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Messages - tannim

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1
General / Re: Love to buy, but can't.
« on: February 15, 2012, 01:31:38 pm »
Offline is how I prefer to play games too.  That is why I too avoid buying anything on Steam.  I hate having to have an internet connection and why should I have drm built into it to play it?  Screw steam.

Hopefully they have a way for you to buy it soon.

2
General / Re: Looking for Testers for Aquaria iPad
« on: October 18, 2011, 01:26:11 pm »
I don't have an ipad, but I do have an HP Touchpad.  If you could port it to WebOS I could try it out.  I have no idea how difficult that is or isn't.

I just wanted to say this :)

3
General / Re: Latest Aquaria builds for Windows [Updated 02/02/2011]
« on: March 10, 2011, 04:23:12 am »
Be sure to download the latest Video drivers for your video card and also latest drivers for your sound card.

4
General / Re: Latest Aquaria builds for Windows [Updated 02/02/2011]
« on: March 08, 2011, 11:32:01 pm »
Make sure the OpenAl32.dll is in the same directory as aquaria.exe.

Rename or delete the aqconfig.exe, copy your settings file to usersettings.xml

These two things worked for me, I didn't bother with the Version Settings thing.  I have no slowdown anymore and no corrupted settings.

5
Support / Re: 1.1.3 Patch?
« on: March 05, 2011, 10:32:55 am »
http://www.bit-blot.com/forum/index.php?topic=3797.0

be sure to look at the related introduced new problems in the discussion.   Use the AChurch version, the Icculus version doesn't work as far as I can tell.

6
General / Re: Latest Aquaria builds for Windows [Updated 02/02/2011]
« on: February 21, 2011, 05:58:55 am »
I did manage to crash the game trying to change key configuration in game.

First, I got the energy form, I hate clicking the mouse ENDLESSLY(please put in autofire for that form!)  I clicked Key 2 and set it to Z. I applied, then applied again, returned to game.  I fired for a little while with that key, then if I move, the key no longer makes her shoot.  If I go back into menu and back, it still won't shoot until I go all the way into config and apply the key again.

I cannot repeate the crash I got now that I am trying again though.  Strange.  It seemed to happen when I pressed escape when selecting the key or right clicked while selecting it.  The key config menu no longer worked for the keyboard until I clicked apply or cancel, no other buttons worked for the mouse either.  Other buttons stopped working completely in the game except for left mouse button.  I'm not sure if this was a problem in the original version or not.

I still have to run Aquaria.exe twice to get it to run though with AQConfig.exe gone

7
General / Re: Latest Aquaria builds for Windows [Updated 02/02/2011]
« on: February 21, 2011, 05:03:52 am »
the new OpenAL32.dll file fixed both sound and game slowdown problems on the AChurch release of the game.  It appears fully playable now.

Audio is played at the correct time, including the title menu click sound and the two audio cues that were missed in the past.

The energy memory scene experienced no lag or slowing down either when I played through it.  I have not tested further as yet.

I'll try importing one of the old save games to see if those still work.

8
General / Re: Latest Aquaria builds for Windows [Updated 02/02/2011]
« on: February 19, 2011, 06:32:41 am »
I have played the original version on both computers.  The original works fine on both equally, a little slower on the other computer actually.

I have not tried the updated builds on the other computer because it has a slower CPU, slower video, half the ram, slower hard drive.


@ron77hays: Is it ok if I post what here?

9
General / Re: Latest Aquaria builds for Windows [Updated 02/02/2011]
« on: February 18, 2011, 07:09:02 am »
I don't know if it makes any difference, but I am using the Humble Indie Bundle #1 version of the game on windows 7 64bit with a onboard Radeon HD 3300 video, 4gb of ram, and a triple core AMD Phenom at 2.3ghz


I did update the scripts in the game for the AChurch version by copying the new script files over the old script files in their directories.

I have no idea what the extra directories titled "_unused" are supposed to be for but I copied those in too as subdirectories.

As for the Icculus version... it's even worse than the AChurch, completely unplayable.  Not unrunable, unplayable.

I downloaded the ful Icculus version, which is just a single executable file in a zip file, and copied the executable over the old one.  When I run the Icculus updated EXE, I get "settings out of date".  When I get into the game anyway and click config-keyconfig, the game crashes out saying "Could not find actionInput: lmb"

Removing AQConfig removes the settings out of date warning, though I have to run the game twice in a row to get it to run, but does not fix the LMB crash.

If I click new game anyway, without configuring anything, I cannot close the game, I cannot do anything except swim by holding left mouse button. No other button works and I cannot even open the options menu to crash out.  

Audio from cuts scenes, such as when she first meets the spike fish, is not played until she gets to the ghost that zooms out of the crystal.  It skipped the Shield song dialogue entirely, then did the "If she had not appeared to me" speech before I'm teleported to energy form gauntlet.

