Bit Blot Forum
Bit Blot => Games => Topic started by: Crizzle on December 15, 2007, 09:38:18 pm
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I was wondering if you guys play any MMORPG's? I've been looking to get into one for quite some time now but never got around to it. I will say that I played the WoW trial version like a crack addict. I spent every waking moment of those 14 days on WoW. I suppose that's why I'm tried to restrain myself when it comes to MMORPG's...I know that they'll destroy my life. :P
I've been looking at Warhammer Online: Age of Reckoning (which is coming out Q2 of 2008) and I think I might finally bite the bullet and get into that one when it comes out. Any suggestions, stories, or opinions on MMORPG's? Post 'em here! ;D
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I played wow for a long time. then i quit. but my friends, they are still playing and thats all they do. =( we dont hang out anymore :'(
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I used to play WoW, then I got tired of shelling out $15/month to grind for hours on end.
Tried playing some of those free Korean MMORPGs for a while, but they all end up in grinding too.
Honestly, the only MMORPG I've ever really enjoyed was Planetside, which I played back when they were having that free trial thing. Though, it's more of a blend of RPG and FPS than solid RPG. If it weren't for the monthly fee, I'd be playing it nonstop. That game is the model of what a MMO game should be like, in my opinion.
I am seriously considering Age of Conan, though.
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Yeah, I'm hoping to avoid grinding. I just want to get an MMO that I can play through (hopefully not get super addicted to) with a friend or two. I almost want to think of it as an instant messaging app with an awesome game attached. Hopefully I can find something where I can play casually and chat with friend. But knowing MMO's I know it will be difficult. I haven't seen much on Age of Conan though, any particular reasons you find it more interesting than other upcoming MMO's, Zeno?
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Well, first off, it's Conan, which is just awesome on its own.
As far as gameplay goes, it has a different combat system than most RPGs, and though I'm not entirely certain on how it works, it looks to be far more interactive than just mashing the attack button. Also, a main feature of the game will be player-constructed buildings, towns, castles, etc., and wars/sieges between them. It'll be a player-driven persistent world, which I really felt that WoW was lacking.
Also, the class system has multiple tiers, and one of the end-game classes is a Lich. And that's awesome.
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Being a cheap person, I'm not sure if I can help much :P But just to let you know anyways about a few that I have tried:
Silkroad Online (http://www.silkroadonline.net/) Is free! But there's so much complication in the levelling system that makes it frustrating, and the quests cause so much grinding that it causes more than a handful of players to grow violent in rage.
DragonFable (http://www.dragonfable.com/) Is free too, but you can upgrade your account so you get all the buttons and bells (one time charge) fairly fun, right in a flash window so that you can multitask, and if your internet/graphics suck, it's still very nice, a better version of the company's earlier MMO AdventureQuest (http://www.battleon.com/).
Dungeon Runners (http://www.dungeonrunners.com/) is a hysterical MMO that's more of a parody of all the other midieval MMO's, but it's still good nonetheless. It's easy to get into, and fun to play with the bonuses. It starts out free (If you want a code, message me ;) ) but like several others, if you want to use all the jewels, you have to pay--not much, either. It's still very new, so there are lots of patches yet to come out, but it's still a really good play.
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I used to do WoW but the expansion just didnt really do it for me, something on the horizon im looking forward to is AION which is being done by ncsoft, this game looks very appealing.
Otherwise AoR is already tainted by EA imo.
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I did used to play WoW a good bit, and I had a great time with it. It was really fun to play with friends, lots of cool things to see, and the world itself was interesting and beautiful. Right now I'm sort of playing Dungeon Runners with a buddy, and it's surprisingly competent. Total WoW clone in a lot of ways, but unique to itself in certain ways and very, very funny.
For me, Warhammer Online is dead because of EA's involvement also. I stopped paying attention to it not long after they acquired it.
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MMORPGs are basically chatrooms with fantasy themed 3d graphics.
I don't enjoy those games. At all.
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Do you enjoy RPG's? Personally I like MMO's way more than standard RPG's. To me RPG's are really...quiet and boring...I suppose it's just not the type of single player experience I like. Their are a few exceptions of course, but for the most part: MMORPG's > RPG's.
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I actually almost agree with BR. I really do enjoy MMOs now, since they've finally come a long way from what they were, but there are still fundamental problems with a lot of the business models that hinder the games. Personally, I really don't enjoy them unless I'm actually playing with people I know. But if I can manage that, then I find them great fun a lot of the time. WoW with 2 of my really good friends, one of whom lives far away and I can't see much, was a great experience.
