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General / Re: Aquaria Demo - Linux & Wine (good news!)
« on: December 09, 2007, 08:01:30 am »
Ah, sorry Lucif... I tend to assume automatically that all distros can do deb/rpm, if that were the case then any distro with that support could get the releases from the official wine servers. It's a silly assumption to make really and I look all the more foolish for it, I'll try to stop that.
Anyway, I had suspected as much. The kind of protection that Aquaria uses sounds like the kind of web-wrapper protection which the Sam & Max games also used, wherein the player has to login to a remote server, a signal is sent back to the wrapper and the game is launched from there. Wine seems to be incompatible with these wrappers, unfortunately.
To put this in the most blunt of terms, I had to crack the Sam & Max episodes I'd bought. After that, they ran beautifully. I can fully understand, of course, why small companies use systems like that to protect their assets, but it usually means that a perfectly functional game becomes inacessible on an unsupported platform. Again, that's undersandable too, considering that Linux isn't officially supported, but it is always a shame.
If I want my chance to play Aquaria, I might have to wait for a similar scenario to arise here. I hope Alec & Derek won't think too little of me for that, because I really, really want to play this game, but that might be my only means.
Of course, should I do that, it's probably not best that I report back with my results, as it could be taken the wrong way... but considering that the demo runs beautifully and that the wrapper seems to be the only issue, I can pretty much surmise how that test would go, just so others will know for future reference. Under those circumstances, Aquaria to be played under Linux would probably be a pretty safe bet and a worthy purchase!
Anyway, I had suspected as much. The kind of protection that Aquaria uses sounds like the kind of web-wrapper protection which the Sam & Max games also used, wherein the player has to login to a remote server, a signal is sent back to the wrapper and the game is launched from there. Wine seems to be incompatible with these wrappers, unfortunately.
To put this in the most blunt of terms, I had to crack the Sam & Max episodes I'd bought. After that, they ran beautifully. I can fully understand, of course, why small companies use systems like that to protect their assets, but it usually means that a perfectly functional game becomes inacessible on an unsupported platform. Again, that's undersandable too, considering that Linux isn't officially supported, but it is always a shame.
If I want my chance to play Aquaria, I might have to wait for a similar scenario to arise here. I hope Alec & Derek won't think too little of me for that, because I really, really want to play this game, but that might be my only means.
Of course, should I do that, it's probably not best that I report back with my results, as it could be taken the wrong way... but considering that the demo runs beautifully and that the wrapper seems to be the only issue, I can pretty much surmise how that test would go, just so others will know for future reference. Under those circumstances, Aquaria to be played under Linux would probably be a pretty safe bet and a worthy purchase!