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Messages - monele

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1
Gameplay / Re: *SPOILERS* Where do I go now?
« on: December 15, 2007, 06:17:07 pm »
Okay, thanks ^^. I'll try to get the Fish form, just for completeness sake.

2
Gameplay / Re: *SPOILERS* Where do I go now?
« on: December 15, 2007, 06:04:12 pm »
Thanks a lot ^_^. Finished the cathedral and even have Spirit form now. But uh... I'm lost again :|... I thought going through currents would unlock things in Kelp but I didn't really see anything new. I see a lot of narrow passages though, so I assume the next form to get is Fish?

3
Gameplay / Re: Quick Question about the flow of things so far... *Spoilers*
« on: December 15, 2007, 05:58:45 pm »
But you can only see that for the current zone you're in. It's a bit sad when you cross the whole map to discover that you had seen everything.

4
Gameplay / *SPOILERS* Where do I go now?
« on: December 15, 2007, 12:40:37 pm »
I have the energy form, the nature form but now I'm stuck. I see the organic passage in Mythalas but the current prevents me from going further. In the Kelp forest, again, currents or very very narrow passage prevent me from progressing.
I'm a bit sick of looking around since I'm not sure I have what's needed to go on in any of these places :/...

5
Modding / Re: Aquaria Adventure
« on: December 14, 2007, 08:40:52 pm »
As a person who was disappointed by all the shooting, I'm looking forward to this kind of mod. I'm studying the modding doc, just in case I could help.

6
General / Re: Questions about full version & improvements + disappointment
« on: December 14, 2007, 07:01:03 pm »
I'm going to look at the editor tonight to see if I can salvage something for my enjoyment ^^;

7
General / Re: Questions about full version & improvements
« on: December 14, 2007, 09:49:00 am »
Well, there, I bought it yesterday and uh... I find myself disappointed :/... I thought it was going to be more about exploration and simple "puzzles" (moving rocks around, dealing with currents) and not so much about shooting everything that lives.

I admit, I should have seen it coming : two bosses in the demo, and already some dangerous enemies... but one could often avoid them at least.

In the later parts, though (city, forest), it's filled with enemies and almost everything is agressive and quite dangerous. No way you could survive by being passive with a shield. I didn't really understand why you even had to/could kill peaceful creatures. It seemed to contradict the quiet depths environment. But now, seeing all the enemies with fixed patterns, shooting stuff around... specifically at you actually... I understand : it's no eco-system... it's a shooter รด_o...

I want to go back to Home Waters  :'(

8
General / Re: Questions about full version & improvements
« on: December 10, 2007, 02:37:58 pm »
Thanks for all the suggestions ^_^. I'll probably use the keyboard when I get tired then (I like moving with the mouse too much to abandon it altogether).

One last question for those who tried it : how's the editor? It seems really easy to use but how much can you customize? Could you technically create a whole new setting to give new places to explore with new pictures? And um... can you create new costumes? :)

9
General / Questions about full version & improvements + disappointment
« on: December 09, 2007, 12:15:43 pm »
Hello!

I've been impressed by the demo (quite lengthy too!) and am thinking of getting this for Christmas (well, a bit earlier :p). I just have a few things that make me hesitate :

- I found myself easily lost (bad memory and orientation, eh), especially when I needed to do backtracking, which is mandatory since new powers suddenly unlock new paths. I often remember seeing something peculiar, but after exploring so many other places, I totally forgot where it was. Map nodes are neat but obviously don't tell you about some smaller things such as a "key" or "door". Would a future version allow map notes to be added by the player? (I think left clicking on the map does nothing, so this might work)

- I also felt a bit of pain from constantly pressing the left mouse button to move around. It's nothing big, but it might become annoying after a few hours (it *is* hard to stop playing...)

- In a more general way, how much support is planned for the game in terms of patches (for bug fixes and maybe a few "comfort" additions) ?

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