough. Printing CDs and Booklets (who reads these anyway?) is expensive, complicated, cuts badly into your margins (how much does an artist get anyway? AFAIK iTunes charges 30% to the big ones like BGM, and certainly more for small companies (50%? 75%?) and rumours go as low as 99% taken away by BGM & Co. for CDs. That's what I call parasite.)
 
Sooner or later there will be an easy way to extract the soundtrack / rip it off the soundcard. I mean, if it's processed, it can be written down. Same with stupid DRM + burn to CD + rip from CD. Complicated, but DRM can never work (in it's current form).

And no, it's not about money, it's about principles. I dislike Audio CDs and I hate DRM.

4
General / Re: My review, for the devs (all two of you)
« on: December 26, 2007, 04:37:20 am »
It is. I didn' realize I could have put a plant on a rock (well, I did that by accident, and then forgot about it). I also used beast form for quite a lot of time, don't get me wrong, I just felt that energy form is much more powerful.It's like having an SMG with infinite ammo and a melee weapon in any shooter. Sure, the melee weapon can be fun, but in the end, the SMG is convenient. I love the big plants, but they are so hard to use that it takes me longer (and I take more damage) to kill anything compared to just spamming projectiles. :)

And for abyss: That's what I meant. Everything is dark. Therefore Sun form is the only choice. Therefore the player cannot fight. Therefore enemies must be sparse. Makes perfect sense. But it results in a dark, empty cave, which is not fun :) If abyss would have had lots of enemies AND be dark, I would have hated it.

Controls: I can see that that was tough to design, and I still think you did a very good job.


Ack, I realized I forgot a form! Well, since I only used that form for a full five times or so, that's not that unexspected. Spirit form does only make sense to be used if there are blue crystals around (which are rare) AND you want to cross some steam. It's again just a "key" form. Why can't we use it anywhere? I mean, what's unbalancing about being able to teleport at that point of the game? If you cannot leave the water, it's impossible to bypass content with it (I think). Or something else. Again, it's the same complaint: A "form", which is essentially just "the blue key" from decent. I can now open blue doors... And I liked the time-stop feature a lot :(


5
General / My review, for the devs (all two of you)
« on: December 25, 2007, 02:46:43 pm »
Aquaria Review, yeah, spoilers, what do you expect?

So, I've just yet destroyed the final boss in an epic battle, gotten all forms and spells on the way, 100% life, all memories and most of the treasures, though not all. I killed most minibosses and have seen all areas, I believe. I wanted to share my feelings about the game, mostly with the developpers who worked so hard to create this. I want to make a very important note here: This is *not* a gamers review (although I am a gamer), but it is more from a developpers point of view. You might wonder why I consider myself knowledgeable on the topic. Yes, you are right, I am not a professional dev, nor did I ever create something as big as Aquaria (I do look up to you guys, seriously), but what I lack in practice, I make up in theory ;) (theoretically) No, honestly, (good) game developpment literature is rather sparse and most of it is rather new, and I've read most of what you can read (online mostly, the books I read where not quite worth the read), for example gamasutra, game commentaries and multiple blogs of game devs. I've got 15 years of game experience, so I've seen nearly all important titles. Since there are no established "what is a good game" rules, I can pretend my rules are good :P
Oh, and if I don't comment on something directly, I probably liked it :) But if you really want to know, ask (hah, as if anyone would be interested in that!)

I'm also going to compare Aquaria directly to multimilliondollar budget games like Half life 2 and the like. Why? Because this game is easily as much fun as these, even if there were only a hand full of people involved.

First off, the obvious things.
- Wonderful graphics
- Wonderful music
- Great soundeffects (many games make the mistake of using the same common effects as all other games, I always cringe when I hear the general *lightning/explosion* sound which I've heard in 20 other games and 10 movies, I've not recognized any sounds in Aquaria)
- Did I mention the graphics? Seriously, even if it's "only" sprites, they are beautifully drawn and rendered.
- Music again: I really like to listen to game music (and it's very sad that most current gamers play with their mp3s running in the background, but then most current games have shitty music). I was humming nearly every second tune with the game, something that only happens once every year, and I do play a lot of games (I don't necessarily finish them, that saves time when the thing is mediocre ;).
- Voice acting (Jenna something, sorry, I forgot the name). That is some of the best voice acting I have heard in a game ever. The emotion is so perfectly portrayed, I think that easily tops even Alyx (in HL2) or GLADOS (portal), and definitely any other game. No contest. Now go and audition for the next big Dreamworks/Pixar movie!

