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General / Re: Consider updating the pricing
« on: January 14, 2011, 08:30:30 pm »
If you don't agree, you don't agree. I personally think it's a little ridiculous so many are eager to say they would(emphasized because I assume that none of you actually have) pay $50 dollars for this game, as if that statement of its "worth" is meaningful in a conversation about where the price should be set. (Worth is so subjective it's almost not worth(ha) discussing.) I think it's silly that some of you can't get past the notion that price is somehow a reflection of quality. In this industry, it certainly factors in, but just as certainly is not the primary factor.
If you have not noticed that there is a clear pricing difference between indie titles and large studio titles, then I am not going to try to make you see that. If you don't understand the reason behind why that price difference would exist, I am not going to try to make you understand it. If you have not noticed that games generally follow a pattern of a series of price reductions as they age, I am not going to attempt to convince you that they do.
I like Aquaria. I think it is a very high quality game. I spent a good amount of time playing it. But it is not the Jesus of video games. If someone has $20 dollars to spend, they have a wide variety of high quality games to choose from, many of which are younger than Aquaria, and many of which are large studio games.
I assume that the mostly likely reason for not touching pricing recently is because they're simply busy people that do not currently schedule much time to think about old projects. That's fine, but I made this thread because I thought they could use a nudge toward what I believe is an appropriate change (which might even result in a revenue increase).
If you have not noticed that there is a clear pricing difference between indie titles and large studio titles, then I am not going to try to make you see that. If you don't understand the reason behind why that price difference would exist, I am not going to try to make you understand it. If you have not noticed that games generally follow a pattern of a series of price reductions as they age, I am not going to attempt to convince you that they do.
I like Aquaria. I think it is a very high quality game. I spent a good amount of time playing it. But it is not the Jesus of video games. If someone has $20 dollars to spend, they have a wide variety of high quality games to choose from, many of which are younger than Aquaria, and many of which are large studio games.
I assume that the mostly likely reason for not touching pricing recently is because they're simply busy people that do not currently schedule much time to think about old projects. That's fine, but I made this thread because I thought they could use a nudge toward what I believe is an appropriate change (which might even result in a revenue increase).