The usersettings.xml created by the new version

<Version settingsVersion="1" />
<System>
    <DebugLog on="0" />
</System>
<Audio>
    <Mic on="0" octave="0" />
    <Volume sfx="1" vox="1" mus="1" subs="0" />
    <Device name="" />
</Audio>
<Video>
    <Shader num="0" />
    <Blur on="0" />
    <NoteEffects on="0" />
    <FpsSmoothing v="30" />
    <Parallax on="1 1 1" />
    <NumParticles v="2048" />
    <ScreenMode resx="800" resy="600" bits="32" fbuffer="1" full="0" vsync="1" darkfbuffer="1" darkbuffersize="256" />
    <SaveSlotScreens on="1" />
</Video>
<Control>
    <ToolTipsOn on="1" />
    <JoystickEnabled on="0" />
    <AutoAim on="1" />
    <Targeting on="1" />
    <JoyCursorSpeed v="4" />
    <JoyAxes s1ax="0" s1ay="0" s2ax="0" s2ay="0" s1dead="0.3" s2dead="0.3" />
    <ActionSet />
</Control>
<Demo>
    <WarpKeys on="0" />
    <Intro2 on="0" />
    <ShortLogos on="0" />
</Demo>
<Data savePage="0" lastSelectedMod="0" />

10
General / Re: Latest Aquaria builds for Windows [Updated 02/02/2011]
« on: February 14, 2011, 02:26:14 am »
For me, the new build is unplayable. 

Audio for cut scene style dialogues, for example, when she talks about the first song you are taught, doesn't play at the correct time, it instead plays when the ghost appears instead of the audio that should play there.

In the memory energy form there is incredible lag.  IT plays fine for the first 10 or so seconds, then slows way down.  IF I press escape to pause the game and then unpause it the slowdown goes away, then comes back about 5 to 10 seconds later.  It does that throughout the energy form section.  There are some slowdowns in normal gameplay, but they are not as obvious.

The slow downs are not there in the Humble Indie Bundle #1 version of the game that I have and the audio plays at the correct places and times in the old version.

Anybody else having these problems with the new build?

11
General / Re: Latest Aquaria builds for Windows [Updated 02/02/2011]
« on: February 12, 2011, 07:18:13 am »
Sadly, it is unplayable.  At least the

AChurch Full changeset 654:e9e13ea86644
Download: http://www.mediafire.com/file/hxq2675djdv3oqo/ac-full.zip

version is unplayable.  I have not tried the icculus version.

The game refuses to allow controls to set for many things.  If I copy old controls into the usersettings.xml or even use the included "default_usersettings.xml" it says user controls are out of date, using default, which is set to all zeros.  You can put some of them in manually, but if you try to tell it "escape" for the escape key, it just beeps at you.

Here are the controls for the default usersettings.xml it creates when started.  The rest seem correct

<Control>
    <ToolTipsOn on="1" />
    <JoystickEnabled on="0" />
    <AutoAim on="1" />
    <Targeting on="1" />
    <JoyCursorSpeed v="900" />
    <JoyAxes s1ax="0" s1ay="1" s2ax="4" s2ay="3" s1dead="0.3" s2dead="0.3" />
    <ActionSet>
        <Action name="lmb" input="0 0 0 0 " />
        <Action name="rmb" input="0 0 0 0 " />
        <Action name="PrimaryAction" input="0 0 0 0 " />
        <Action name="SecondaryAction" input="0 0 0 0 " />
        <Action name="SwimUp" input="0 0 0 0 " />
        <Action name="SwimDown" input="0 0 0 0 " />
        <Action name="SwimLeft" input="0 0 0 0 " />
        <Action name="SwimRight" input="0 0 0 0 " />
        <Action name="Roll" input="0 0 0 0 " />
        <Action name="Revert" input="0 0 0 0 " />
        <Action name="WorldMap" input="0 0 0 0 " />
        <Action name="Escape" input="0 0 0 0 " />
        <Action name="PrevPage" input="0 0 0 0 " />
        <Action name="NextPage" input="0 0 0 0 " />
        <Action name="CookFood" input="0 0 0 0 " />
        <Action name="FoodLeft" input="0 0 0 0 " />
        <Action name="FoodRight" input="0 0 0 0 " />
        <Action name="FoodDrop" input="0 0 0 0 " />
        <Action name="Look" input="0 0 0 0 " />
        <Action name="ToggleHelp" input="0 0 0 0 " />
    </ActionSet>
</Control>

12
Modding / Re: Continuous fire key?
« on: August 23, 2010, 08:59:38 am »
I suppose it would be theoretically possible to make an AutoHotKey script than repeatedly sends right clicks to the game when you press and hold right click.  I have not made one that does this but the principle should work.

13
Support / Re: Can I turn off auto zoom in?
« on: July 04, 2010, 10:29:49 am »
I was being sarcastic of course :)

hmmm... Zelaznian.  Hadn't heard that one yet


I hadn't bothered to post it to support since apparently nobody wanted such a feature :P

Yes, nobody likes your ideas except for everyone but Alphasoldier. Truly, you are a misunderstood loner of Zelaznian proportions.  :'(




;)

14
Support / Re: Can I turn off auto zoom in?
« on: July 04, 2010, 06:42:30 am »
Yep, I posted how to disable it in the modding section.  I hadn't bothered to post it to support since apparently nobody wanted such a feature :P

15
Support / Re: Can I turn off auto zoom in?
« on: July 04, 2010, 05:52:10 am »
I doubt you can turn it into a controlled zoom.  You would somehow have to add a key to make it happen.

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