Hey guys, I should probably introduce myself to you guys now once and for all, since I'm working on the project now ^^
Intro
I recently got to know about this project and was presented its story. After my evaluation on their storyline and gameplay, fgenesis and Fawpaw requested me to make a new game story.
I've been busy these past months and had little time to work on the story, but now hopefully things will settle down and I can start working on this more actively.
Given the new design and story onwards, I'll be requesting new levels and unfortunately many old maps and places may have to be dropped and redesigned, while others may be preserved for other opportunities.
The challenge
One of the reasons the story for Aquaria is so tedious, is that it has been through multiple changes and revisions during the original game's development, especially with regards to the secret ending, and.. well.. the game just simply does not make sense from a storymaker's perspective.
In other words, making a playable and rational sequel to this game is nearly impossible without either gigantic plot holes, or implausible explanations. And I'm saying this after digging for some time into it, finding problems that weren't obvious.
So I figured I have to not only "continue" the story, but redesign and attempt to explain elements of the original game, how basic rules of the universe work, and the origin of the characters. And since gameplay follows suit and is adapted to the story, this has to be done proper. And I don't want this to be one of those sequels that "Was finished in 10 seconds" or "had one of those boring stories".
No response from Alec
To answer critical questions about the game, fgenesis has been attempting to contact Alec on Twitter and asked him about the story, the characters etc.. But after replying that he doesn't remember much, he stopped responding to our questions.
Progress
So far, I've mapped out and redesigned some characters, explained origins and made some semi-mythologies belonging to the game, done extensive planning on the later parts of the game, and I'm currently working on Mia as a character; explaining her origin, her mentality, the history of her life and her abilities, etc. Working this way with things will better help me predict the realistic course of the game.
I also requested a new menu for more flexible access to the abilities and characters I wanted to implement, and fgenesis even suggested a Diablo 2 style belt, which is cool!
Stay tuned!