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Gameplay / Re: Why I like this game but de-installed it (**spoilers**)
« on: December 23, 2007, 11:29:00 pm »
I guess I will post something here:
I really liked Aquaria. And I really think that Aquaria is one of the best and certainly the most ambitious indie games I've played (and I have played a lot of indie games for years now). And I say that even though I have many of the same problems with the game that other people do. I thought that a handful of situations in the game pushed me beyond challenging (which I like) and became frustrating (which I don't like). However, I also realize that that has to be a very, very fine and arbitrary line and I would hate to be a developer trying to determine where that line was. And then I also had a slight problem with direction in the game and I really only had a problem with that in the beginning. What got me on that point was not that I wasn't being led around, but that, when I didn't know where to go or what to do, the sheer number or hostile creatures (some of them particularly powerful) could really hinder my exploration and, especially in the beginning when my character was very weak, exploration was very frustrating for me and not enjoyable because I was having trouble maintaining my health.
With that being said, I was really amazed every moment that I played that so few people had created such a great game. I think it would be very sad if criticism caused you to become discouraged and not continue to work on the game. Right now I consider the game to only be a hair short of falling directly into the ranks of the classic games that it took influence from (and I don't think there is any way that you could have reasonably hoped to fall within the ranks of games like super metroid, at least not in my mind). So, with that being said, I would very much like to see you respond to some of the more prevalent complaints made by the community. You are a indie developer though so I don't guess you're in any way required to listen to the community and if you're perfectly pleased with the game then...fine. The game is your business and not mine. You did a great job with it.
I really liked Aquaria. And I really think that Aquaria is one of the best and certainly the most ambitious indie games I've played (and I have played a lot of indie games for years now). And I say that even though I have many of the same problems with the game that other people do. I thought that a handful of situations in the game pushed me beyond challenging (which I like) and became frustrating (which I don't like). However, I also realize that that has to be a very, very fine and arbitrary line and I would hate to be a developer trying to determine where that line was. And then I also had a slight problem with direction in the game and I really only had a problem with that in the beginning. What got me on that point was not that I wasn't being led around, but that, when I didn't know where to go or what to do, the sheer number or hostile creatures (some of them particularly powerful) could really hinder my exploration and, especially in the beginning when my character was very weak, exploration was very frustrating for me and not enjoyable because I was having trouble maintaining my health.
With that being said, I was really amazed every moment that I played that so few people had created such a great game. I think it would be very sad if criticism caused you to become discouraged and not continue to work on the game. Right now I consider the game to only be a hair short of falling directly into the ranks of the classic games that it took influence from (and I don't think there is any way that you could have reasonably hoped to fall within the ranks of games like super metroid, at least not in my mind). So, with that being said, I would very much like to see you respond to some of the more prevalent complaints made by the community. You are a indie developer though so I don't guess you're in any way required to listen to the community and if you're perfectly pleased with the game then...fine. The game is your business and not mine. You did a great job with it.