Atmosphere
This deserves its own topic. The atmosphere in Aquaria is better crafted than in most full price titles, in fact, aquaria beats the shit out of most easily. Yeah, I'm looking at you, Doom3, Fear, EQ2, Final Fantasy and so on and on. The voice is a major part of this, as are the graphics and the music. Very well conveyed is also the "feeling alone" part (kinda broken up with Li, but from a story PoV he is a great idea too, so I can live with that), and Naijas dislike of her power and having to kill all these nice creatures just to survive. It's hard to describe, but the pieces just fit together so well, it's astonishing. This is also the reason aquaria is such a big topic right now. You guys certainly managed to put the big boys (EA & Co) to shame!

Gameplay
I only want to comment on one thing: I liked the cooking. I am one of these people who keep every single scroll/potion/dust/one-shot item until the game is over, because I'm afraid of wasting them. But not having any other source of health (except save points and extremly rare blue flowers) trains the player to use these things frequently. Bossbattles with 3 soups, +def and +energyformshots are a lot more satisfying :) That was a masterpiece of game design.


Now we're getting to the ugly part. I might be harsh, I try to be elaborate. There's a TLDR version at the end :P

Controls
I'm a controls freak. Not a control freak ;) I mean this: If a game is great, and the controls are messed up, I will hate the game. I am one of these people who have 80 WoW mods, of which 20 are for raids, 10 are for specialized tasks and 50 are for convenient controls. Why should I press two buttons if I can press one button? If I want to play a game about controls, I will go and play some Guitar Hero or Dance Dance Revolution, games only *about* weird controls, but that's their whole point. If I have to click twice to switch a weapon, I wonder why I cannot click once. Now note that I don't criticise the song system, that works great and is a lot of fun to use. No, I mean something different. For example, not being able to customize controls is pure horror. Did you know that on a german keyboard, the y and z keys are switched from english? Any game that uses zxcv as control is unplayable on these layouts, as one of your keys is unreachable (z, that's where your y is). Luckily, aquaria has *mostly* configurable controls (why can't I change the "look ahead" button from mouse3 to something else? There's really no reason not to be able to do that, but it made the feature nearly unusable to me)
But my main gripe is something else: If I play this game for 15 hours, and I fight 50% of that time, then I have to click about 7.5 hours * 60 minutes * 60 seconds * 2 times per second = 54'000 times. Is that bad? Depends. In 1985, that was normal. All games revolved about button mashing. But nowadays, we should be past that stage. I have to mention here that I spend most of my time in front of keyboards (yeah, work, who would have guessed) and I really have to be careful not to get a RSI or other long term nerve damage due to too much stupid clicking. I made an exception for aquaria, but I really avoid games which make me click more than necessary. I removed all doubleclicks from my system if possible. To cut a very long story short: Why does a game from 2007 have a control scheme that's partially from 1990? It's an obvious flaw, although not game breaking. I can already see the "OMG L2P noob!" flames coming. Consider this: If you had to click twice per shot, would that make the game better?
Being able to hold the button down and release a steady amount of shots would be so much more enjoyable. And how to handle the multishot? Either add a button or make it autocharge when you don't hold down the button, releasing as soon as you fire the first shot. Simple, really. That would also remove the tedious "hold two mouse buttons down". Really uncomfortable for your hand, don't you think?
Ah, I forgot: Using a multishot is only worth it if you do a complicated walljump/spin/release maneuver, and then your damage output is at best on par with just spamming projectiles. Also, many enemies have huuuuge health and take way too long to kill. That doesn't make the fights more dangerous, only more tedious.


Power design
Many of the forms are pure Plot Devices, sadly, but could have been so much more.

