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Messages - MartiNZ

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Modding / Re: Aquaria: Sacrifice v1.1
« on: February 09, 2011, 08:15:46 pm »
Wow that's a pretty impressive response time for this thread having been dead for six months just prior :).

I don't think I ever actually played 1.1, might be time to sink into the game again, if you will.

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Modding / Re: Aquaria: Sacrifice v1.05
« on: February 21, 2010, 10:30:44 pm »
Exciting stuff. I've reinstalled since I last played Sacrifice so I'll get to go through it all again and then check out the new bits and pieces! Sounds pretty cool, world map is a good addition for sure!

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Modding / Re: Aquaria: Sacrifice v1.04
« on: November 06, 2009, 09:09:38 pm »
Quote
I'm glad you like what you've seen so far. My ego always needs some pampering from time to time. The Naija typo was corrected by my editor (Quemaqua) but I forgot to put that change in game (a lot to keep track of having to do all text as images). I found some more your vs you're issues in Naija_v3 which wasn't scrutinized by Quemaqua; so he is innocent.

As a side note I spent about a week on the content patch but put it to the side the last two weeks to work on a comedic screenplay that popped into my mind. I'll be finished with that today and will go back to working on some additional content for Sacrifice. The planned additional content (below) is going to take a bit longer to finish than I initially thought (as usual).

Awesome, seems like I chose a pretty good time to start playing this what with all that content coming. I reached the end last night, again around midnight :), but I still have heaps to explore! Haven't even unlocked the second vision or nature form or anything.

After finishing I had a closer look through this thread. I hadn't fully appreciated how long this had been going on. The fact that you came through with the goods should be really encouraging to other modders. The writeup of all you learned during the process was pretty impressive!

I love the idea that a comedic screenplay popped into your mind, and I can imagine it being hard to balance work on that and this now, especially with your obvious desire for quality outputs. It is cool that Sacrifice is going to be evolving - I think I'll head off to explore all I missed from the current incarnation :).

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Modding / Re: Aquaria: Sacrifice v1.04
« on: November 05, 2009, 11:38:06 pm »
I just started playing Sacrifice last night, and man what an awesome effort this mod represents!

It had been quite a while since I had played Aquaria, having done one thorough completion and then more recently one speed completion; doing a thorough run first up (including a little help from walkthroughs) meant motivation was somewhat low for playing through again. But this is a whole new ballgame, and fully brings back the wonder of discovery that the base game had to start with. Well done!

Really enjoying the conversation system and well believable characters and personalities for the most part, with Old Fred and co for some comic relief.

As for some of the recent discussion re difficulty, I have found it to be pretty well balanced so far – not sure if that was for an older version, but I don't think save crystals are too common, and with all the conversations taking time and such I find there is extra motivation to get things saved. The currency system is interesting and it was fun to see some out-of-water action quite early on in the piece.

I had to stop myself playing around midnight, but am looking forward to getting back to it. All I've really noticed that might be good for an update is typos - "You have no large crystals to ex(c)hange"; and Naija says "Your right" at one point. Not being able to look at the map is really hard to get used to; it's a shame that that's just how it is.

Edit: BTW this was all on a MacBook Pro early 2008 running OS X 10.6.1, and I haven't had a crash yet. The only buggy thing I did notice was the first time I've seen that old bug where the saved game preview picture becomes just a blur; for both base game and Sacrifice saves.

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