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Messages - soopytwist

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1
Support / Keybindings reset
« on: November 05, 2013, 05:37:37 pm »
I use Page Up and Page Down on my Logitech G9 mouse as well as the End key. When I try mapping End to Map, Page Up to Roll and Page Down to Revert they appear as blank entries but still work in the game.
When I reload the game these keys don't work anymore and I have to set them again. I tried manually setting them in the usersettings.xml file but as soon as the game starts is blanks them out as, for example:
<Action name="WorldMap" input="0 0 KEY_DOWN 0 " />

2
Support / Re: Boulder placement resets
« on: November 05, 2013, 05:33:43 pm »
Thanks, that works.

3
Support / Boulder placement resets
« on: November 02, 2013, 10:15:19 pm »
I've played Aquaria before, when it first came out. I don't recall having a problem with the placement of boulders before. I used the Bind song to move a boulder to get into a new area then when I come back the boulder was back and blocking the exit - not where I left it. Twice now a boulder that has spawned back has prevented me from getting out of an area I got into and thus breaking the game.

4
Gameplay / Re: The end sequence...uh? (massive spoilers!)
« on: February 26, 2010, 09:29:22 pm »
I kind of like an ambiguous ending, it gets you talking about it and mulling over your own theories.

5
Gameplay / Re: Aquaria Treasure Hunter's Maps [Mad Spoilers]
« on: February 26, 2010, 09:27:17 pm »
Well if there wasn't so much crap (adverts etc) on that page then I would have seen it, thanks anyway for the link.

6
Gameplay / Re: Aquaria Treasure Hunter's Maps [Mad Spoilers]
« on: February 26, 2010, 05:50:13 pm »
Sorry, I don't see where to download the file. Clicking the big download button just gives me an ad page.

EDIT

Never mind, found the maps elsewhere...
Clicky!

7
Gameplay / Re: The end sequence...uh? (massive spoilers!)
« on: February 26, 2010, 05:47:18 pm »
So...Naija's son, all grown up, leaves his gf/wife to go looking for? Mum? Dad? What happened to Li? BTW Naija's mum is real bitch.

8
Gameplay / Re: Aquaria Treasure Hunter's Maps [Mad Spoilers]
« on: February 25, 2010, 07:35:03 pm »
The link http://www.yandwproductions.com/games/aquaria_maps.pdf does not work (website doesn't exist). I've got this version of the big map but it's not complete, half the treasures are missing for example and there are areas I've been to in the game that are not on the map. So where is the complete map?

9
Gameplay / The end sequence...uh? (massive spoilers!)
« on: February 25, 2010, 07:04:09 pm »
massive spoilers - please do not read if you haven't completed Aquaria!

I got the full end sequence by finding all of Naija's lost memories. I don't understand the ending though. I got the main point of it all, boys falls in water after his world dies, spirit resurrects boy as a god, god creates mother, mother creates Naija, god goes mental, Naija kills god, the end. So what's with the man and the flying boat thing?  Is that a grown up Naija on the bed?  And then there's the Aquarian text right at the very end (just after "To Be Continued")....although I think it reads The End, not that I can read Aquarian language it's just logical that it says The End.

10
Gameplay / Aquaria just a little too hard? (spoiler: cheats here!)
« on: February 17, 2010, 11:19:05 pm »
Hi all. I love Aquaria but occasionally I can get pretty frustrated with it which is shame as it's such a gorgeous game to play and look at. Had there been less reliance on combat and more puzzle solving I might have loved it more. Are you too finding it just a little to hard? Boss fights giving you grief? Well here's how to cheat. Normally I'd be reluctant to post cheats in a forum but since my discovery I can't find any mention of it anywhere else on Google and I'm pretty sure I'm not the only player who's got mad a few times, especially some of the boss fights. So here you go, and if requested I'll edit this cheat out so people can PM for the cheat instead.

I discovered these cheats myself so if they appear elsewhere on the web you read them here first.

In the "data" folder open up the file variables.txt. Under the heading [entityDamageTime] change the number 0.1 to a big row of 9's (about 20 should do it).
Do the same under the heading [avatarDamageTime]. The first one is damage time from energy blasts etc and the second is damage time from baddies and dangerous fauna etc. The higher the number the longer it takes until you start to receive damage, so try to avoid prolonged damage otherwise you'll start to see it drop until you move away to safety and then it'll reset.

If that's too much cheating do this instead: Open the file ingredients.txt and add (++invincible) after any of the recipes. For example FishMeat fish-meat Meat  is most in abundance in the game. Now whenever Naija eats fish meat (just fish meat) she'll get 10 seconds of invincibility. You can add (++invincible) to any of the recipes. In fact if you add any of the ones below to the recipes you can tailor the results Naija gets from eating them to your own preference. Add more + if you want longer results. I've not tested this (5 is probably the max), the game might crash if you put too many +'s in.

If you want to add multiple results to a recipe make sure you separate each with a space (e.g: (++invincible ++energy ++speed))

(++invincible)...gives temp invincibility
(+speed)............movement speed increased
(+defense).........temp defence
(+hp)................health point increase
(+regen)............slow health regeneration
(+light).............light source
(+bite)..............bite power increase
(+fishPoison).....fish form spits poison
(maxhp)...........gives max health
(++trip)...........?UNTESTED
(+li).................?UNTESTED
(+web).............web ability
(+energy).........energy form boost
(+petpower)......pet has increased power
+poison)...........poison ability
(-blind)............remove blindness (note the - instead of +)
(-allstatus).......?UNTESTED

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