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Messages - user452

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1
Modding / Re: Alec stopped hosting mods (Please help)
« on: May 20, 2018, 05:11:02 pm »
I have BeautyOfAquaria_v1.0.5.rar, CostumeMod.zip, Pirate.rar, Sacrifice_v1.11.zip, and other mods I downloaded in 2010.

I've zipped up all the mods I have and uploaded them here:  http://www.mediafire.com/file/bop1alcr0p1rrol/Aquaria%20Mods.zip

Thanks to XDemon666 for posting on the the Aquaria Wiki asking about Beauty of Aquaria, without that question, I wouldn't have known people needed these.

Please share these, repost the link where-ever you like, and reupload the mods individually if you like.  Let's not let these be lost to time!

2
Support / Re: Where to buy Aquaria DRM-free?
« on: June 18, 2013, 10:16:56 pm »
It's in Humble Bundle with Android 6, available from today for 14 days.
https://www.humblebundle.com/

3
Gameplay / Re: Can't get back through darkness -
« on: October 07, 2010, 07:12:43 am »
You're not completely screwed, but if i were you, I would definitely look up a map to see which direction you're supposed to be going.

I did  a similar thing, with a combination of the local wildlife, and luck.
I made it all the way to the turtle in the abyss, so I was able to ride that back to the light.


4
Gameplay / Re: Stuck in Song Cave
« on: June 09, 2010, 03:38:13 am »
No, doesn't say anything about it there.

Incidentally, here's the full text from that page:
Quote
~ Aquaria Help File ~

Note: You can press F1 to view this screen whenever you have player control.

[Controls]
Aquaria is based on a two button input scheme.

By default, the Primary Button is the left mouse button or the space bar and the Secondary Button is the right mouse button or the CTRL key.

[Movement]
Hold the Primary Button to swim. You may also use the ASDW keys or the arrow keys to swim.

If you press and hold the button while the cursor is far away from Naija, she will perform a "speed boost". You can use these boosts to dodge. If you're using ASDW to move, you can tap the space bar to perform a "speed boost".

If you time a mouse button press at just the right time after starting a "speed boost", Naija will perform a "flourish".

If you aim a speed boost at a wall, Naija will hold onto the wall. When Naija is on a wall, you can speed boost away from the wall and she will perform a "wall boost". You can boost from wall to wall to travel faster.

Holding the Primary Button and moving the cursor around Naija will make her perform a "spin". This spin will pull certain things towards Naija, and, some cases, will cause other objects to react. Alternatively, you can hold the R key to spin.

[Singing]
Hold the Secondary Button to sing. By default, this is the right mouse button or the CTRL key.

When singing, eight notes will appear in the Verse around Naija. By moving the cursor to one of these notes, Naija will start to affect the world around her. Entities will react in various ways when Naija sings near them.

[Songs]
Throughout the game, Naija will learn various songs. These songs can be examined in the song section of the in-game menu. Use the Singing ability and select the notes of the song in the proper order to perform the desired song. Each song has a different effect on Naija.

[Interacting]
Certain objects in the game can be activated by Naija. The cursor will glow when it is over an object that can be interacted with. Simply use the Secondary button to interact with the object. Some early examples of interactive objects include Naija's kitchen, her bed, various areas where Naija can sit and Save Crystals.

[Saving]
Press the Secondary Button on a red Save Crystal to open the save menu. Select a save slot, and your progress will be remembered.

[Mini Map]
The Mini Map displays the area surrounding Naija. A gold circle represents the location of Naija's home cave. A red circle indicates the presence of a Save Crystal.

[World Map]
Double clicking the Mini Map will bring up the World Map. Here you can see all the areas that you have visited. By clicking on each area, you can see how much of it you have actually explored.

Click on the pyramids on the right hand side of the screen to add a new World Map Marker. These can come in handy for remembering certain features of the map. To remove a Marker, simply press the Secondary Button on it.

The large circles that appear on the World Map are called Beacons. Throughout the game Naija will find various hints that will give her a Beacon to a new area. If you find yourself lost and you're not sure where to go next, look for a Beacon on the World Map.

