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Messages - Bongo Bill

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1
Support / Re: Transferring a standalone purchase to Steam
« on: March 28, 2009, 03:52:45 am »
How about now?

2
Support / Re: Graphical Aberations on widescreen monitor when fullscreen
« on: December 15, 2007, 10:13:56 am »
I am having a similar problem to the one described in the original post. My monitor is a 1920x1200 LCD, and in addition to the problem described there, in 1400x1050 fullscreen mode the video output is on the far left side of the monitor, and the graphical errors extend beyond the width of the 1400x1050 area, which is extremely abnormal behavior for my video card.

For all that this game impresses in windowed mode, I can only imagine how much of an improvement a properly working fullscreen would be. I appreciate the promptness of response and patching that you've shown so far.

3
Support / Re: Suggestion: Better standard gamepad support
« on: December 15, 2007, 09:46:11 am »
I would certainly agree that a more extensive control customization menu would serve this game well. The current menu works excellently (though I would like to suggest making the list "wrap" so that we poor gamepad users will be free of the soul-crushing oppression of having to scroll all the way down to the bottom to apply the changes - oh, what indignities shall we be forced to suffer next!), but there are certain bindings which are not found in the list, and it would be nice to be able to customize them without hacking a configuration file.

4
Support / Re: Aquaria: DEMO: First Save Point freezez the game after save
« on: December 15, 2007, 08:33:32 am »
I'm experiencing a similar bug in the full version, even after having applied the patch linked to on the main page. The first time I save, the game saves successfully, and the music continues, but the graphics lock up entirely and the game becomes completely unresponsive. After this, I must force quit the application. However, when I start it again, I can load the save file successfully (although the screenshot for the save file is a blank white image). I am playing with a gamepad, at the highest supported resolution, in windowed mode. I immediately attempted to save the game again, and the exact same crash occurred.

I'll attempt it later without a gamepad, in fullscreen mode, and/or at lower resolutions, but for now I'm just enjoying it too much to stop.

Update:

I've tested it with a good combination of settings and it is happening in all of them. I started a session of play (640x480, windowed, gamepad enabled, vsync enabled, framebuffer effects enabled, mipmap enabled)  in which I immediately saved, and this is the part at the very end of the debug.log file that seemed relevant to the saving process.

Code: [Select]
pos [-1], file :gfx/save-point-glow
LOADED TEXTURE FROM DISK: save-point-glow ref: 1 idx: 737
pos [18], file :./save/screen-0000.tga
Unable to load TGA File!
LOADED TEXTURE FROM DISK: ./save/screen-0000 ref: 1 idx: 738
pos [18], file :./save/screen-0001.tga
Unable to load TGA File!
LOADED TEXTURE FROM DISK: ./save/screen-0001 ref: 1 idx: 739
pos [18], file :./save/screen-0002.tga
Unable to load TGA File!
LOADED TEXTURE FROM DISK: ./save/screen-0002 ref: 1 idx: 740
pos [18], file :./save/screen-0003.tga
Unable to load TGA File!
LOADED TEXTURE FROM DISK: ./save/screen-0003 ref: 1 idx: 741
save sized
saveSizedScreenshot
push
disable blend
wbit: 512 hbit: 384
zx: 0.8 zy: 0.8
w: 512 h: 512
width: 640 height: 480
copyw: 640 copyh: 640

pixel zoom
copy pixels

It cuts off just like that. I'm going to try updating my GPU driver next (although it's never given me any problems before).

Additional update: Updating to the newest version of my GPU drivers cleared the problem right up. No more such problems on my end - though I do hope, for the sake of people who might otherwise miss out on this game, that future versions correct this so that it fails gracefully on less up-to-date systems.

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