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Messages - Godort

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Modding / Re: Aquaria - Sacrifice
« on: June 06, 2009, 01:24:44 pm »
Quote
Semiotics
Semiotics is a fancy term for symbols. I've become frustrated playing other "talk to character games", such as Mass Effect, where it's difficult to tell when that character has something new to say. One of the things I want to add to Sacrifice is a symbol that shows when a character has something new to say or has a quest for you.

This idea is the best idea ever. Hiro's right, you should only make this mod as hard as you want it to be. Bi-weekly or weekly updates are nice to see and easier than on demand updates I find. Smoother flowing story is always a plus and it always makes for a better read. Cant wait to see what the final product looks like, but take your time, I would rather a quality release over a speedy one, and I'm sure most others would agree.

oh, and congrats on graduating

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Modding / Re: Aquaria - Sacrifice
« on: April 03, 2009, 10:11:47 am »
If you were to give a percentage of overall completeness of sacrifice what would that percentage be?

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Modding / Re: Aquaria - Sacrifice
« on: January 10, 2009, 09:38:34 am »
I'm really interested to see how this is going to turn out.

This is the most promising mod I've seen so far. If the story you've got going is even half as good as the mechanics so far It will be a huge success.

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