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General / Re: Editor Dev Thread
« on: November 26, 2007, 08:05:02 pm »Wow, thats awesome, Alec. How do you calculate the rotations and the positions of the tiles which are placed along the black border? Which algorithm is behind that? Is it complicated? And how is the collision detection implemented on this bumpy border? Do you work with invisible intersection rectangulars around it? You are a really good programmer!
Man, this game rocks! I am really sure that I buy this game.
Greetz, qwertz