Hey, we have forums!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JEV3

Pages: [1]
1
General / Re: $1 million on the HIB! Open Source Aquaria FTW!
« on: May 12, 2010, 02:03:25 am »
When Aquaria goes open source, someone else can finally fix all those stupid little bugs. :)

But seriously, Today feels like a good day.  ^-^


I also expect to see a ton of fan-made interpretations of the sequel. Hopefully this will open up the modding community, I didn't see near as many Aquaria mods as I expected to. Perhaps if it is open-source, some of the more bold modders (by which I mean programmers) will breathe a little life into it.

2
General / Re: Care to list your top five favorite songs in Aquaria?
« on: February 21, 2010, 02:43:48 pm »
1. Lost to the Sea - A lovely song but feels just a little sad, given the games ending, the bittersweet feel works perfectly
2. Fallen Breed - Has a very final and climactic feel to it... Appropriately shows the tension of the gauntlet
3. March of the Krotites - A short piece which has an awesome buildup throughout the piece
4. Mystery - A very subdued tune, feels almost like a nursery rhyme
5. Remains - An excellent mix of melancholy and discovery, one of the better Atlantis-like tunes I've heard

3
Gameplay / Re: Thoughts on Li (Spoilers)
« on: January 28, 2010, 03:36:12 pm »
I posted more about this in my introductory topic so I won't go into detail.

I would have liked to see Li more necessary from a gameplay perspective, but I grew very attached to him. I enjoy being drawn into the game so  I enjoyed the little sweet moments where they hugged, and I often did that after a difficult boss. In the Sunken City, I was almost as angry as Naija and that Steam achievement didn't help matters. It's sad though to think that the true ending was so tragic, one wonders what happened to Li after Naija disappeared.

Either way, I would not like to see more dialogue, the game's strength was in its voice-overs, but the instances of actual dialogue were quite lacking due to the limited animation. Li's character would be better developed by Naija talking about him the way she did in Sunken City.

4
General / Re: Aquaria fanart [spoilers]
« on: January 28, 2010, 03:28:29 pm »
Oh man, perspective is such a pain, particularly where the human body is concerned. That is my achilles heel and my only response has been to just draw it over and over until I get it right... one time I had my little sister pose for me so that I have something to draw reference from when I tweak it in Photoshop. Generally I draw the pose first in what I call "rag doll sketches" which is basically the character in the most basic shapes I can get (squares, triangles, circles, pentagons, etc) and just keep twisting it until I have something that I'm satisfied with.

5
General / Re: Aquaria fanart [spoilers]
« on: January 25, 2010, 03:49:43 am »
I'm still far off from the kind of talent these folks have, but my method is generally to outline a sketch on paper, and then go over it with a felt-tipped pen. The scanner will pick up this consistently, unlike the pencil, which allows me to then go through with a photo editing utility on the computer and tweak it. Drawing on paper is always going to be easier than drawing on the computer... the likes of photoshop is better for special effects, organization (copy and paste!), and the finer details to make sure it comes out right.
I know some people use a tablet, but I prefer actual paper OR mouse, as the tablet is more indirect and as such doesn't give you such a tangible response. Like I said though, I'm just an aspiring artist... I'm still practicing proportion and the human shape. (can draw pretty decent landscapes and passable concepts though)

6
Gameplay / Re: The Gauntlet, or how to ruin a very enjoyable game
« on: January 25, 2010, 03:42:56 am »
First thing's first, the mouse controls give you FAR more control than the keyboard controls will... additionally, unless you're using energy form, you have to aim forward anyway. Now I'll admit to bias here, this was my favorite part of the game and constantly reminded me of Touhou from the epic music to the flood of bullets.

There's no need to cheat through it, its really just a matter of getting used to the area and knowing when to charge and went to use Naija's attack. Generally, you want to save Naija's attack for areas when its really dangerous or for those wall things. It's easier (and safer) to charge Li in some situations than others. Using R to spin, you can shift between the two really easily. Lastly, it sounds like you avoided the more difficult encounters and if that includes the Jelly King, then it'll bite you in the rear. If you had defeated him, you should have earned a jellyfish costume. If you have it, then whenever you run into trouble, you press X to revert to your normal form and simply evade until you auto heal back up to 50%.

This isn't actually that far removed from some of the stuff you had to do for the bosses and enemy encounters, so you should have enough experience to survive it. If you expected this game to be a more mellow run with simple difficulty, I would think that illusion should have been broken in the Cathedral. (for me, it was the nightmare scene) I know this sounds crazy, but its generally normal for games to get really difficult near the end. The games I admire most are those that force me to really pour some effort into some of its encounters, especially the endgame.
Also, if you had trouble with that, there are a few attacks in the final boss that you're gonna hate... most of which are in his first two forms.

