Bit Blot Forum

Aquaria => Modding => Topic started by: Danger Mouse on January 06, 2008, 01:15:53 am

Title: Death
Post by: Danger Mouse on January 06, 2008, 01:15:53 am
How did you go about animating the death scene tiles? or is it just a teleport without Naija and added fade effects to transition? ::)
Title: Re: Death
Post by: Alec on January 06, 2008, 02:12:36 am
Those are actually hard coded. But you could use a script + animation file to accomplish the same thing.

e.g. add the graphics as bones to an animation file
get pointers to the bones in the script
alpha them all to 0
fade in the ones that you want to see over time
Title: Re: Death
Post by: Glamador on January 06, 2008, 03:35:52 am
That was one of the things that severely creeped me out in this game...death.  Her eyes go all rolled-up and her mouth is all contorted....not a graceful death at all.
Title: Re: Death
Post by: Danger Mouse on January 06, 2008, 03:56:09 am
Think actual fullscreen animated intro's could be accomlished using the bones script method?
Title: Re: Death
Post by: Alec on January 06, 2008, 05:46:37 am
Yeah, the in-game cutscenes are scripts and animations.

Currently the full game intro (bit with the flying city) is a hard coded thing, but it uses animation files so it could have also be done in scripts.
Title: Re: Death
Post by: Danger Mouse on January 06, 2008, 08:19:52 am
Outstanding! That's just what I wanted to hear.

Thank you. :)