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Messages - Aleeex

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Modding / Re: Aquaria: Sacrifice v1.05
« on: March 06, 2010, 12:28:24 pm »
Aleeex
I really appreciate this! Yes the sparkle effects were intended and I think that turned out to be my best looking map. Tarry appears to be spelled right to me.
Sorry... never heard the word "Tarry" before... so it seemed kind of odd to me.
The fish guarding the plushie is the exact same code as in vanilla Aquaria; you could get past it there without fish form.
Yes, but I believe it was further in a cave then, making it harder to sneak past?
Either way, wasn't attacked or hurt until I swam back out of the cave. <.<
Which Walker's legs are you talking about? The one in the map or the one displayed to the right of the dialogue tree?
The walker behind the textbox, his legs appear on top of the box.
There are reminders to return to the Walker if you attempt to leave the Forest to swim to Mithalas or use the transit turtle.
Oh.... Heh, I thought I'd just swim up north to explore, but saw a continuation only... so I figured, "here'd be a good place to set up a reminder".
I have a bad short term memory at times... so I'd appreciate small reminders here and there. ((Or, possibly a "quest" list, somewhere))
The Walker animation sequence was an experiment to see how "sprucing" up a DT to be a bit more like a cutscene would look.
Ah. Would it be possible to follow my suggestion, or 'd that be too much trouble for no gain?

Always looking to improve stuff. ;)
((My first BETA that I do for fun, not for profit))

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Modding / Aquaria: Sacrifice v1.1-BETA
« on: March 05, 2010, 07:16:33 am »
My first hour (or so) of gamining this marvellous mod.

I'll just list my viewpoints as they came along. ((Sorry if they are a bit erratical at times...))

SPELLING: During the first talk with Naija, at the second "branch"... text has two "through"... ((It's easy to miss, as the mind often don't see it when it's like that))
Nice part with the "Vicariously"... don't know what it means unfortunately :(
AWSOME sparkly effect on blue crystals in the crystal cave. Was it intentional?
"Tarry" ??? ((Writing on wall, at the exit to the forest))
ERROR? Eel guarding the plushie, don't hurt when swimming past it? ((It only "attacked" when I was in the "right" spot, WAY away from the cave))
ERROR? Walkers legs appear in front of the textbox... looks odd to say the least >.<
Nice balance on the sub-boss in the energytemple. ((Possible "hard mode" suggestion: 5 invincible smaller "thingies" circling it, that "dies" when boss dies. I guess it's possible to program such?))
SUGGESTION: Hide the fish passage on the map screen, too easy to figure out the way into that room. ((Not been there, but hadn't bought the fish-form then ;) ))
SUGGESTION: Notification/self-talk (reminder) of "Return to Walker" upon exiting temple, or upon entering deeper into kelp forest ((nothern path))
??? Animation sequence when talking to the walker. SUGGESTION: Black out the screen and move the text to the bottom, playing out the animation over it?
ERROR! Transit list don't appear, instead it's just a white box??
ERROR! Second talk with Mia = White box. (( Pressed next, then X... and when talking to her again, could see the text... Feels like I missed something though >:( ))

Aaand... that's approximately how far I got in one hour <.<
Then again, I'm an explorer by nature.

Hope it was somewhat helpful?

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