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General / Re: releasing a commerical game using aquaria?
« on: July 11, 2010, 01:18:26 am »
The GPL says that any modifications to an existing program must be then republished as GPL. So if you're making a modified engine, you would need to license it under the same license.
I'd think the best method for this would be releasing as a sort of unofficial expansion pack / mod, kind of like Opposing Force and Blueshift from Half-Life 1. Of course, when making those Gearbox got permission from Valve, so you may have to do the same from Bit-Blot.
I'd think the best method for this would be releasing as a sort of unofficial expansion pack / mod, kind of like Opposing Force and Blueshift from Half-Life 1. Of course, when making those Gearbox got permission from Valve, so you may have to do the same from Bit-Blot.