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Messages - !nfecti0n_dr()n3

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Well, Toom and PHeMoX , it's like trying to throw in heavy metal with Secret of Mana. Thats about the equivalent of what im wanting to do. We'll have a vertical slice demo in July, so, when we get it uploaded and shit check it out, if the music fits the atmosphere.


-Thanks for the input guys, btw.

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Okay, dum dums. Idk why u guys are attacking me about the file formats stuff. I KNOW my formats, thank you. All of you misinterpreted my question, jesus christ. Im not even talking about file compression. Im talking about a morale affect. Would it be moral to use audio sound in an RPG? I've seen it done in KH, which is beautiful. But, in a 2-d top-down RPG? Im not sure. It would seem to upset the atmosphere. That is what Im asking. So, please, stop treating me like a music/sound noob. I've dealt with this stuff for a good 7 years now. thank you.

BMcC

X: With your EQ problems, I would suggest your med/hi frequencies be upped. Not really to swallow those of the vox track. (DONT DE-ESS!!)

X: With your compression track, I have always been taught to use low attack generally. 20-30? Thats my area.

X: Yes, headphones are very good for mixing. Preferably hi-fi studio phones. $50-70 range is good.

X: With your condenser crap, use cardoid. It picks up really good percussion sound. Its picks up med frequences very well. Best cardiod you can get is a SM-57. I love mine, and you can genrally get one for about $100.

X: bass traps, if u use the lingo im firmiliar with,  is like a simple cushioned thing around the room to trap the sound waves, right? Get back to me on that. If I am right, then I would suggest not worrying about it. I usually go straight into the board. U lose some luster and warmth, but I just get muddy and sloppy sound when I record bass through mic.

X: When u feel it is neccesery, global compression is a verygood thing, but not in really generous amounts. But, sometimes, too much compression can damage your signal. Keep that in mind.

QUESTION FOR YOU: Are you testing me or something? Sigh...hope you guys are happy. Jerks.

4
Off-Topic / Re: Webcomics you read?
« on: May 16, 2007, 05:14:22 am »
www.pennyarcade.com - pretty much a basic, I guess.
www.21deadmonkeys.com - for those who like da ska
www.drmcninja.com - wtf
www.vgcats.com - yep, yep.


All the essentials  :)

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Off-Topic / Re: What kind of soundwaves do you listen to?
« on: May 16, 2007, 05:08:56 am »
More into bands such as Reagan Youth, Bad Religion, DRI, NOFX, Rancid, Minor Threat and (the best ska band ever) Operation Ivy.

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pleze excoose me bayd typong

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Okay, so im working on this project wiyh FOOL STUDIOS. I happen to be in creative control of the music and audio design. I use Cakewalk's SONAR 5, Producer Suite. And, being a highschool student, it cost me a pretty penny. So, I have mastered all aspects of recording/mixing/dubbing and mastering. Now, i was wondering about the creative atmosphere that should be set for a 2D/top-down RPG style game. As you would see on retro RPGs of the same feel and genre (say, 1986-1999), you would notice 80% of the music being MIDI/Sythesized.  I can handle this, but the option of audio/wav created sound has hept bugging me all along. Would this be a good option? Yes, the programming/compiling software does support this, but its never been done before. I was considering using several songs from bands on my label, with the obvious mix of game enviroment/atmospheric music to set the tone. And, for character themes, i considered using real audio, to get the true tone i imagine.

So, to wrap this into a question with less words, "Would wav. audio be very good alternative to in-game MIDI?"

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