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Oh I totally agree Quemaqua, MMORPG's are all about playing with friends. Sure you can make "friends" in-game but it is nowhere near the same. Without real life friends playing with you, the MMO world can feel pretty damn empty and lonely. That's why I'm waiting for a good MMO so be and one of my best friends can really get into it and have some fun. I don't see him that often these days so it'd be nice to at least meet up in-game more often. :P
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I personally can play games like Neverwinter Nights and Baldur's Gate for hours nonstop, and its huge fun for me.
Neverwinter Nights almost rules even more when played in Multiplayer, so its really not Singleplayer vs. Multiplayer being the issue here.
I think, MMORPGs just boil down to "look I'm so strong" and mindless grinding for me. In classic RPGs, your characters grows more and more powerful, and I sit there thinking "Wow, remember how fragile your character was in the beginning and what a long way he has come?".
When I played WoW for a while (Test account), I felt like: "Oh, great. I'm going to waste a shitload of time in order to reach max level. And that is not even special. Look at all those max level guys."
I really have the feeling that a "max level character" should be like... "OH MY GOD, THE LEGEND IS HERE!" and superstar-like status in the game's world.
If a game could somehow limit the number of those characters without feeling too restraining, that would probably drastically improve my view of those games. If somehow the story would be presented in a similarily breathtaking way as in the best Single Player RPGs and the quests wouldn't boil down to a ridiculous amount of grinding, maybe I could even give those games a shot.
Sorry. ;D
(About that limiting thing: Maybe a political/event driven thing could help there, like, "only people that are higher in the hierarchy than this/that level may get past level 50 or something along those lines, or I dunno what...)
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I agree with BR. In WoW and so many other MMO's, people who grind the most come off more like they have no life (sorry guys :p) There are a number of little roleplaying communities that have a 3D interface (I'm not talking about IMVU, but more like Furcadia). I have been dying to get my hands on a copy of Baldur's Gate, and am currently trying out Planescape: Torment (Which is just awesome). Neverwinter Nights was cool to look at, but I honestly wasn't too fond of it in comparison to it's older brothers and sisters. The only time I tried playing it multiplayer was at my friend's house and we all ended up nearly dying of laughter when her brother's mod went rampant. Just IMO :P
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MapleStory - I found immensely buggy, repetitive, and there was no logic to the difficulty curve. One area has level 5 monsters, the next screen has level 45 monsters than one hit kill you, sending you with your tail between your legs back to the last city. Bleh!
WoW - Level 70. Easily one of the best MMORPG's out. Looks gorgeous, plenty to do, but still a bit of a grind fest and towards the end gameplay is heavily focused on groups of 20 and above. Not particularly a lot of fun playing on your own, but probably the best attempt at an MMO so far
Eve Online - Meh, haven't really played it.
Tabula Rasa - Another Immense Grind-Fest. Combat is identical to Mass Effect, with various Territory Control aspects floating around. Quests are more or less "Go to A and Kill B" ordeals, with a bit of Exploration thrown in hunting for specific artifacts/Lore/Spell things/"LOGOS" and what not. It's alright, but it suffers from a slightly dodgy UI and lack of "Where is a good place to go now?" direction
LOTR Online - It's Warcraft but more Brown, and it's also a bit like...
Guild Wars - Loved the Free Aspect, Loved the Instanced-Outside Areas, Loved the Graphics and Character Generation and Warp-To-Area things, Hated the whole "Learn a new skill every 12 seconds and you cna only take 8 of them", got ridiculously over complicated after 5 minutes.
Tales of Pirates was cute, but buggy and generally not that fun.
Dragonfable is good if you just want to have a character to level and improve, plus it doesn't take itself too seriously and is probably the easiest thing ever to play :p All you need is Flash Player
Part of the appeal over MMOs is exactly what Battlerager seemed to argue against: You start off in tattered rags and by the end of it you've a big glowing sword, riding a massive armoured Dragon and dealing 50 figure damage. Other people will see this and either a) Call you amazing and/or b) call you sad.