7
Gameplay / Re: Do I really need to climb the Frozen Veil?
« on: January 22, 2010, 03:21:40 am »
I feel your pain. That wall-jumping bit drove me nuts, but not nearly as nuts as the water bubbles. And when you DO get to the end, its debatable whether or not its worth it. With the trouble you're going through to get it, I doubt it.

8
Gameplay / Re: What's your favorite boss?
« on: January 18, 2010, 09:13:52 pm »
The jelly king had plenty of enemies to keep you on your toes, a few interesting attacks, and the most rewarding costume once you finally do defeat him... I like a boss where things go nuts. Mithalas was cool because he was the boss that made the puzzle element most evident. Now I personally didn't care much for Simon... I'm not sure whether I'm good or bad at memory games like that, they just bug me.

9
Gameplay / Indroduction/My impressions of Aquaria (Spoilers)
« on: January 18, 2010, 09:03:01 am »
Given that its late, and I've spent half the night playing Touhou... I'll try to keep this brief, I'll elaborate more later. Anyway, during the sale on Steam, a friend recommended Aquaria to me saying that it was basically "Super Metroid" underwater. Of the games I bought on Steam following Christmas, I've probably spent the most time on Aquaria. The quality of the soundtrack and the way the game immerses you in its world is exceptional. I wrote a review about it on "The Gaming Experience", a little blog hosted on the site for a BFME2:RotWK mod I help with. (LINK) However I would like to take advantage of the fact that everybody here's already played the game (more or less) to touch on some elements more sensitive to the story.

---

First off, I'll go ahead and introduce myself so you know where this is coming from. I'm Jarrett Voight, and I go by JEV3 on most internet communities I frequent (Forendacil if its too short, jevoight for college, and have some joke names for IRC). I have a strong interest in creative writing and graphic design, though my skills haven't caught up to my conceptual abilities yet, and probably never will. I am the site administrator for the BFME2:RotWK mod (don't ask me to spell it out), Wars of Arda... and I'm often responsible for the visual design of the popular Sonic fangame, "Sonic Robo Blast 2".
I'm a shameless geek who has always had a knack for obsessing over one thing or another, most significantly, Lord of the Rings, Sonic, and more recently, Touhou. I'm also something of a romantic, which means I tend to look deeper and see things in a more optimistic and sentimental light than my peers. I identify readily with stories in any shape or form they come in, from "Two Towers", to "Spirited Away", to "Okami", to "Braid", to Aquaria", etc. I'm one of the few people I know that can take some of my most memorable experiences from games, and put it into context in my life, my schooling, and my faith...



So now that you've had a fair warning... I'll dive in. First off, I want to say that the best part of Aquaria was the voiceovers. The script is the sort that is very easy to come out awkward, and reached a huge range of emotions and yet it never lost its integrity with the exception of a couple of the action sequences (the pre-boss dialogue at the end of the game, and the secret ending). As I touched on in my review, I'd play the game to relax because of its ambiance. What I didn't say and probably couldn't say was how emotionally invested I became in the game. Although one of my critiques in a more spoiler-friendly crowd would be that Li wasn't relevant until the end of the game, I was quite attached to his character (even though I thought I'd drowned him at first) and more importantly his part in Naija's story. When one evening I relaxed and sat down to explore the abyss, I think it goes without saying that going through the Sunken City was a pretty big deal.
Due to my lack of useful recipes (other than a bunch of health-boosting sweets), it took me a few tries to confront the boss, and each time I had become more and more drained (something I'll have to get used to if ever I am to reach Touhou's bonus stages XD). I finally defeated the boss, eagerly awaiting my reward. What happened next had me dumbfounded. A tentacle reached out and grabbed after Li, and rather than learn a new song, Naija spoke about her despair and then her fury. I tried using his song to call him back but nothing happened, and to add insult to injury, eager Steam hopped in to say "ACHIEVEMENT UNLOCKED: Lose the only person you ever knew". If I needed an excuse at this point for crying, I could honestly say that I'd probably gone for several minutes without properly blinking because of that scene... but I don't think I need one. That same night, I probably spent a dozen tries going through the gauntlet before being forced to give up.
After that came the boss. I'd say that it was an excellent design that allowed him to be very difficult at first but not tedious or so frustrating (aside from the dark area, but that part was so atmospheric) after you'd beat him already. The epilogue's story managed to top even the scene in the Sunken City and I applaud the story behind "the Verse", as well as the clever tie-in between the cryptic introduction scene and the game. Because I saw the secret ending as the end to Naija's story rather than a teaser for a possible sequel, I found it bittersweet and quite disturbing. Who knows if when we see Naija again, if it will be the same Naija that we'd got a chance to know through the events of Aquaria... I like to think that the fact that Naija's rebelled against Mia in that scene means that there will be a part of her that Mia cannot control... however so much of Aquaria was about loss of innocence. Getting the energy form was just the beginning, for then Naija found herself ravenously devouring schools of fish, killing innocent turtles to keep your stock supplied, and I can't be the only one that REALLY enjoyed the devastation I was capable of at the end of the game, thanks to the scene in the Sunken City. The ending was so beautiful but it made me feel so guilty.

