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Messages - Gravious

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1
General / Re: Demo Poll
« on: July 28, 2007, 12:31:27 am »
Demo's going to be its own scenario, separate from the game, so that we can star the player off with more abilities and showcase the game more effectively. It'll also help us keep the file size down, as the full game is like 100-200mb... with a separate situation, we can probably get it to a more reasonable ~25mb.

My favorite kind of demos  ;D

Anyone remember the old Dizzy mini-games given away on the old ZX Spectrum magazines?  :D

2
General / Re: Demo Poll
« on: July 27, 2007, 11:55:01 pm »
Demos are important, but i think anyone who wants to check a demo before buying is probably not fussed about waiting a couple of weeks to try it first..

One thing i would say is don't make the demo a full but locked version of the game, upgradable via serial or something, they're too easy to pirate and the temptation for some would be too great..

3
General / Re: Aquaria flash game
« on: July 27, 2007, 11:24:25 pm »
I don't know about the other Myst games, but i played and enjoyed RealMyst, that had an underwater section if i remember?

4
General / Re: Supported Platforms
« on: July 19, 2007, 08:55:20 am »
Oh, shit.

You're just a big tease really aren't you Alec?

5
General / Re: DirectX and OpenGL?
« on: July 15, 2007, 04:07:36 am »
I heard that DirectX is all pointers and classes while OpenGL is pretty much all function based?  Would you say that is accurate?

Though pointers and classes are available in PHP, they're horribly implemented and i don't use them much yet..  :(

6
General / Re: DirectX and OpenGL?
« on: July 15, 2007, 03:31:06 am »
Thanks, xander. I hope it all gets solved up nice.

As for SDL/OpenGL tuts...

Simple Intro:
http://gpwiki.org/index.php/C:SDL_OGL

Think this is the NeHe examples redone with SDL:
http://www.libsdl.org/opengl/OpenGL-intro-1.1.1.zip

'Nother one that looks promising:
http://www.devshed.com/c/a/Multimedia/Using-OpenGL-with-SDL-for-Game-Programming/

There's some other one that was more a reference page that I really liked, but can't find it atm.

Thanks, that's fantastic  ;D

By the way, Aquaria is looking fantastic, i hope it works on Vista (lol?)
Good fortune to you all.

7
General / Re: DirectX and OpenGL?
« on: July 15, 2007, 02:59:58 am »
Well I'm running an nvidia 8800GTX on vista and can play OpenGL games (so far) without issue.  I believe it is vendor based driver issues that are causing the problem and as the drivers are being updated the issues are getting smaller.

On a side note, I've got Visual C++ 2005 on Vista and I've been able to compile some OpenGL tutorials and have them run successfully, so i think I'll have a look for some SDL/OpenGL tutorials now  :D

8
General / DirectX and OpenGL?
« on: July 15, 2007, 12:08:46 am »
Hi,

I'm an established PHP developer who's looking to start making games in my spare time.  I'm set on using C++ and i want to develop 2D games (at least to start with,) so I've been looking at my options and i thought they boiled down to the following;
  • C++ & DirectX
  • C++, SDL/Allegro & OpenGL
So i was surprised to see Aquaria using OpenGL and DirectX together, obviously your using DirectX for everything other than the renderer, but why is that?  If your using DirectX so much, why not just use a Direct3D renderer?

Is there a reason your not using SDL or Allegro?

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