I cannot get the Coward to drop any items.
Oops, it looks like this is my fault -- I accidentally broke it while adding suspend/resume support, and we didn't catch the bug before release. Sorry!
I don't know if there will be any more updates, but if there are I'll make sure to fix it.
I don't know what this 0 in ing_setLifeSpan(ing, 0) does (the function does not exist on the pc), whether it sets the ingredient to never despawn, or if it makes it disappear immediately.
It's the former -- this is used to ensure that rare items don't despawn (unless you move to a different area).
FYI, the bug is that the test at the top of dieNormal() should be "v.drop == 0" rather than "v.drop == 1".
Hey, thanks for the quick reply! Unfortunately, those changes rendered the game unloadable, forcing a deletion and reinstall that wiped my data.
iOS automatically checksums all installed apps to prevent people from modifying them, so unfortunately you can't edit the data yourself.