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Messages - taiyo

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General / Re: Supported Platforms
« on: July 09, 2007, 03:23:45 am »
There are certainly pros/cons about case sensitivity, but I do not think it should be such a big issue.
Wouldn't it be possible to have a consistent naming in lowercase letters or a simple translation of letters when running mods?
I do not know very much about programming but I think such a function would not be very difficult to implement.

Correct me if I am wrong?

Good luck with the further development (and porting ;) )

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General / Re: Supported Platforms
« on: July 07, 2007, 07:28:23 pm »
Hello there!

I thought I would post to this thread after reading the article on linux-gamers.net.
It would be very exciting to have your game run on Linux as I know no other game which comes close to the style Aquaria has. I like the idea of an action-oriented game together with magical elements and non-linear gameplay. If your game proves to be fun (even though it has no multiplayer) I am certain it will have a long life thanks to the inbuilt editor/modding framework (just take a look at Blizzard's strategy games, Unreal Tournament... ) .
There probably isn't a huge market for Linux games yet, but once there are a few more, many more gamers sympathising with the Linux OS might switch and subsequently spend money on games which are available for it.
I encourage you to make a native Linux port, and if you do, try to track the number of customers who actually play Aquaria on Linux so you can get an idea about how much it influences your sales.

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