I think most of my other impressions were accurately described in the review. I would like to point out a few nitpicks, however. First off, the help menu and level editor are not nearly as user-friendly as the rest of the game... this is especially a big deal with the help menu, as I know people that had to go through half the game before finding out you could open up the minimap, and I only just found out that 'x' can cancel your form in time to abuse the jelly costume in the gauntlet. Furthermore, the pre-boss dialogue and the bit with Mia would have been better as cutscenes, because the game's strength was in its voiceovers which spoke to you while you were playing... but here the limited animation of Naija and the rest really became noticeable. This limited animation also bugged me with concern to the energy form.
Another thing I'd like to add is that the secret ending fits better into the story as an ending than a teaser. I personally would have merely zoomed in on whats-his-name and ended it there, leaving the player to decide how the story was going to continue. Even as such, "To Be Continued" felt especially out of place, especially given how dramatic the ending of the game was... I think a friend of mine saw the same ending as little more than a sequel hook, and I think the segment should feel more like a part of Aquaria than the sequel.

As for any actual bugs, a friend of mine has had issues with his map progress being erased from time to time. Additionally, I actually was not aware that you could only make recipes with three items at kitchens until the memory game... I dragged each food item into the place where I thought the third slot was supposed to be and it worked, which I believe counts as an exploit/bug. The twinkle when you use sun flash at the Creator's final form should probably stand out more. Then there's the matter of introducing some of the mechanics more explicitly. I did not know I was supposed to be able to carry that crystal, nor did I know that I could use the nature form to go through warp plants. Finally, the steam achievements are pretty mundane.. either being "Beat x boss" or "all x collected". Surviving the nightmare segment,  speedrunning the game, finding secret areas, and similar obscure challenges would be more interesting and would be less disruptive than the ones that pop in every time you beat a new boss.

---

That's all I have for now. Would like to look at the modding tools more in-depth, although the user-interface is pretty terrifying... although as someone who is used to editing maps for the Doom engine for SRB2, I'm sure I can get the hang of it eventually. When I'm not broke, I'd love to get my hands on the soundtrack.. until then I'll have to settle for the jukebox, the game's music files, and the streaming music from your site. I'm looking forward to "Marian" (and the fact that I'm a fan of Alice Margatroid from Touhou has nothing to do with it... also, I won't bother to mention the comparisons I'd made between Aquaria and Touhou, because I don't think that helps my cause any), and hope to keep up with this place at least intermittently.

Best of luck to to the whole crew from Aquaria... you did an excellent job, and while I do have a few critiques, it is still one of the most outstanding games of its kind. And sorry for the sloppy post, its late and I'm too tired to trim of clean it. You guys seem pretty laid back though from the threads I've been digging through so hopefully you won't mind. ;)

10
Gameplay / Re: What's your favorite boss?
« on: January 18, 2010, 08:02:34 am »
1. Jelly King
2. Mithalas
3. The Gauntlet (I know its not a boss, shush)

-Honorable Mention-

* The Creator (First Form)
* Frankenzombie
* The Creator (Final Form)

11
Modding / Re: Ecco the Dolphin Mod for Aquaria
« on: January 17, 2010, 08:27:26 pm »
If you thought that was something, you should play Ecco II... it has suspended water very much like the bubbles in "The Veil". Yes, Ecco was one of the things that came to mind while playing this game, along with Metroid (exploration and the jelly costume) and Touhou (some of those bosses' attacks). As I posted in my review of this game (I'm not a professional, its just for a blog nobody looks at... was planning on showing it off to you folks at some point though), this game basically succeeds in what Ecco wanted to achieve... (keep in mind that for its time, Ecco was innovative... it just aged very poorly, though I still love the game)
I would love to see a mod that is a homage to Ecco, but more importantly I'd love to see a mod that explores the story of Ecco 3. I'm not sure if any information as to what would take place there was hinted at the Dark Sea forums, but if they finally told us the third chapter (and not Defender of the Future, though I wish I could play it) this game's robust level editor probably has everything the game would need to do an Ecco 3 justice.

Pages: [1]