[Food]
Naija can create food by combining ingredients, or in some cases, other foods. In the Foods screen, drag at least two ingredients to the plates on the right side of the screen and click cook. You can check the recipes that you've learned by clicking the "Recipes" button.

Clicking the small bumpy button in the upper left corner of the Foods screen will sort your ingredients in different ways.

You can drag food to Naija's mouth or double click it to eat it. You can also drag food off the side of the menu or to the "X" plate to discard it into the world.

[Pets]
Pets can be selected by clicking the desired pet's egg in the Pets menu. To choose to have no active pet, simply click the pet that is currently active. Each pet has a different effect.

[Treasures]
Strange artifacts that catch Naija's eye are called "Treasures". Naija will collect treasures automatically when they are touched. You can view your collected treasures in the Treasures menu. Click the arrows above the treasures to change the current treasure page.

You can bring up a description of each treasure by clicking on its image. Some treasures can be used, simply click the "Use" button to do so.

There are many treasures in Aquaria - try to find them all!

[Additional Help]
If you are completely stuck, you're welcome to visit http://bit-blot.com/forum where you can request clues from fellow friendly players. :)

~ This concludes the help text available at this point in the adventure. Good luck! ~

Text that appears later:
Quote
[Bind Song]
The bind song gives Naija the power to lift most spherical objects - for example, rocks. Simply sing the song near such an object to enchant it. Once enchanted, the rock will levitate and follow Naija. There are many uses for this song.

[Energy Form]
Changing into the Energy Form allows Naija to attack. When the Secondary Button is pressed, Naija will fire a single shot. To charge up multiple shots, hold the Secondary Button for a time, then release. There are other attacks that can be performed in this form as well, but those are up to you to discover!

[Revert to Normal Form]
To return to Normal Form from any form, simply press both Primary Button and Secondary Button at the same time. Alternatively, you can press the X key.

[Other Songs and Forms]
There are many songs and forms to discover in the waters of Aquaria. You'll have to discover their powers for yourself!

5
Support / How to view Stats?
« on: June 09, 2010, 03:15:31 am »
Hi, I'm kinda new to Aquaria and this forum.   (But not to forums and google, I've searched without luck.)
I bought the game through the humble bundle, and it's certainly worth buying again.

I haven't finished the game yet but I was taking a look through the source code and noticed the PlayStats struct.
Is there a way to view these at any time, or do I have to wait until the end of the game?



Once "someone else" gets the Aquaria source compiling on Windows, I think I'll add a some extra stats in there (Individual stats on enemies killed, for a start)

edit: 
Here are the stats that are recorded.  Possible minor spoilers:

struct PlayStats
{
   // for sure
   float timePlayed;
   float timeInNormalForm;         // seconds spent in normal form
   float timeInEnergyForm;
   float timeInNatureForm;
   float timeInSunForm;
   float timeInSpiritForm;
   float timeInDualForm;

   float distanceSwam;         // distance swam in miles

   int timesSaved;            // # of times save is called
   int timesDied;            // # of times we hit the GameOver screen

   int foodConsumed;         // # of ingredients/food eaten

   // maybe
   int timesPlayed;         // # of times the game started
   int timesPoisoned;         // # of times the poison applied gets called on Naija
   
   int timesUsedTurtle;      // # of times trans turtle is used (how to check?)
   int timesRideSeahorse;      // # of times ride seahorse
   int timesLeptOutOfWater;   // # of times Naija goes not underwater after being underwater
   int timesBackflipped;      // # of times Naija does a backflip, check in Avatar.cpp
   float highestDive;         // ...?
   
   int creaturesConsumed;      // # of times swallow creatures, check in Avatar.cpp
   int sealoafsConsumed;      // # of sealoafs eaten
   int creaturesKilled;      //
   int monkeysFlung;         // check in StatsAndAchievements
   int racesRaced;            // # of races started
   int timesHugged;         // # of times Li hugs Naija
};

6
General / Re: Aquaria Source Code Released
« on: June 08, 2010, 09:36:23 pm »
Thanks for the source code, Alec!

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