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Support / Re: Suggestion: Better standard gamepad support
« on: December 17, 2007, 08:53:05 am »
Don't forget. You may want to adjust those dead-zone settings. I set the deadzone really low because my gamepad seems to have a good centering. Yours may or may not be the same. Especially I've noticed that most real PC gamepads are quite bad at this and do seem to require a deadzone more like the default.
I can tell you one thing though. Things like using the bed can still be done without a problem. Just move your character more or less right onto the bed, crystal, etc and you'll notice a little white light appear overhead. Then just press the button mapped to sing/fire/etc (or even use one mapped to a mouse button if you prefer.) This lets you interact with objects like that. No need for a cursor to do that much at least.
Perhaps it would be easier to aim and control the singing if you could see a cursor just for those? Then again, I'm not really sure if it would or not. Mostly I think I just want it to allow more precision.
But still, theres something that bugs me. When using the joystick I can't see the cursor anymore, so it makes singing songs more difficult, and obviously I can't put the cursor on things to click on them either, like the bed at the home. Is there a way to have a cursor controlled by the right analog stick?I can't suggest anything on the cursor because with the way the game currently handles it, it would be kind of annoying if it did show it while swimming normally (since it would always be centered on the player.) I noticed while trying to use the mouse and joystick at the same time by accident once that it essentially just has the joystick grab the cursor and keeps the cursor centered while you use the joystick (so if you try to use both at once you'll find it jerking constantly back to the center.)
I can tell you one thing though. Things like using the bed can still be done without a problem. Just move your character more or less right onto the bed, crystal, etc and you'll notice a little white light appear overhead. Then just press the button mapped to sing/fire/etc (or even use one mapped to a mouse button if you prefer.) This lets you interact with objects like that. No need for a cursor to do that much at least.
Perhaps it would be easier to aim and control the singing if you could see a cursor just for those? Then again, I'm not really sure if it would or not. Mostly I think I just want it to allow more precision.