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General / Re: Steam Achivment Statistics
« on: May 18, 2009, 12:31:17 am »
Then maybe there should be more hints that hint to the fact that those things are hints in the first place. Because it's obvious that a lot of people did not see them.
I don't think more hints in the early game would detract much for the people that finished it. I also think Bit Blot are missing out of a fair amount of sales due to word of mouth by players how didn't get past home waters telling their friends.
Personally I think statistics like this should be a wakeup call for the devs that they probably need ease people into the game a bit slower and not leave them on their own so early. If not for aquaria but for their next game. Hardcore games might draw a crowd of hard core gamers but those are a small minority and if you want to make a living as a game dev you need to cater to a slightly larger crowd.
I'm not saying they should dumb down the whole game, just help people a long a bit, just enough to get them hooked.
I can tell you this, successful game companies spend A LOT of time on usability studies, checking where do people get stuck and why.
I don't think more hints in the early game would detract much for the people that finished it. I also think Bit Blot are missing out of a fair amount of sales due to word of mouth by players how didn't get past home waters telling their friends.
Personally I think statistics like this should be a wakeup call for the devs that they probably need ease people into the game a bit slower and not leave them on their own so early. If not for aquaria but for their next game. Hardcore games might draw a crowd of hard core gamers but those are a small minority and if you want to make a living as a game dev you need to cater to a slightly larger crowd.
I'm not saying they should dumb down the whole game, just help people a long a bit, just enough to get them hooked.
I can tell you this, successful game companies spend A LOT of time on usability studies, checking where do people get stuck and why.