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Messages - gaminggeek

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1
General / Re: Supported Platforms
« on: July 21, 2007, 12:35:49 am »
OMG thank you!

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General / Re: Supported Platforms
« on: July 07, 2007, 03:10:49 pm »
I have had a closer look at fmod and they do an offer for shareware/hobbyest developers where it is only $100 I don't know if that is too much for your budget but you might like to consider it even if its only to get the fmod code in there for when you want to go the console route.

3
General / Re: Supported Platforms
« on: July 07, 2007, 02:30:59 pm »

I was actually thinking that. I believe their port of Google Earth is very similar; just Wine as some kind of static library, and the actual program hacked to bits until it all works well enough to be acceptable. To be honest, as long as the Wine part is "transparent" I wouldn't be too fussed. (I believe some others have slated Google for this, but they at least accept that it's much better than it could have been!)

Ryan Gordon (same guy who works with epic to bring us UT for linux and mac os) did the port for google earth it was just googles photo thingy that was winelib

4
General / Re: Supported Platforms
« on: July 07, 2007, 01:19:20 pm »
Ok. This is half my fault. I saw this game thought man that game looks really cool I wonder if they are going to do a linux version.
So I told a friend from IRC (RHLinuxGUY) to post a news post to this game and this forum post http://www.linux-gamers.net/modules/news/article.php?storyid=2234
to try drum up support for linux and this game.
 I have bought indie games before that exsist on linux (Penumbra Overture, Gish and Spacetripper) because I found them to be inivitive or just plain fun.
 I have a feeling your game could be added to that list if it gets a linux port and I was hopping if we could show you that there are people who are passionate about linux AND good games you might consider spending some time doing a linux port. 

EDIT: http://osalp.sourceforge.net/ there is another sound lib that you can check out for the linux version.

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General / Re: Supported Platforms
« on: July 07, 2007, 12:43:33 am »
For the sound you could even try sdl's sound lib

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General / Re: Supported Platforms
« on: July 06, 2007, 01:06:17 pm »
+1 for the linux market  :D

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