Single Player games don't have this. You can customize your Fable/FF/Oblivion character to high hell but nobody but you will ever see it. This is where MMOs come in to their own success - The sense of Community and Progress is visible by everyone. There is indeed the fabled "Max Level" characters, not just any level 70 - There are those who form 25 Man raids, charge into the highest level dungeons where other guilds can't even get through the door and loot the final boss for all his worth, walking through the main cities coated in mystical armour riding a large, flaming Pheonix - THe trouble is this sort of thing will take the rest of your life to achieve, and then it's rendered pointless when an expansion pack comes out :p This is both a blessing and a curse, but I do see why you'd dislike them (Heck, I even hate that aspect :p But at least unlike other MMO's you can't buy your way to glory in WoW, it has to be earned)
I've kinda gone off MMOs though. You've played one you've played 'em all - Give it a few years until someone comes up with a truely great idea, 'till then I'm happy with AI :D
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I've played a lot of MMOs, but the only one that ever really did it for me was City of Villains.
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Has anyone tried Tabula Rasa? I read that the fighting system is very similar to Neocron, which I was very fond of.
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play yourself some secondlife hahaha. It's not exactly a game but you can make anything and it's really laggy but pretty hillarious. It's free to try out
http://secondlife.com/
(http://gallery.kadath.org/albums/duelAtStiltVillage/fighting_8.sized.jpg)
also
this game isn't so much an mmorpg but it's an mmo 3rd person mech fighting game
http://www.exteel.com/us/signup/
(http://www.exteel.com/us/downloads/image_gallery/pictures/2_6.jpg)
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That mech game looks interesting (because it's giant robots fighting fighting fighting) but seriously, fuck MMORPGs. Grind grind grind grind grind grind grind GRIND that'll be £10 please oh wait you seem to have nailed the keyboard to your dick. They are treadmills that make you fatter.
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Yeah, grinding is just the result of lazy lazy lazy design.
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Indeed. I can kind of understand why it's so prevalent - writing enough original content for an MMO to keep everyone happy all of the time is not a task I would wish upon anyone, although such as The Matrix Online and City of Heroes/Villains have had noble stabs at it - but it's a critical flaw in the concept for me. PlanetSide worked because the concept of grinding doesn't apply as much; yeah, you can get better kit with more XP and so on, but your basic trooper can still do a lot of damage if the player's sufficiently skilled, and you can still enjoy it as a twitchy shooter if you so desire. Of course, if I wanted to play a fun, twitchy, class-based shooter against the baying hordes of paint-eating mouth-breathers that make up the internet's opponent pool, I'd probably go with TF2, which I at least don't have to rent off the publishers after I've paid for it once already.
How anyone can stomach the concept of paying for EVE Online is beyond me. That game is about Watching Boring Space Hoovers Suck Imaginary Money Out Of Imaginary Rocks. There are people who actually make a living off of playing it, which I can understand - I've got a massively tedious job, too - but playing it for fun seems kind of like Recreational Tax Return Filing.
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I downloaded the trial version of Star Wars Galaxies which is...meh. I remember trying it out a couple years ago and it was alright. A lot of these MMO's seem incredibly laggy and buggy...even after being out on the market for years. I've really come to the conclusion that most MMO's are crap. ???
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If you want an online game where you can talk to your friends and with no grinding, what about Blockland? (http://www.blockland.us/index.asp)
It's not really an MMO, but you build things with lego-like blocks, play deathmatches and other games, and generally socialise with people.
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I probably shouldn't be talking about online games at all. I can barely even stand to play deathmatch games against people I can't see. The Internet Is Full Of Twats.
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If you want an online game where you can talk to your friends and with no grinding, what about Blockland? (http://www.blockland.us/index.asp)
It's not really an MMO, but you build things with lego-like blocks, play deathmatches and other games, and generally socialise with people.
I was way into that game for a while, but then they changed the interface and whatnot, and I didn't want to bother relearning stuff. Yeah, I'm lazy like that.
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Does anyone know of any console MMO's that look decent? I haven't been able to find any that appear to have potential. It's about time they made one though. :-\
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Does anyone know of any console MMO's that look decent? I haven't been able to find any that appear to have potential. It's about time they made one though. :-\
rappelz or sumwat
http://rappelz.gpotato.com/
grindan gaem looks great tho got bloom and shit, also runescape is good
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Monster Hunter :D
My current fave "I'm bored, let's go kill some dragons". Ridiculous amount of stuff to do from cooking, alchemy and various weapon classes and trees to explore. It's very Phantasy Star Online (Groups of 4 only plz) except instead of grinding through dungeons you're travelling across the land, setting up traps, hunting beasts and slaying ridiculously overpowered Dragons. VERY dependent on Skill instead of numbers/gear (Which you can't buy either. All gear is crafted from kills)
Not really an MMO though, but still...
