1
General / Re: Supported Platforms
« on: July 07, 2007, 02:15:56 pm »
Hi there,
as this is my first post here a few words to my person. I'm concerened with linux gaming since a couple of years now. I'm part of the linuX-games.net team and heard about this game about one of my colleagues. Now I would like to give here a few comments on the topic and a few arguments to port this game to Linux.
First of all I'd really appreciate aquaria beeing released as a native Linux game. In first place since there are too few recent titles for this platform and each new game is befenicial for Linux as a gaming market.
I fully understand the developer's position, who consider (and have to consider) twice whether they port their game to Linux or wether they don't since for Linux there is not (yet) a huge market like there is for some other OS.
On the other hand I can see a bigger potential for small companies to succeed in this sector and gain profit than for the big enterprises due to the lack of recent tiltles for Linux and due to the fact that even a relatively small number of customers makes a difference. I fully agree with RHLinuxGUY who mentioned the system of making mandatory preorders for the case the game is ported. So users decide if they want this game and developers got a direct feedback wether their efforts get rewarded.
At the end of y post I'like to mention, that our project is always interested in some feedback of game developers and publishers why or why not they consider Linux as a market and how the situation could be improved.
as this is my first post here a few words to my person. I'm concerened with linux gaming since a couple of years now. I'm part of the linuX-games.net team and heard about this game about one of my colleagues. Now I would like to give here a few comments on the topic and a few arguments to port this game to Linux.
First of all I'd really appreciate aquaria beeing released as a native Linux game. In first place since there are too few recent titles for this platform and each new game is befenicial for Linux as a gaming market.
I fully understand the developer's position, who consider (and have to consider) twice whether they port their game to Linux or wether they don't since for Linux there is not (yet) a huge market like there is for some other OS.
On the other hand I can see a bigger potential for small companies to succeed in this sector and gain profit than for the big enterprises due to the lack of recent tiltles for Linux and due to the fact that even a relatively small number of customers makes a difference. I fully agree with RHLinuxGUY who mentioned the system of making mandatory preorders for the case the game is ported. So users decide if they want this game and developers got a direct feedback wether their efforts get rewarded.
At the end of y post I'like to mention, that our project is always interested in some feedback of game developers and publishers why or why not they consider Linux as a market and how the situation could be improved.