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Messages - Garr

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1
Modding / Re: Something like a sequel mod
« on: February 27, 2019, 08:42:13 pm »
Hi!
Checking this forum periodically is back on my to-do list! It seems that the action is, well, dead. And understandably so.

But still: is anyone still here? Does anything yet live?
Is it,
    are we,
             past saving?

2
Modding / Re: Something like a sequel mod
« on: June 24, 2016, 06:17:55 pm »
Thanks for continuing this hard work. I, unfortunately, cannot be a helper to you because of my experience and free-time, but... Oh well.
You're the best!

3
Modding / Re: Something like a sequel mod
« on: April 19, 2016, 09:03:15 pm »
Oh, but I've already done that. Problem is the song cave is infested with giant anemones blocking the path and I assume I need to get some power up first that Li can use to destroy them. His blaster doesn't do it. Oh well.
Well... Anemons... You have to find jellyfish in order to get rid of anemons. It is a puzzle. You can solve it.

4
Modding / Re: Something like a sequel mod
« on: April 19, 2016, 04:52:46 pm »
Oh, geez. I found Naija's cape, but now I don't know where else to go (well, that I haven't already). Is there some hidden power Li already has that I just haven't used yet?
This is a frequent problem. Open a map. You should go to a place where you see sparks on. See sparks on a Melody Cave? Go there. See'em on Energy Temple? Go there instead!
It is a hard-to-find feature, so... Use it well, young padavan!

5
Modding / Re: Something like a sequel mod
« on: April 02, 2016, 09:09:18 pm »
Believe me, I understand. I have a school, extra lessons that I want AND need, and also I am taking part in translating a book about XCOM. Because I want to.
Good luck with handling everything!  :)

6
Modding / Re: Something like a sequel mod
« on: March 31, 2016, 09:55:49 pm »
Hiya. I was just wondering, how are you doing?

7
Modding / Re: Something like a sequel mod
« on: November 11, 2015, 01:35:23 pm »
Seriously. Why reply is a little button that I had not been noticing since I saw this topic first time? Because that's the time I registered here.
Oh well. My fault.
Just wanted to say my public thanks for your job. I would've gladly helped you, but I have neither enough skill, which is fine, nor enough time, which is crusial. But you, sir...
You remind me of one 2-year-old project of one lady. She decided to make an expanded version of "Zanzarah: The Hidden Portal", better, more advanced and with her own thoughts. At first it was not a big thing, but now she have a community of more than a thousind men who are interested in her job. Of course, only 5-8 of them are actually helping her, but this is always the case.
And this happened to a game which is 13 years old! Aquaria is only 8 years old, and you have close idea: expand a game, make it better, bigger and wiser. Yes, you have a ling way to go, but so does many! I wish you skill, inspiration and lots of admiration of your job, because I would not forgive my fate if something will go wrong and your creation will never see light.

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