1
Modding / Idea of mod repository
« on: December 27, 2010, 01:32:22 pm »
I started playing Aquaria only a few days ago and I liked it much. And only today I found out that writing the mods for Aquaria is pretty simple and straightforward, and more of that, there are already some mods worth trying.
What I do not like is the way of mod installation - unpack the archive, copy files to the game folder, probably replace something... It's kinda boring to do it every time, especially if some mod updates, and you have to download it again and so on.
So my idea consists of two parts.
1. Provide some kind of mod repository where mod creators can upload their up-to-date mods.
2. Write a mod that is able to DOWNLOAD and INSTALL the mods from repository.
I thought of it like a map where you can swim around and there are bubbles with mods inside, and you can swim inside the bubble, activate\deactivate the mod, maybe configure something (if the mod is configurable in some way).
I understand that this second part could be made much easier in the form of some application, but then the fun is lost.
I have some Lua background in developing for awesome WM. So why I am writing here instead of developing the mod? I have a few questions before I can start.
1. Can the Aquaria mod have access to the Internet?
2. Can the Aquaria mod have access to the hard drive information and operations (copy/move folders/files etc.)
3. Can the mod generate some game entities on the fly? By that I mean, for example:
- mod connects the repository and search for new mods/mod updates
- mod generates a map with bubbles for these new modes
Eagerly waiting for replies and comments for my idea.
What I do not like is the way of mod installation - unpack the archive, copy files to the game folder, probably replace something... It's kinda boring to do it every time, especially if some mod updates, and you have to download it again and so on.
So my idea consists of two parts.
1. Provide some kind of mod repository where mod creators can upload their up-to-date mods.
2. Write a mod that is able to DOWNLOAD and INSTALL the mods from repository.
I thought of it like a map where you can swim around and there are bubbles with mods inside, and you can swim inside the bubble, activate\deactivate the mod, maybe configure something (if the mod is configurable in some way).
I understand that this second part could be made much easier in the form of some application, but then the fun is lost.
I have some Lua background in developing for awesome WM. So why I am writing here instead of developing the mod? I have a few questions before I can start.
1. Can the Aquaria mod have access to the Internet?
2. Can the Aquaria mod have access to the hard drive information and operations (copy/move folders/files etc.)
3. Can the mod generate some game entities on the fly? By that I mean, for example:
- mod connects the repository and search for new mods/mod updates
- mod generates a map with bubbles for these new modes
Eagerly waiting for replies and comments for my idea.