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Messages - Azuu

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1
Off-Topic / What is next for bit-blot?
« on: December 16, 2008, 09:36:14 am »
Here we discuss the future of bit-blot,

First there was something about a new diamond being fashioned.

Maybe another aquatic adventure based more on exploring.

maybe they will try for their original idea (fantasy game).

maybe they will get a bigger team.

-Azuu

2
General / Re: Aquaria's officially made it to the big times!!
« on: October 08, 2008, 08:05:58 pm »
I leave the forums for one year and this shit happens!

3
Off-Topic / Re: Pixel art
« on: June 05, 2008, 05:45:32 am »
I think SMRPG is clearly pre-rendered 3-D.  As far as I'm concerned it's the method that matters.
jumping back into my thread here, the snes could barely render a few polygons. The background is made of pixels and the charaters are sprites so they would be that too. this game would have been rendered like that by the n64 as apposed to the snes (and was in the form of paper Mario). before 3d graphics became the staple, artists were called in more often to create sprites and the like as apposed to a modeler and a texture designer, less efficient says I.

4
Games / Re: Duke Nukem Forever - Teaser TOMORROW!
« on: December 21, 2007, 05:28:10 am »
ATTN: 3D REALMS
After twelve years - twelve goddamn years, guys, seriously - you need to pull out something bloody spectacular for a trailer, even a minute-long teaser. That is not what this is. I didn't think it was possible without some intense CBT but I think I actually care less about this game than I did last time I thought about it, sometime in 2005. Twelve years! Twelve years. Britney Spears' entire career has peaked and foundered while you've been working on this game. Valve have significantly altered the topography of the FPS field twice over in the time it's taken you to put out an extraordinarily underwhelming teaser trailer. What are you playing at, lads. What are you doing.
what part about "its done when its done" or "ive got balls of steel" do you not understand? they HAVE been working on it but only a small team was doing it. my guess is that most were doing prey at the time or working that new game of theirs. they might just get the game done sometime this decade that makes me happy

5
Games / Re: The game
« on: December 20, 2007, 09:45:40 pm »
http://www.losethegame.com/
http://lostgame.us.ubi.com/
its being made its being played and it will swallow all into its definition, "the game" will be its own word

6
Games / Re: MMORPG's?
« on: December 20, 2007, 08:39:22 am »
Does anyone know of any console MMO's that look decent? I haven't been able to find any that appear to have potential. It's about time they made one though. :-\
rappelz or sumwat
http://rappelz.gpotato.com/
grindan gaem looks great tho got bloom and shit, also runescape is good

7
Modding / Re: Mod/addon ideas!
« on: December 07, 2007, 07:47:39 pm »
Little OT about tentacles:

(brought to you by pbfcomics.com)
If we waste any more time on weeaboo we will be bankrupt in a month!

8
Modding / Re: Mod/addon ideas!
« on: December 05, 2007, 07:45:18 am »
They....They go away.  ;)
Or maybe they can be the castles...


One idea I had was an air game. Like where you are a magical thing that can fly and hover. And there are amazing cloud formations in the back ground or something. Sounds too hard for me to make but someone else could do it.
more or less what you are talking about already made
http://intihuatani.usc.edu/cloud/

9
Modding / Re: Mod/addon ideas!
« on: December 05, 2007, 07:29:06 am »
Duuude, Aquaria chess.  8)
where would the tentacles go? >:D

10
General / Re: Downloading Aquaria
« on: December 05, 2007, 07:27:26 am »
even without multable computers i would want to have some kind of way of tracking that, maybe your accounts could have (and possably) display weather or not you have it. Bioware has a system like that.

11
Games / Re: Our Favorite Downloadable Games
« on: December 04, 2007, 05:52:16 am »
They are a gray area as most roms are not copyrighted, but has anybody mentioned lord monarch online?
http://www.falcom.com/monarch/index_e.html
"Lord Monarch is a game where you try and expand your territory. Winning strategies include analyzing the layout of game maps, the flow of game, waiting for the right time to attack, and withstanding reprisals ... Lord Monarch has all the indispensable elements for a dynamic game. " -developers
was a snes game but it never was sold in america, now it is a freeware game. I wish i had a pic to put up but it has nothing special in graphics. The gameplay and complexity of the strategy is what draws you into it.

12
Modding / Re: Mod/addon ideas!
« on: November 30, 2007, 04:15:10 am »
Well, I did some extensive thinking about level ideas, and I came up with a campaign that fulfilled a couple of perimeters I had in mind;

First, making it easy to play. (For little kids, seeing as the casting spell bit of Aquaria might be hard to grasp for people below 7)

Second, seemingly simple.

Third ; Plenty of opportunities for secrets and goodies, and finally, having a good plotline that allows creative mapbuilding (something just about all maps have!)

So what I came up with, is a storyline/discription something like :

Naija, while traveling in a tidal current, is attacked by a horde of (something, or she could get lost in a whirlpool. Perhaps an actually whirlpool with a script to lose items/spells and then a cut...sorry, back to description) She fights them off, only to realize that her spellbook and all of her equipment have been lost. All she has left is some bandages. Will you help her?

The idea is, that Naija loses most of her abilitys/equipment (allowing for many different rewards, something important to any game) and travels down a large tunnel with a continuing current (think finding Nemo and the east australian current). For several (more or less I cannot decide right now) parts of the map, you'll have a big enemy of some kind chasing you. The monsters near the start of the mapset are smaller, and the ones at the end are bigger (more on size in a sec). The part about having one big current makes it easy to be creative. I could possibly script a timer, and if you fail to get to the end in time, a horde of monsters swarms you, or you lose, or the boss eats you....I could make debris that you must avoid or you take damage, have various rewards just floating on the current....

Anyway, one of the fundamental parts of this idea is to have several branching caves along the current, where you can find equipment, supplies, spells, ect. Near the beginning of the mapset I plan to make less exploring (and smaller bosses, so they can follow you, making your exploring harder) and near the end, I plan to have a ball of bigger bosses, with a couple of creative ones (ones that spawn monsters that track you down perhaps (they'll have lots of hp and damaging dealing potential, so you won't want to fight them) or something of that sort)

That's one of the idea's thats been knocking around in my head...Thoughts?


love the idea, much better than the tentacles.

13
Games / Re: The game
« on: November 24, 2007, 08:34:55 pm »
the rules were always there.

also i lost the game

14
Games / Re: Our Favorite Downloadable Games
« on: November 24, 2007, 08:18:45 pm »
good for indie games http://www.gamehippo.com/

though it updates sporadicly http://www.the-underdogs.info/

depends if you are interested
http://www.zophar.net
http://www.romulation.net/

emulators and roms are a gray area in america but i dont know about any other countrys.

15
Games / The game
« on: November 24, 2007, 07:53:17 pm »
here are the rules
1. you are always playing the game
2. when you are told of the game you are playing
3. you can never win you can only lose
4. if you remember the game you must announce out loud "I lost"
5.after you announce that you lost the game you have 30min before you can lose the game
6.the goal is to have the whole world playing
7.????????
8.PROFIT

also i lost

This game is payed for and sponsored by the alliance of anonymous. You all got da  aids and made us close the pool. pic is related.

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