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Messages - affliction

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Support / Re: Screen tearing that seem unrelated to... everything?
« on: December 15, 2008, 09:09:48 pm »
This thread is about screen tearing (i.e. effectively looking like vsync is off) Do you have that problem in a noticable way?

If anyone is noticing this problem with 1.1.1 please let me know so we can test a potential fix. Thanks.

um...ya, check first page of the thread.  I'm using the same video card as the OP and was having the same issue. ???

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Support / Re: Screen tearing that seem unrelated to... everything?
« on: December 15, 2008, 08:33:37 pm »
Absolutely.  I've been waiting for 1.1.1 to finish the game anyway, and I'm sick of studying for finals.  Give me an excuse to stop reading about interface design for a few hours, PLEASE.

What did you change?

3
Support / Re: Screen tearing that seem unrelated to... everything?
« on: December 14, 2008, 08:35:04 pm »
As a reply to Quemaqua, check your card temperatures.  If you are like me and bought the 4850 when it first came out, then you have one of ATI's reference cards.  They wanted to be able to say that the fan was super quite, so they cheated and set the drivers to max the fan speed at 24% and only when the card is already cooking.  If you haven't monkeyed with the overdrive settings, then your card may be running hot.  I have mine set up so I can manually control the can speed through CCC, and I noticed the problem got a lot worse when I forgot to kick the fan speed up for 40% and my card got up to 108 degrees.  Still happens when the card is cool, so not entirely heat related.

Guide to creating the fan speed profiles http://www.hexus.net/content/item.php?item=14111

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Support / Re: Screen tearing that seem unrelated to... everything?
« on: December 14, 2008, 08:01:32 pm »
Can confirm that the issue is present in the demo.  If anything, the stuttering might have been a little worse.  Had an old save from the demo in the song cave.  First time I launched it, game would get jerky whenever one of the electric jellys would discharge.  Second time u launched it, this didn't happen.  No rhyme or reason.  Don't get disheartened, Alec, it's ATI's fault.

Also, noticed that the pearl/moving wall thing only happens on pearls that stay activated permanently.  It doesn't happen with the one in Naija's home that you have to open every time you enter, but it does with the one that blocks the passage to the krotite armor.

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Support / Re: Screen tearing that seem unrelated to... everything?
« on: December 14, 2008, 07:38:52 pm »
Chiming in to say I'm having the exact same problem.  Using a radeon 4850, there seems to be some minor screen tearing when in certain places.  I can't really pin it down, except to say that it happens in Naija's home but only in areas where a beam of light is visible in the background.  Haven't moved passed home waters at this point, but it happens at odd times, and usually briefly.  It's minor for the most part and I ignore it.

However I get MAJOR slowdown whenever a piece of the environment moves, like when a stone slab slides aside after activating an energy pearl.  I'll drop to 8 fps until the movement finishes then everything is normal again.

6
General / Re: WiiWare?
« on: May 13, 2008, 08:39:18 pm »
Nintendo has placed a 43mB limit on the size of WiiWare titles, so this probably won't happen without some crazy voodoo.

7
Gameplay / Re: Aquarian Runes *spoilers*
« on: December 10, 2007, 03:22:50 am »
Damn this thread, I saw a big block of runes, so I wanted to know what they said, and it was a pain in the ass. 

From the entrance to the boss of the sun temple:

"Marui the architect
Within lie my final thoughts"

Inside the sun temple boss chamber:
"Kill me and kill our creator
The transformation is almost done
The pain is becoming unbearable
We believed in reason
For many years we worshiped Sun
The erulian histories are true
I have angered the creator"

8
Support / Bug effecting all songs
« on: December 10, 2007, 12:16:22 am »
Didn't see this anyplace else on the forums.  By accident, I've found that you can play extra notes in songs.  As long as you begin on the right note and end on the right note, you can play up to two extra notes, even ones that aren't in the song, and the song will still activate successfully.  Three notes won't work.  This isn't game breaking since the songs still work, but it does detract from the play experience a bit.

9
Gameplay / Re: first impressions
« on: December 08, 2007, 05:53:16 am »
I spent some time with the demo before buying it (downloading now), and so far, I'm completely floored.  I've played up through the first major boss fight, which was very exciting.  I shamefully admit that I was worried that the boss fights were all going to be wail-on-him-till-he-dies fights, but I was pleasantly surprised.  The fight played out almost like something I'd expect to see in a Zelda game. 

I don't think I've ever been more impressed with the artwork in a 2d game than I am with this game.  Oh, yeah, the music is nice too :).

A few minor gripes:
  - I'd like to have a legend on the world map (what's that little green line icon that appears in Naija's home?).
  - I'd like to be able to rearrange the food items in my inventory.
  - Naija's animation has been harped on, I personally love it, very fluid, except for the little hand jerk when firing in energy form.

Could that list be any more minor?

I'm kinda at a loss for words to describe how much fun I'm having with this.  Can I pay $50 instead?  Alec, Derek, you deserve my money.

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