Hey, we have forums!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mcgreag

Pages: [1]
1
General / Re: Steam Achivment Statistics
« on: May 18, 2009, 12:31:17 am »
Then maybe there should be more hints that hint to the fact that those things are hints in the first place. Because it's obvious that a lot of people did not see them.

I don't think more hints in the early game would detract much for the people that finished it.  I also think Bit Blot are missing out of a fair amount of sales due to word of mouth by players how didn't get past home waters telling their friends.

Personally I think statistics like this should be a wakeup call for the devs that they probably need ease people into the game a bit slower and not leave them on their own so early. If not for aquaria but for their next game. Hardcore games might draw a crowd of hard core gamers but those are a small minority and if you want to make a living as a game dev you need to cater to a slightly larger crowd.
I'm not saying they should dumb down the whole game, just help people a long a bit, just enough to get them hooked.

I can tell you this, successful game companies spend A LOT of time on usability studies, checking where do people get stuck and why.

2
General / Steam Achivment Statistics
« on: May 17, 2009, 04:51:46 am »
Steam added global achievement statistics for all game a few days ago.
I find the Aquaria statistics to be a little disconcerting.
http://steamcommunity.com/stats/Aquaria/achievements/

Not even half (48.1%) of all players managed to reach Open Waters.
Half of those (24.8%) got to Li.
And two thirds of those (15.8%) finished the game.

Now the number that finished the game I don't find too surprising. It's a bit lower than most other games I have looked at, 54% for portal, 48% for Plants vs Zombies, 30% for World of Goo and 29% for Defence Grid. But the game is longer and more difficult than those.

But the fact that not even half managed to get as for as Open Waters I think is a real problem. I know I initially had some problems on where to go (but for me it was mostly where to go after reaching Open Waters) and a friend that I recommended the game to never got past home waters because he found it too frustrating that there where no hints on where to go.

While this is a game of exploration I think there could be a bit more hints in the early game on what to do and where to go. How these hints should be presented I do not know but I think at least something to get more people far enough into the game to get them hooked.

Pages: [1]