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Lineage II! I used to "waste" hours, no... Days, playing this title! :D It's really addictive, esspecially if you find a nice community. I played on the original server for awhile (wich was fun, but you have to pay for the game and the rates are to low and the game slowly begin to bore you to death) and on the private servers (which was mostly not the fun to play - abusive players and pk's suck but it was free and I cuold play with friends, so somewhat it remined the gamplay style from original server). I would recomend this game (wonderful graphics and design), but the following chronicles (even if they include something new to the game), do nothing in overall and it's annoying to see the game creators had really lost the real interest in the game somewhere on the halfway through...
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I actually recommend one i just found called Rumble Fighter! I just started but it's very fun if you enjoy Smash Bros. type games. You create a character and then when you login you can join channels to fight up to 8 players at once, team battle or Free-for-all. You fight for three rounds and ranking is based on how well you do in those three. At then end you gain experience points and money depending on your overall ranking. Here is the main site.
http://www.ogplanet.com/rf/default.asp
(http://img.photobucket.com/albums/v284/chillyrain/screenshot_04_big.jpg)
^-^ ^-^
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Yeah, grinding is just the result of lazy lazy lazy design.
MMORPGs are relatively young for a genre of game. Also, their goal makes this type of design to be appealing, since it makes the main content of the game take a long time to finish, which equates to people being subscribed for longer periods of time, and thus paying more in subscription fees.
As for MMOs any of us have played, I've only done one firsthand, because I usually don't play games on computers. Final Fantasy XI is the only one I've dealt with since it's available on consoles, and I've had it since just after Japanese launch in 2002. There's also Nobunaga's Ambition Online, but my Japanese isn't good enough for that and I'm not familiar with the rest of the series it ties in with. I just don't play enough to be considered addicted, and I go through at my own pace without pressure to reach a certain level or rank by a certain time. It's just annoying that there's no means to input Japanese text on the American client, so I can't use what Japanese I know to practice unless I switch back to the full Japanese client. My waking hours also line up with Japanese peak hours.
It does something I've never seen in any other MMORPG that any of my friends or roommates have played when I was watching, storyline and in-game cutscenes to progress the story. Each expansion has its own story thread, and most (not Rise of the Zilart) can be started without progress in any of the other story threads. The past two expansions have also added more activites you can do to earn experience points instead of just forming a party and going through the leveling zones, though it's not as fast as actually battling in a party.
The main appeals to me are that I'm familiar with the terms in the series and the jobs system, I don't have to keep multiple characters to try all the jobs (since you can change jobs at just about every town, though each of the 20 jobs has their own experience level), I can play on a stable and inexpensive console, and it has a lot of storyline.
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Guild Wars is a good one for two reasons. Plus I own a guild (Two members) named the Guild of the Rubber Ducky.
The first is that the maximum level is 20, after which all that defines a powerful player is which skills they have and how they use them. No more grinding for the hell of it here.
The second, and most important, is that there's no subscription fee. No need to feel like you have to play it just to get your moneys worth.
I used to play Star Wars Galaxies, and it was pretty good all those years ago. That was before the "update" which surgicaly removed such features as animal taming/riding, the ability to customise how your character evolved and whatnot and instead implanted a pointless aiming system and a terrible class system where you choose your class and lose all sense of uniqueness (The worst factor of this was that jedi became an option... 50% of the new players were jedi in a galaxy where the jedi are believed to be merely fairy tales...(It used to be only ten jedi per server)). can you tell that this change vexed me (My sister, too.)? ::)
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Rush on Seven Episodes or more commonly known as ROSE is a good MMORPG for kids. It starts you out fighting jellybeans which is really cute and the graphics are absolutely beautiful. This is a pay to play game which lost my
interest when they upgraded to ROSE Evolution and made some major changes to the game.
Flyff or Fly for Fun is another good game for kids. The graphics are equally as breathtaking and the gameplay doesn't really get monotonous until you get up into the higher levels like 50 or so. This game is free and with the latest update
you can buy cash shop items with your in game penya. They also have 2 pet systems. One you can add to your character which is a cash shop pet that picks up your dropped items for you; the other you acquire in game and adds to your character statistics...but they are difficult to keep alive because they have to fed continuously. I still play this game from time to time but for the most part has lost my interest after level 60.
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WoW... the worst invention ever. :-X Besides, how come they claim it's the best MMO when Lineage II has over 17 million players worldwide? WoW has only close to 9 million.....
Anyways, not that relevant. I think most MMO games really aren't my thing, especially because of the monthly fee, but also because of the grinding.
I think the only reason so many people play WoW is because of the social aspect of the game, being in a VR world with "friends" ...
