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Messages - loke

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1
Gameplay / Re: (potential spoilers) Did you know....
« on: January 05, 2008, 08:22:49 am »
yea i just realised it <____< .... wow

2
Gameplay / Re: (potential spoilers) Did you know....
« on: January 05, 2008, 08:19:24 am »
are you sure that works? i'm pretty sure that loaves over the maximum would just be discarded

3
General / Re: Extract Music?
« on: January 05, 2008, 08:00:33 am »
there seems to be a torrent floating around containing the aquaria soundtrack :o

4
Gameplay / Re: Aquarian Runes *spoilers*
« on: December 24, 2007, 03:24:22 pm »
that's some bloody damn awesome stuff :O

5
Support / Re: *spoilers* 2 final boss 'simon says' forms?!
« on: December 22, 2007, 06:49:52 am »
oh my, a 3mb image, seriously change the format of it or up the compression

6
Gameplay / Re: *Spoiler* forms
« on: December 16, 2007, 05:02:26 am »
i'll just restate it here, i've rewritten it to make it clearer

Spirit Form : Alternate Use
Spirit Form Healing
Right Clicking in Spirit form allows you to absorb enemy projectiles, projectiles disappear in the process (effectively eliminating a source of damage)

Right Click works in a small radius. Area of Effect is around the "spirit" (blue orb you control)

for every 5 projectiles absorbed
HP is healed incrementally (heals an amount as effective as healing items)
5 projectiles do not have to be onscreen at a time in order to heal - absorbed projectiles are still counted toward the next time you absorb (therefore you can enter and exit spirit form several times in order to 'gather' enough projectiles to heal)

-> shooting enemies you encounter are now effectively med packs

more information:
moving into projectiles will damage you, so don't get too close
if attempts are made to absorb an enemy projectile in which the enemy has been destroyed, projectile will not be absorbed
you can collect blue healing particles in spirit form by moving over them
some enemy projectiles can't be absorbed  : /

Energy Form
Extra Shots on Charged Shot release
ONE (1) extra shot
Method 1
after pressing the swim key press the swim key again to do a roll (i still think of it as a boost key :<)
if a charged shot is released during this roll, an extra shot occurs , 4 shots are fired instead of 3

Method 2
cling to a wall by pressing the swim key whilst swimming into it,
launch away from the wall (pressing the swim key)
if a charged shot is released during this time, an extra shot occurs, 4 shots are fired instead of 3

THREE (3) extra shots
cling to a wall by pressing the swim key whilst swimming into it,
launch away from the wall (pressing the swim key) and press the swim key again to do a roll
if a charged shot is released during this roll, 3 extra shots occur, 6 shots are fired instead of 3

Beast Form
Extra shots upon firing (after eating something)
In the same vein, 1 or 2 additional projectiles may be fired
ONE (1) extra shot
Method 1
press the swim key again after a boost to roll
if a shot is fired during this roll, an extra shot occurs, 2 shots are fired instead of 1

Method 2
cling to a wall and launch yourself, fire during the launch

TWO (2) extra shots
cling to a wall; launch from the wall by pressing the swim key, whilst in the launch press swim key again to perform a roll
if a shot is fired during this roll, 2 extra shots occur, 3 shots are fired instead of 1

Healing
swim into stuff, upon consumption of an enemy you heal a bit

Fish Form
Right Clicking shoots bubbles
Certain enemies may be trapped using bubbles then bound using bind
thanks to  dhakkel jamespie and zeno for clarification

Nature form
briar launch yourself when out of water for super height (i thought it was a cactus) etc etc generally hit or miss
works in more than one way, you can launch yourself in nature form straight from a surface
or you can cling onto the briar then launch
or you can set one down, followed by changing forms and then 'boosting', using the swim key into it


able to touch spikes / anemones without getting hurt etc


7
Gameplay / Re: The ending, final boss, etc. [Obviously spoilers]
« on: December 16, 2007, 04:25:41 am »
Right Clicking in Spirit form
allows you to absorb enemy projectiles, projectiles disappear in the process (effectively eradicating a source of damage)

Right Click works in a small radius. Area of Effect is around the "spirit" (blue orb you control)

for every 5 projectiles absorbed
HP is healed incrementally
5 projectiles do not have to be onscreen at a time in order to heal - absorbed projectiles are still counted toward the next time you absorb (therefore you can enter and exit spirit form several times in order to 'gather' enough projectiles to heal)

moving into projectiles will damage you, so don't get too close

btw you can collect blue healing particles in spirit form by moving over them

some more information:
if attempts are made to absorb an enemy projectile in which the enemy has been destroyed, projectile will not be absorbed

8
Gameplay / Re: The ending, final boss, etc. [Obviously spoilers]
« on: December 16, 2007, 04:00:40 am »
Right clicking whilst in Spirit form
allows you to absorb projectiles destroying them in the process
for every 5 projectiles absorbed, HP is healed incrementally
Projectiles can still damage you if you walk into it in spirit form

----
old msg:
you can use spirit form for destroying projectiles ?
and it absorbs the energy and you end up healing yourself
every 5 projectiles = hp healed incrementally


9
Gameplay / Re: Stuck after the Cathedral (Sun Temple, etc.)
« on: December 15, 2007, 04:21:47 pm »
hmm i did it way randomly

after going into the sun temple i went back out and explored the area to the right where you can wall jump to the top where there is a rukh bird

from there i cactus launched myself in dryad form to the upper portion of the sun temple

i then cactus launched myself into the bubble of water up the top , getting the memory and then going into the temple via that entrance

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