Normal form: Useful, can sing, has a shield (that thing is probably the most powerful ability any form has, brilliant idea to put it on the noncombat form)!
Energy form: Too much clicking involved. Else very useful and plays well. The multishot could use some more oomph though, spamming is just way more effective. (even with walljump + spin, which is not quite as easy to do and hard to target bosses with)
Beast form: I call this form the "travel form with wall jumps". The bite attack is utterly pointless (very low damage, huge risk due to low recovery and terrible range, and I'd rather have some loot items, thankyouverymuch). No charge either? Shooting is "bugged" in that the shots don't travel to the mouse cursor but where you are currently swimming with the wasd keys. And the shots are weak and ammunition is low.
Nature form: Required at exactly two points of the game, for the flower puzzle and for the door into the body. Charge attack needed for two minibosses, doesn't even have a normal attack (why?).
Sunform: As I call it: Flashlightform. Reminded me of doom3 and its flashlight...
Fish form: Oi, TravelForm Mk2! I used that one a lot, since its fast. And cannot do anything (except if you eat some rare food for poison aura).
Dual form: Finally a very cool form again, although it could have had a normal attack (in both forms, especially in female). Also: Why do I have to do so much button holding here? Just pressing in male to shoot and have a reload time would have been so much more comfortable to do for my fingers. But see the controls topic.

What I want to say is: Surely, adding more stuff to the forms would have been even more work, but that is not what I criticise. I am only opposed to having "forms" which are just spells. "Cross currents" and "light" are the two most obvious examples. And if you want to stick to light form, then add something to it. Some new projectile, different anything. Just more than "It's like normal form, except you cannot shield, sing or anything, but you are allowed to look at the graphics again!"
I would also have liked to see Nature forms normal projectiles doing more than nothing, and Beast form doing some decent damage while biting. The numbers are off there, the design is fine.
Fish form is suitable and doesn't feel wrong, even if it is powerless. But Nature and Beast are supposed to be "OMG THE POWERZ!" and in reality are even less used than fish. Some more shortcut Flowers would also have been nice, just to get a chance to use the form.
It would also have been cool to get upgrades to energy form (permanent spicy roll after half the game for level2 shots?), to make backtracking more fun. The game is about exploration (I think), not primarily about combat, but before you have dual form, any area is exactly as dangerous if you go there a second time.


Abyss/Light form
This deserves its own topic, as it is THE major flaw of the game. Doom 3 was widely criticised for forcing the player to choose between flashlight and weapon. The idea is good: "Sight versus firepower". That works, if you provide *some* light. But not in the abyss (or in doom3 either, for that matter). One is forced to be in light form 24/7, or else the screen is  completely black. To quote the HL2 commentary: "If it's not fun, it's not a good idea." When I entered the abyss, I  was really impressed. The horror came well across, shivers ran up and down my spine. For the first minute. And then  it was boring, boring, boring. Nothing to look at, nothing the collect, no neat enemies, graphics, items or ANYTHING. It's just "swim 3 seconds, blink, swim 3 seconds, blink..." ad nauseum. I was deeply disappointed there. And the fix is actually simple: Instead of having a huge, dark abyss (it's really big, I spent a lot of time there due to its inaccessible layout with very few shortcuts, go from Whale to Body to see what I mean.), just have a small dark map where the Sun form is required to get trough, put a tortoise before it and behind it and make the things below well lit and interesting. Hell, just use the Sunken City design, that was totally underused anyway, I spent like 10 minutes there (and those where great 10 minutes)! (And then I went back looking at a dark screen some more). Is the abyss fun? No. No. No. Is the flashlight form fun? No. No. No.


Body
Similar to the abyss. Nothing to look at, it's just rather bland and boring and very large. If it was half the size, I would have enjoyed it more, even if that cuts out 20 minutes of game time. I liked the battles though, some where rather challenging.


Savepoints anyone?
That's the other "hey, are we back in 1990?" thing. I don't save/reload because I die often (in fact, I died four times in the game, three times because I just did not realize I was badly hurt and once because I badly messed up (and that cost me a full hour, due it being just before the second safe spot in the body after having freed li and everything)). I safe often because I might have to do something else. Losing thirty minutes of game is also absolutely not fun. Games never get "too easy" if you can safe anywhere. They get easy for the bad/new players, but in exchange "save" adds some free challenge adaption. Bad players can save every three minutes and retry if they die. Good players never load anyway, since they don't die. This was a hugely discussed topic in Gamasutra a couple years ago, and the result was: "there's really no reason not to put in easy save options, EXCEPT for technical things (memory card size)".


TLDR: So yeah, that's already it. Criticism is:
- Too few savepoints
- Controls need too much pointless clicking
- Abyss is extremly boring.
- Pointless Flashlight form.
- Underused Beast/Nature form.
- minor gripe: No 1440 x 900 support (yet).
(oh, and I want more spells and things and levels and sounds, and and and! But that requires more developpment time, whereas the things I would want to change would not have changed that significantly).

