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Messages - El Bastarde

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1
General / Re: Some Big News Today...
« on: May 05, 2010, 08:50:38 pm »
Okay, I'm in. No offense to the foundations but I sent 100% to the developers. They probably need it more.

2
General / Re: Some Big News Today...
« on: May 05, 2010, 08:40:24 pm »
Great, thanks for the info. I'll get to buying then...I'm especially interested in that Gish game.

3
General / Re: Some Big News Today...
« on: May 05, 2010, 07:49:58 pm »
When you guys say "no DRM" does that also refer to how you buy a game and then need to register online at their site before you can play it? This is a big problem for me as I don't have internet at home but I have it at work. I can download or buy games but then I have no connection when I play them at home so I'm screwed in that respect. This has kept me from playing some games for PC like Mass Effect. So, does this fall under the "DRM" defintion? I'm not entirely sure what that means.

4
General / Re: Changing forms instant?
« on: April 05, 2010, 08:31:56 pm »
Eh, don't complain about bumps when there's little activity to begin with. Besides, it was just on the 2nd page...

5
Gameplay / Re: Just started this...
« on: April 05, 2010, 05:12:30 pm »
Anyway, I finally beat this last night. Gotta say the game in general was awesome. Lots of beauty as the theme both in the visuals, music, plot and even the voiceovers...all were really light on the senses. Awesome work by the developers. I loved the scene when you met Li and I loved how if you leave the two alone they'll hug and smile at each other. It's these little touches that make a game special. Sorry if I'm wordy but I get pumped up for games like this. It even inspired me to dig up my old Metroid game for the NES and play some of that.

I had a big challenge on a few bosses. The one crab stuck to the ceiling drove me nuts. I knew I used nature form to knock him from the ceiling and I knew the bombs he threw could be binded but I kept trying to blow them up by the crab's head or tail and didn't realize you had to hit him on the side until I did it by accident when a bomb detonated on accident. I must have spent twenty minutes trying random things before I got it to work.

Strangely, I think I cheaply beat the Arnassi Boss where I just shot the charged Nature shot, he would walk into it and leap into the air and I would then shoot him while he was jumping up there with charged Energy shots and he went down after maybe two or three rounds of this. I read a guide later about needing to shoot his eyes and such which I couldn't figure out how to damage.

Simon Says was neat but was much easier when I used the mouse instead of the "not-as-precise" gamepad. Also, my gamepad only had one analog stick so I was thrown off by the huge door to the Sunken Cave that Li needs to open since you need to move the mouse to it and right-click it. This was never an issue with the gamepad since I could just move Naija herself on top of stuff that I would right-click before but it wasn't an option for this door...I had to look up what to do there.

The final boss was great and I loved all the multiple forms. I was helped GREATLY by the Jelly armor which would heal me to half HP in normal form...that was helpful for taking a breather when I got in trouble. Also, in the final form, it took me FOREVER to figure out that Sun Form was needed to attack his eye. I even did it on accident and damaged it and couldn't figure out how I had done it since the shining effect on the eye after you use a Sun Charge was very subtle.

In the end, I was able to find almost all the treasures except a few. I recall missing the Old Container, Sun Key, Anemone Seed (I had clean forgotten about that Anemone), the Baby Walker and the Glowing Plant (never found that hidden passage but I did find the other in Abyss 2) and had to look all these up. Also, it was funny how I went nuts to get three Ruhk Eggs from the Turtle Cave before with tons of attempts to get to that Ruhk and then felt stupid when it was MUCH easier to get the other Ruhk in The Veil. Wow, I wasted some time there.

A question...obviously I get that the Creator was the kid at the start of the game. But was he also the ghostly kid in the Sunken City? I think he was but I couldn't quite be sure. And if so, how would his parents become like that with his Dad as a golem and such?...Did he try to recreate them and it went horribly wrong?

And the secret ending was a bit obscure since I couldn't figure out who the characters in the images at the end were but it's more clear after reading some posts here. I still wasn't sure if Naija had been taken or put into that blue crystal. Or is the blue crystal supposed to be Li's grave and with Li gone, Naija's kid decides to look for his mother? Interesting stuff.

Either way...phenomenal game. I haven't seen a game like that on ANY console in a while and yet it still a more old-school style than anything. It's like developers have forgotten that folks still love side-scrollers like this. Very nice work.

6
General / Re: Changing forms instant?
« on: April 05, 2010, 02:58:19 pm »
On the hot-keys for changing forms I made a personal rule that I would never use them when in the heat of battle or a boss-fight. I figured they're a little TOO cheap and that I should have to find open space so I could sing the right song...that's part of the strategy, I feel. But if there were no enemies around and I wanted to just speed things up then, yeah, I used the hotkeys.

