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Messages - Kiggles

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Support / Spoilers: There are two of them
« on: December 13, 2007, 05:57:34 pm »
Latest patch is installed.

This is what happens when I enter Li's cave without Li. One is swimming up front with another in back. Both can be interacted with, though only one will follow me at a time. If I have one in tow the other will give me an illuminated cursor, but can not be interacted with. Bringing the one up front to the diving helmet results in both swimming in back. Bringing either outside will clear the cave upon returning; further, leaving Li at this point will result in only one swimming about the cave. Finally, exiting and re-entering at this point will again spawn both Lis in their respective places. One up front, and one where the diving helmet would be.

http://img518.imageshack.us/my.php?image=lisvm8.jpg

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Support / Re: Aquaria and Gamepads
« on: December 12, 2007, 11:55:04 am »
Similar situation for me. I would LOVE to get the same functionality I get out of the mouse with a gamepad, but a few issues set me back. Rebinding the analog control sticks is rocky at best. I'm not even entirely sure how to do it. I tried using the number keys to asign axis numbers, but like the poster above, nothing works.

Also, the POV or hat switch is unrecognized, or at least can not be bound through the in game configuration. This is especially bothersome since the in-game keyboard menu is quite limited compared to the actual number of functions available in game. I noticed Songs are default to 1-0 on the keyboard, and could verily be modified through the usersettings.xml, but that doesn't immediately assist someone who is unfamiliar with how their gamepad will be identified in game, and trial and error just isn't cool. :) For example, I would like to bind some of the songs to my POV hat switch (D-pad), and outside of using third party software to simply bind keyboard input to the gamepad there is little to work with in the xml.

Finally, I'm a bit of an odd ball, but using a gamepad and mouse (analog movement with mouse aim on the cursor) doesn't exactly work. Try it. You'll see what's wrong. Out of everything thus far the control schemes or at least the configuration of them has been the weakest link in an otherwise very solid game.  I hope I'm just over looking some features so I don't need to manually configure things in the xml before a patch/if a patch address my gripes.

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