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General / Re: The Widescreen Thread
« on: January 29, 2008, 03:45:48 pm »
Well - 5:4 is actually the only thing I care about - just like most LCD users with non-widescreen monitors. =)
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The map could be improved simply by having a particular area be highlighted as if you were there when clicked on.
I actually figured out those things about the map pretty early on in the game. I think what we're referring to is the fact that you can only see an outline of the rooms you're not in and not the details of what sections of those rooms were actually accessible to you or not. The few icons you can see don't save you from aimless wandering.
but to give a great review to a game that you find to be a chore to play is rather courting disaster for a critic, IMO.
They seem to copy Edge, in that they actually consider 5 to be average
Some LCDs are 5:4 for some reason
There is much speculation on the origin of SXGA. Some believe its use began back in the mid-1980s, as an upgrade from XGA 1024×768. At the time, memory was extremely expensive. Using 1280×1024 at 8-bit color depth allowed 1.25 MiB of video RAM usage, fitting nicely with available RAM chip sizes.[1][2]
1280 pixels × 1024 pixels = 1,310,720 pixels
1,310,720 pixels × 8 bits/pixel = 10,485,760 bits
10,485,760 bits ÷ 8 bits/byte = 1,310,720 bytes = 1.25 MiB