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Messages - Diablodoc

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Good work man!
If I get time, I might sit down and give a go for a soundtrack in the sequel mod.
I also find this useful because I'm thinking of creating a complete Aquaria theme, aka composing the complete lullaby that the Verse is based on. That involves noting down all the ingame song powers, as well as possibly using the soundtracks and putting it all together in a larger song. I hope this is feasible, I haven't looked at this yet.

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Gameplay / Re: The Eleventh Face
« on: December 09, 2013, 06:09:32 pm »
Here's all the races in a long image:



Oh wait.. we're close to revealing the identity of the 11th race. Clue in our thread:

http://www.bit-blot.com/forum/index.php?topic=4349.msg33687#msg33687

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Modding / Re: Something like a sequel mod
« on: December 08, 2013, 04:34:44 am »
We're still working on figuring out the 11th race, here's a clue ;O


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Modding / Re: Something like a sequel mod
« on: August 27, 2013, 07:17:11 pm »
Hey guys, I should probably introduce myself to you guys now once and for all, since I'm working on the project now ^^

Intro

I recently got to know about this project and was presented its story. After my evaluation on their storyline and gameplay, fgenesis and Fawpaw requested me to make a new game story.

I've been busy these past months and had little time to work on the story, but now hopefully things will settle down and I can start working on this more actively.

Given the new design and story onwards, I'll be requesting new levels and unfortunately many old maps and places may have to be dropped and redesigned, while others may be preserved for other opportunities.

The challenge

One of the reasons the story for Aquaria is so tedious, is that it has been through multiple changes and revisions during the original game's development, especially with regards to the secret ending, and.. well.. the game just simply does not make sense from a storymaker's perspective.
In other words, making a playable and rational sequel to this game is nearly impossible without either gigantic plot holes, or implausible explanations. And I'm saying this after digging for some time into it, finding problems that weren't obvious.

So I figured I have to not only "continue" the story, but redesign and attempt to explain elements of the original game, how basic rules of the universe work, and the origin of the characters. And since gameplay follows suit and is adapted to the story, this has to be done proper. And I don't want this to be one of those sequels that "Was finished in 10 seconds" or "had one of those boring stories".

No response from Alec

To answer critical questions about the game, fgenesis has been attempting to contact Alec on Twitter and asked him about the story, the characters etc.. But after replying that he doesn't remember much, he stopped responding to our questions.

Progress

So far, I've mapped out and redesigned some characters, explained origins and made some semi-mythologies belonging to the game, done extensive planning on the later parts of the game, and I'm currently working on Mia as a character; explaining her origin, her mentality, the history of her life and her abilities, etc. Working this way with things will better help me predict the realistic course of the game.

I also requested a new menu for more flexible access to the abilities and characters I wanted to implement, and fgenesis even suggested a Diablo 2 style belt, which is cool!

Stay tuned!  ;)

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Gameplay / Re: The ending, final boss, etc. [Obviously spoilers]
« on: April 05, 2009, 11:39:03 am »
Naija's mother removes Naija's consciousness and makes her sleep, her memories erased once again. Li, waiting with the baby, sees Naija is either lost, or has lost all her memories of him and their baby.
Heart-broken, Li leaves the lands of Aquaria with their baby, to his family and home lands to raise the child.

Naija wakes up in Aquaria, confused and all her memories are gone. Desperately she attempts on the mission to find her identity and her family.

After all, her mother did say "Try again."

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