But I enjoyed the game a lot (see the beginning of the post, there's really much more good than bad about the game). Make a second one. NOW! Oh, and give me the Soundtrack! I need it for my mental sanity!

So, that's it. I don't think I'll have much to add.

6
Support / Re: Two things I want before I buy it
« on: December 20, 2007, 04:56:55 am »
Yeah, really, who am I to want to be able to pay for the thing? Accept my sincere apologies for wanting to pay instead of torrenting it.

You know, there's a saying in german: "Der Kunde ist König". means: The customer is king. I can easily name dozens of software/music companies who really fail at this, and guess whose work gets pirated most?

Widescreen? There is one widescreen resolution, adding a second one shouldn't be that bad. And yes, I can wait for that. A bit. Think like this: Would you buy a game in a store if it would not support your native resolution? I definitely would not. Would you buy a game in a store if the cashier refused your money ("it's dirty!")? I wouldn't. What is different online?

7
Support / Re: Two things I want before I buy it
« on: December 18, 2007, 04:21:41 pm »
It ... actually ... worked !

And here  am, playing a cr-ahemyouknowwhatImean version while waiting for my key e-mail :) I am now also proud owner or a real copy. Where's the patches? :) (rethorical question, I know the answer)

8
Support / Re: Two things I want before I buy it
« on: December 18, 2007, 10:44:51 am »
I used that account last more than 4 years ago. I'm not even sure I still have that e-mail... And paypal also wants identification for new accounts, so that's not going to happen before I return home.


Yes, I am a difficult customer. Also, by the way: I really don't like giving out so much information about myself just to purchase a piece of software. That's like getting my passport copied when I go shopping for groceries. You (the company) don't need to know that.

I now reordered and added my japanese cell phone. Lets see how that works out.

9
Support / Re: Two things I want before I buy it
« on: December 18, 2007, 10:36:22 am »
So, what I suspected happened. Since my address is written slightly different on my bills than I usually write it (my CC Company fails at accepting "/" as a valid character for housenumber/flatnumber separation) and I do not know exactly HOW they write it and I'm 10'000 km from home to check, I cannot order it. String comparisons screw me over royally.

I know that CC fraud is a problem, but it really gets annoying the third time my card is rejected due to having unusual characters in the data when I can use it just fine offline.

From the Support mail:
Quote
Please re-submit your order with all the correct and relevant information. 
 
Yeah, right, I'm now going to submit this order again and again until I get it right by chance... As with Bioshock: If pirating is easier than buying, then you're quickly losing money.

10
Support / Re: Two things I want before I buy it
« on: December 17, 2007, 06:01:07 pm »
Oh, I've seen that. But i prefer to play in non-native 4:3 rather than in stretched 16:10. Nothing worse than stretching things, it just looks awful. Then I'd rather have some pixelation. I played games on 320 x 200, low res isn't all that bad. Probably will be using windowed mode... But cripspy unstretched wide screen would be nice.

Actually I disklike wide screens, but notebooks nowadays always come with them. My desktop is a 5:4 and I often turn it 90° to 4:5, for reading pdfs. What idiot invented 16:10/9 anyway??

11
Support / Re: Two things I want before I buy it
« on: December 17, 2007, 05:51:29 pm »
Ok, I ordered. Let's see if this works, I'm still very sceptical. I have a complicated address (lots of weird signs) in Europe but am currently in Asia and cannot be reached by phone ;)

Now where's my 1440 x 900?

12
Support / Two things I want before I buy it
« on: December 17, 2007, 05:14:24 pm »
I played the demo, this seems to be a very good game. But I have two very major gripes.

First, I'm running a wide screen (mac book pro, leopard, bootcamp, vista) and due to 1400x900 resolution the game looks kinda not so good as it could. I 'm pretty certain that adding a resolution is *not* that complicated, if you just scale and don't use different sprites (if you did that, I would be quite impressed).

But second: Since the order form does not allow me to use öäü (why exactly? Shouldn't html/java/whatever you are using support unicode by default?), I cannot use my credit card since my billing address includes two ü's... You could also just remove the address check (I did not exactly try, but I assume you are checking, because you explicitly state "as billing address for CC" in the text), like amazon for example.

Kind of annoying to not be able to buy a game because the company does not want my money. And yes, I have the exact same problem with steam too...

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