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Gameplay / Re: Praise and Gripes + Leaf = Hand Roll...?
« on: December 30, 2010, 03:39:45 am »
Finished the game. Got the "real" ending. Kudos to Bit Blot.
I really enjoyed the end boss. It felt dangerous without being too frustrating. I was afraid it might turn brutal, forcing me to redo the previous 45 minutes (it seemed) of game since the save point, but it just required keeping one's wits to survive almost indefinitely while trying to figure out how to bring it down.
One major gripe on the graphics: I was shaken out of immersion when one of the first large enemies I encountered suddenly flipped about like it was a piece of cardboard. Gah! Naija just turns instantly, most of the tiny enemies do, and yet, this large crab thing is 2-D. It's just a very odd design decision, especially because it seems to have been applied inconsistently.
A much more minor gripe is that it seems that some tiny enemies die in a relatively huge flash of light (piranhas for example) while some larger ones vanish with minimal fanfare.
-Triften
Specifics (spoilers?)
Another item for the neat subtle thing list is how one gets past the large invincible angry white fish. When I saw little narrow passages, I figured "surely there will be some shrink or transform into a fish power!" but I hadn't suspected with those angry white fish.
Tasty Cake == best recipe ever. I was up to my eyeballs in... well, eyeballs. A cheap and easy Heal + 2. Though by time I got them, the game had given me a small stockpile of Arcane Poultices. Hot Borscht was also a winner.
I really enjoyed the end boss. It felt dangerous without being too frustrating. I was afraid it might turn brutal, forcing me to redo the previous 45 minutes (it seemed) of game since the save point, but it just required keeping one's wits to survive almost indefinitely while trying to figure out how to bring it down.
One major gripe on the graphics: I was shaken out of immersion when one of the first large enemies I encountered suddenly flipped about like it was a piece of cardboard. Gah! Naija just turns instantly, most of the tiny enemies do, and yet, this large crab thing is 2-D. It's just a very odd design decision, especially because it seems to have been applied inconsistently.
A much more minor gripe is that it seems that some tiny enemies die in a relatively huge flash of light (piranhas for example) while some larger ones vanish with minimal fanfare.
-Triften
Specifics (spoilers?)
Another item for the neat subtle thing list is how one gets past the large invincible angry white fish. When I saw little narrow passages, I figured "surely there will be some shrink or transform into a fish power!" but I hadn't suspected with those angry white fish.
Tasty Cake == best recipe ever. I was up to my eyeballs in... well, eyeballs. A cheap and easy Heal + 2. Though by time I got them, the game had given me a small stockpile of Arcane Poultices. Hot Borscht was also a winner.