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Hmmm,
Lineage 2 (play for 3 years)
RF Online (play for 5 months)
Silkroad (2 month)
Cabal (1 month)
and Exteel, Sun Online, R2 (reign of revolution), 9 Dragons, Atrix... well don't remember all lol
(Some games on korean servers)
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http://www.vendetta-online.com/
Sadly, there have never been more then 4 people working on this game at once. So progress is slow...oh so slow...
They've mainly worked on rewriting the bot codes and the backround handling of NPC's and such during the past years. They have stuff like a mission editor players can use on the test server.
Anyway, it's like decent online. It's frickin' awesome, and someday....someday when someone supports the company, it'll be the best thing since the internet.
Go give it a try.
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Strange that noone have mentioned Wurm Online :S.
In Wurm Online so is nearly everything player created. Whether it would be roads or villages, a player was part of it creating. There is around 30-50 skills to profess in and up to 9 "stats" to raise, and the best of all is that there are NO LEVELS.
Wurm Online is free to play but your skills and stats will be capped at 20 until you get premium. (5€ per month for prem.)
http://www.wurmonline.com/
(I play on the Wild server if you wonder ;) .)
Screenies:
A busy christmas day on the Home server.
(http://chjees.no-ip.info/files/Wurm/PartyParty00.jpg)
Example of a fenced in forest owned by a player outside Newtown
(http://chjees.no-ip.info/files/Wurm/HelpCenter/Forest.jpg)
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Haha, that giant axe floating in the vicinity of dude's hand is hilarious.
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It is not callled "Huge Axe" for nothing :P.
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I played runescape for 3 years...but I got bored after all :-\
also Jagex killed itself...I mean they made so many useless updates, now the game was just completely lame
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I got addicted to runescape for 2 weeks, played it nonstop even skipping school with it, after that I pretty much SWORE that I'd never play a MMORPG ever again, so this will propably be the first and last post I make in this thread, unless we're going on a rant.
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I'm looking forward to checking out of life for a few months when Lego Universe (http://universe.lego.com/en-US/default.aspx) finally delivers
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Wow! Now finally there's a mumorpeger I could see myself actually being vaguely interested in. :o
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So lunia (http://lunia.12foottall.com) has matured out of beta into a real game. It was quite fun actually as it was a stage based beat-em-up rather than a traditional mmorpg. Ironically, I think the worst part of it was the online bit, which made it quite laggy and jumpy; it would have been fine if it didn't need to be online. and the translation was in very endearing engrish (from korean). Looking at the updated site it seems to have been thoroughly polished, it now looks well worth a check (even though they added a character seemingly for the sole reason to complete the standard fighter-mage-thief-cleric formula).
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I've tried one or two and Second Life was the only one that really interested me but it's not really a MMORG, and I got sick of the selfishess of other users and so I left it.
I did try Prates On line, the Disney one and it's about the worst ever, don't touch it not even with an extra long bargepole yuck! There was one other but again it was boring and so limited that I steer clear of them now.
Except does Uru online count? Some how I doubt it because you never see another game player worse luck :(
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So I've been playing Guild Wars. Like, a lot. I'm sort of taking a break right now, but am eager to get back before too long. IMO, this is the best MMORPG ever made. It definitely takes some getting used to, and is really different from a lot of the other offerings out there, but it's pretty brilliant. It isn't about grinding, or even about gaining experience really, since the level cap is only 20 and that can be reached quite quickly. Instead, you've got a fairly compelling story (badly, badly acted, and not very well written, but it's good both *conceptually* and *contextually*, with lots of fun missions that put you into interesting situations), and a game that asks you to be a skillful player instead of just being really good at sitting on your ass for ridiculously long periods of time, thereby gaining an advantage over other players simply because you've put in the most hours. So that's pretty awesome, especially since the game is free. It makes going back to WoW (which I did enjoy when I first played it) feel very contrived and artificial in certain respects. Now that isn't to say you might not like WoW better, as there are things it does which may be superior to GW, but on the whole I definitely prefer the GW method. The game is more of a challenge, but it also offers greater rewards, and none of these are a giant time sink. There's also the PvP stuff which I next expected to get into at all, but I've found it's actually very fun and engaging. I don't spend a lot of time on it, but when I do indulge it's a nice aside to the regular PvE experience.
Anyway, it's still very well supported and populated, so if you've been wanting to try something different, give it a shot. I'm hooked.
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Ive been invited to try Tibia, does anyone know if it's worth bothering with?