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Messages - banjo2E

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Modding / Re: Better Plants and Cooking
« on: August 04, 2012, 09:43:15 am »


Yeah, I just came back to Aquaria (still one of my favorite games ever, by the way) only to realize that this mod wasn't on my system anymore. So I had to rebuild it from scratch.

I think I didn't mess anything up in the process, but I pretty much had to relearn everything about modding this game and I haven't done any playtesting at all. So if you're interested in this, there's a very low but not entirely nonexistent chance that your game will break in incredibly amusing ways. You've been warned.

2
Gameplay / Re: Steam achievement bugs
« on: December 21, 2010, 10:57:35 pm »
Alphasoldier, I have all the everything that I know of in the game, including pets, "I found the whole thing rather silly," and map markers. Only places I died or otherwise had to reload my save file after entering another map were a few boss fights and the Frozen Veil, before I entered Bubble Cave, which I did again immediately thereafter.

The only thing I can think of that could affect my progress is the fact that I haven't used every single possible connection between maps (for example, I haven't used the connection between the western Abyss map and its connected Open Waters map, but I have visited both of those maps through different r0utes) but I don't think that's what the requirement is. If I'm wrong, please correct me.

3
Gameplay / Re: Steam achievement bugs
« on: December 20, 2010, 05:43:18 am »
I'm gonna go ahead and necro this to add a confirmation for the shrimp-and-crab bug, the three-spirit Uniter bug, and the I-got-every-single-treasure-lost-memory-and-achievement-other-than-Explorer bug.

I also had two crashes more than I did playing the non-steam version (in other words, two crashes), but half of them were because I was alt-tabbing and the other half couldn't be replicated, so meh.

Other than that, no bugs detected, and I'd like to add a +brofist for having only five of the 27 achievements be impossible not to earn.

4
Modding / Better Plants and Cooking
« on: December 09, 2010, 11:28:59 pm »
Well, I played the game to the end, and I liked it, but I thought the recipes could be a bit better. Some of the possible outcomes were pointless or counterintuitive, others woefully underpowered compared to more readily available things, and, most glaringly, two of the recipes required red bulbs, of which there were literally like three in the ENTIRE game; they never dropped from anything, anywhere, at any time, except one or two song bulbs.

So, I decided to change this. I altered several recipes to make them more interesting and/or make more sense based on their parents (ice creams are semi-useful now, and always tasty) and also changed the pull plants to, when they'd drop mushrooms, drop red bulbs instead. Additionally, I felt that bones dropping from them made no sense (not to mention that bones are pretty much useless except for a few extremely secret and wholly counterintutive recipes, and also sticking bones in rotten meat makes it edible somehow) so I replaced the regular bulbs with regular mushrooms, and replaced the bones with regular bulbs.

Everything's largely the same, but I tried to balance out my alterations based on complexity of the recipes and rarity of the ingredients. Some ingredients will have minor effects if consumed raw; most of these effects allude to the properties of the recipes they are involved in. Recipies that had purely cosmetic effects, or required rare ingredients for poor payoffs, such as ice cream and rainbow soup, now have highly powerful effects with fairly significant drawbacks; for example, ice creams are all delicious and have semi-potent powers, but slow you down for a while after consumption, and rainbow soup grants the largest speed boost in the game at the cost of becoming even more stoned than in vanilla Aquaria.

You'll have to try the recipes in-game to see for yourself if you like this mod; I haven't changed any of the crafting methods, just the effects that some items have when consumed.

Since this mod's intended to affect the core game, this goes in your root /aquaria/ folder, not /_mods/. Make backups of the files indicated in the readme before you extract anything, just in case you want to go back to the vanilla recipes and plants.

Since attachments aren't working for no reason, have a Rapidshare link.

EDIT (Aug 04 2012): Well, the Rapidshare thing died, and I've been away from Aquaria for quite some time, so I had to reconstruct this from scratch. I haven't tested it yet, so the recipes may or may not be completely broken.

Have a Dropbox link.

5
Support / Re: Crash when fighting optional boss
« on: September 24, 2010, 03:28:08 am »
I use the Humble Indie Bundle Windows package, version 1.1.1. No idea why the numbers differ from yours, could just be OS-specific bugfixes.

6
Support / Crash when fighting optional boss
« on: September 23, 2010, 12:14:09 am »
Since he's optional, spoilers ahead.

I'm fighting the giant crab or whatever in Bubble Cave. I manipulate his bombs, Nature Form him off the ceiling, and blow him up...and when he takes his third and final hit, all the other bombs on the screen detonate...forever. They just repeat their detonation animations endlessly, the boss hangs there doing nothing, and my controls are locked out, forcing me to ctrl-alt-delete out of there.

Reloading the game and beating him again caused the crash again. Anyone know what's happening, and if it's fixable?

Edit: I tried beating him again, without having helpful leeches on me, without Li in the bubble with me, and without (by chance) any other bombs on the screen. The crash didn't happen.

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