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Gameplay / The Gauntlet, or how to ruin a very enjoyable game
« on: January 25, 2010, 12:10:51 am »
Ok. So I bought Aquaria not really knowing what to espect. I tried the demo, and the production values seemed so good that I thought I would have to give this a go.
It turned out to be a very enjoyable game, especially in Kelp Forest and the Open Waters part.
But from time to time, I got to sections of the game where I thought the challenges weren´t suited to the game´s control scheme, like the battle with Mergog and the Frozen Vale.
Beat I skipped the optional parts, and battled through the rest of the game to try to finish it. And then I got the The Gauntlet.
A whole section based on the worst parts of Aquaria, time 10. Where they expect you to battle with the strange controls of dual form, while hurling loads of enemies on you, and doing this three times.
I have two things to say.
1. Please tell me that there is a cheat for this part, or I will never beat this game.
2. To the developers of this game, in the future when you design challenges, design those so that they are suited for the control scheme. Do not ruin your games like this.
It turned out to be a very enjoyable game, especially in Kelp Forest and the Open Waters part.
But from time to time, I got to sections of the game where I thought the challenges weren´t suited to the game´s control scheme, like the battle with Mergog and the Frozen Vale.
Beat I skipped the optional parts, and battled through the rest of the game to try to finish it. And then I got the The Gauntlet.
A whole section based on the worst parts of Aquaria, time 10. Where they expect you to battle with the strange controls of dual form, while hurling loads of enemies on you, and doing this three times.
I have two things to say.
1. Please tell me that there is a cheat for this part, or I will never beat this game.
2. To the developers of this game, in the future when you design challenges, design those so that they are suited for the control scheme. Do not ruin your games like this.