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Games / Re: Tips for starting an indie development team?
« on: March 19, 2008, 12:14:35 am »
I've already picked the genre, platform, and type of game, as well as a concept and the beginning of a plotline. I'm looking to do an RPG, and plan to at least write the whole story as well as the script/dialogue for the game's characters. I'm not very good at drawing, but I could also help provide basic world designs that could later be refined. I would also plan to design various gameplay mechanics, but programming would be an issue.
I know that art and programming are my weakest areas (but learning programming isn't out of the question (I'd probably have to help a mian programmer though)), but does that at least seem like a good place to start? Where at TiGSource should I look for people?
I know that art and programming are my weakest areas (but learning programming isn't out of the question (I'd probably have to help a mian programmer though)), but does that at least seem like a good place to start? Where at TiGSource should I look for people?