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Messages - Guert

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1
Off-Topic / Re: Winnipeg Game Business
« on: April 19, 2008, 08:20:56 pm »
I say wait until they want you to come back and then, make them pay you to move!  >:D Ha ha!
Seriously now, it's a good thing that all provinces are trying to keep their talents like that.  And why are you complaining about a little bit of snow?  :) Where's that pic from Alec?

3
General / Re: Random Thoughts...
« on: February 01, 2008, 10:33:37 pm »
If something is nearly impossible to discern within the confines of the game, ...
But that is different for everybody.  I had no problem figuring out some stuff others found too difficult and other way round.

Did you have play testers without any kind of walkthroughs?
I'm quite sure they had.

Actualy we didn't. It was part of the play test. During the first run, you need to get a fresh look on the game and see how people react while they play, then tweak the gameplay to make them feel the way the design was suppose to. If Alec or Derek would've provided us with walkthrough, we would not have been able to get that "virgin" feel.

Of course, after the first runs,  we ended up using some walkthroughs and guides to test the funcitonalities and see if everything worked like planned.  But, at first, we started with nothing, just to see how we felt.

The first time I played, I missed a lot of stuff.  Afterwards, I saw pretty much everything.  Some testers found everything possible the first time around tho (at least if I remember well :P) .   In the end it depends on the player. Some like to explore, others don't (or others aren't exploring thoroughly when doing so).  I wish I could give you some personal example but the version I first played is too different so my examples would be irrelevant :P

And I liked the fact that you could go where you wanted to when you wanted to. I feel that it makes the world more believable.   You know it's a stupid idea to wander off in a strange place filled with danger, without any source of light, but nobody is gonna stop you from doing it, like in "real life" :) . Well, it's my opinion ;)

4
General / Re: Aquaria fanart [spoilers]
« on: January 30, 2008, 04:17:41 pm »
Ah excellent! :)

5
General / Re: List your favorite music tracks
« on: January 29, 2008, 07:29:32 pm »
Remains and Openwaters (1 and 2) FTW! :)

6
General / Re: Aquaria fanart [spoilers]
« on: January 29, 2008, 07:27:02 pm »
All I can say is...
More! MORE! :)
Gotta love fanart... And some new official art would be nice too ;)

7
General / Re: Aquaria up for GDCA award!
« on: January 24, 2008, 08:15:26 pm »
I feel like Aquaria has some good chances. I feel like Aquaria is still turning heads.   Crackdown, flOw, The Witcher and Everyday Shooter are all strong but most of them have been released in early and mid 2007 and don't feel like they've surprised the industry as much as Aquaria. But it's a personal opinion  that may be biased somehow :)

Voters are fellow devs from every layer of the industry. There are so many fatcors involved, it's hard to predict a winner.
 
In all cases, I feel like choosing one title from all those games is one tough dilemma.  I'm not officialy voting tho. But the fact that the game was nominated is great :)


8
Gameplay / Re: HELP !!!
« on: January 23, 2008, 06:34:11 pm »
How long have you played the game so far?

9
General / Re: Aquaria and Game of the Year lists and Reviews
« on: January 18, 2008, 05:02:19 pm »
Scoring a 7.4 on a website like IGN isn't such a bad thing.  True, I also believe the game should have received an higher rating but the fact that the game was positively reviewed just shows the game's caliber: it can actualy compete with big block busters even tho it is indie and NOT a shooter.

Big congrats to Alec and Derek for this review, even tho it's not as high as it deserves :)

10
General / Re: Aquaria fanart
« on: January 03, 2008, 01:54:00 am »
There's some very nice fanart being created! I particularly like the one with Li, very emotional.

Keep 'hem coming! :)

@Derek: Thanks! ;)


11
General / Re: Aquaria fanart
« on: December 24, 2007, 05:36:18 am »
Nobody is making new fan art? Come on! There are some many creatures and worlds to draw!

Don't be shy, look I do it too...

Your turn...

12
Gameplay / Re: How far can you get in Naija's nightmare?
« on: December 22, 2007, 01:13:44 pm »
Don't think it's necessary since you can exit the map by yourself.  Besides, it's quite hard to pull.
So if anybody out there wants to show his/her skills, put a youtube video of you beating that dream sequence! ;)

13
Gameplay / Re: (potential spoilers) Did you know....
« on: December 22, 2007, 06:23:24 am »
Eating a rainbow soup while fighting a boss is a bad idea. Unless you want some real challenge :)

14
Gameplay / Re: How far can you get in Naija's nightmare?
« on: December 22, 2007, 06:21:53 am »
In fact, if you beat all enemies (it's possible), you can stay there endlessly.

15
General / Re: Conspiricy: Aquaria
« on: December 21, 2007, 01:32:11 am »
I suggest you guys don't ask too much questions... Cuz... When you start digging... You start... Discovering... And believe me you don't want to know... I've been there... It's... different...

But it does makes you feel fuzzy wuzzy inside...

:)

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