1
Modding / Re: Opening up default Aquaria adventure in Editor / making world easier
« on: December 16, 2007, 02:28:05 pm »
Alec: Because interweb debates fail to accomplish anything but time and energy spent. But I agree with your points; I'll follow your lead.
Hiro: Or for just figuring out how to do things. But the general feeling I get is that cracking open the DATA.000 file is something our talented developers do not want (humor). It would be immensely useful - you could learn how things are done (especially if a future version of the editor has a "properties" window for each object so you can see what it's settings are more easily), and you could go "Half-Life" on it.
It would allow the community to come up with harder mods, a "more magic" mod or a "less projectiles" mod or a "Zaxby's Culinary Delights" mod or even a casual mod.
But that requires the developers giving up the idea of retaining complete control over what's in that DATA.000 file and saying "Well, once someone opens it up, it's theirs to tinker with. But you know what? That's kind of beautiful, that we've inspired someone to do..." and then just think of all the mods that could come out. Think of how the community would feed itself, and upon itself, and how this single pearl would generate so much. People would talk more, and more sales would follow. It's the Half-Life or Neverwinter Nights effect, both of which had their campaign worlds open to modding, if not at the start (NWN), eventually.
Alec: You'd be a happy dude once you saw how much time folks are willing to put into your game for free.
I watched it for 3 years with NWN, lived it every week (I have four kids, no such thing a "every day"). Sure there are abrupt and angry idiots out there, but think of it...
If I'm wrong about your stance with the DATA.000 file, that's a happy day for me.
Hopefully I haven't inspired the wrath of The Internets this time. Dave out.
Hiro: Or for just figuring out how to do things. But the general feeling I get is that cracking open the DATA.000 file is something our talented developers do not want (humor). It would be immensely useful - you could learn how things are done (especially if a future version of the editor has a "properties" window for each object so you can see what it's settings are more easily), and you could go "Half-Life" on it.
It would allow the community to come up with harder mods, a "more magic" mod or a "less projectiles" mod or a "Zaxby's Culinary Delights" mod or even a casual mod.
But that requires the developers giving up the idea of retaining complete control over what's in that DATA.000 file and saying "Well, once someone opens it up, it's theirs to tinker with. But you know what? That's kind of beautiful, that we've inspired someone to do..." and then just think of all the mods that could come out. Think of how the community would feed itself, and upon itself, and how this single pearl would generate so much. People would talk more, and more sales would follow. It's the Half-Life or Neverwinter Nights effect, both of which had their campaign worlds open to modding, if not at the start (NWN), eventually.
Alec: You'd be a happy dude once you saw how much time folks are willing to put into your game for free.

If I'm wrong about your stance with the DATA.000 file, that's a happy day for me.
Hopefully I haven't inspired the wrath of The Internets this time. Dave out.