7
I can't say I was entirely thrilled with the secret ending if only because it didn't evoke the right emotion. I have NO problem with the game not ending on a happy ending or resolution or whatever. What I kind of didn't get was that the ending didn't evoke this emotion...instead it was more of an emotion of "Wait...what's going on? Who is that character? What just happened? Is that Naija? What did Mia do? Huh?" I was so confused about all the images that I couldn't even try to figure out the overall meaning. It kind of reminds me of the ending of the Sopranos...I understand the abrupt ending but at the time, the ending just made me think that the cable had just went out...that's not the right emotion I think an ending should give you. It should certainly make you think but not confuse you to where you don't know what's going on.

I guess I sound like a curmudgeon here but that's the ONLY gripe I had with this game. This game was gorgeous, not just in visuals but in everything. What fun. Not to mention that it inspired me to play the original Metroid again...it's been a while.

8
Gameplay / Re: Do I really need to climb the Frozen Veil?
« on: April 05, 2010, 02:29:52 pm »
Really? People found it THAT hard? It's a little tricky since sometimes Beast Form would overshoot some of the bubbles but if you were careful, you could make most of the jumps. Although I used a controller and I think a LOT of things are easier if using a controller. At the same time, things like Simon Says were easier with a mouse so sometimes I would switch.

9
Gameplay / Re: Just started this...
« on: April 02, 2010, 02:03:47 pm »
^I thought it was a form of annoyance more than anything. Plus I didn't know you could bind the guy.

Also, what about those treasures that you can wear like the Krotite armor? Does that stuff actually DO anything or is it just a cosmetic change?

And heh...I just fought the three Phantoms that lead to you getting the Spirit Form...what a wild, crazy battle...that was a LOT of fun. And maybe it's me but I had the most trouble against that Mergog boss...I had SO much trouble with him just ramming into me.

10
General / Re: Aquaria FAQ
« on: March 31, 2010, 03:37:23 pm »
I read somewhere else about a patch or an update to this game. Is this true? I'm unsure which version I have now (I'm at work) but it still has the issue where your shots don't home in on enemies when you're sitting still. Has this been fixed and if so, in what patch or version? I'd like to at least get a version in which that was fixed, if possible. Any help?

11
Gameplay / Re: Just started this...
« on: March 31, 2010, 03:28:09 pm »
Finally got back to playing this. I was in the middle of another game when I started Aquaria and figured I should take a break and finish the other game first before I play this. I hit the Mithalas boss last night and it was a lil annoying since I assumed that since he was flashing yellow when I shot him, it meant I was damaging him. So I was shooting and shooting and was thinking "Wow, he takes a lot of hits" before I realized that this couldn't be the answer. Of course, I didn't realize that I could bind those poisoned-demon-things so I was even more confused and had to peak at a guide. Either way, it was a pretty sweet fight and a good challenge.

By the way, I've now found two treasures which Naija can wear...do these do anything or are they just for show? Just wondering.

12
General / Re: I need some help...
« on: March 03, 2010, 10:54:45 pm »
I LOVED the tune that plays in Mithalas City. A gorgeous tune.

13
Gameplay / Re: Just started this...
« on: February 12, 2010, 07:49:07 pm »
Oh, I saw discussion on it in the General board but thanks for the head's up. Strangely, I rarely listen to music outside of the game itself...usually I spend so many hours listening to video game music that I eventually get an itch for some regular music as well. I'm just impressed in how well the music molds with the gameplay.

14
General / Re: What about a novelization?
« on: February 12, 2010, 07:43:31 pm »
I never like the idea of a novel for a game. Most games tell their story as well as they good...I just don't see the point of some guy sitting down in front of the game and just writing a story and adding all this extra description and inner thoughts of the main character when frankly we're unsure if those are in-line with what the game was really trying to convey or not. Not to mention it gets annoying when folks talk about stuff in a game's novel as though it actually happened in the game. I dunno...just seems unneccesary to me.

15
General / Re: Aquaria needs to be on XBLA!
« on: February 12, 2010, 07:38:35 pm »
Yeah, I think people understimate the amount of work that it takes to even make the game work on XBL. I was just reading about this P.B. Winterbottom game coming out soon and how the game was done using Flash and the creators had to do a ridiculous amount of work to convert it to work as an XBL game. Not to mention that they were lucky enough to get 2K Games to publish the game, not exert creative control and mess with their product and to give them funding. Sadly, most products and developers don't get this lucky. 

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