Bit Blot Forum

Aquaria => General => Topic started by: RobertWalker on February 07, 2014, 05:30:23 am

Title: Mama Turtle
Post by: RobertWalker on February 07, 2014, 05:30:23 am
I was perusing the entity scripts, and I ran across this bit in mamaturtle.lua:

Code: [Select]
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_SCREECH) then
entity_animate(me, "screech")
elseif entity_isState(me, STATE_OPEN) then
local nd = 0
if isFlag(FLAG_MAMATURTLE_RESCUE3, 1) then
nd = getNode("P3")
elseif isFlag(FLAG_MAMATURTLE_RESCUE2, 1) then
nd = getNode("P2")
elseif isFlag(FLAG_MAMATURTLE_RESCUE1, 1) then
nd = getNode("P1")
end
cam_toNode(nd)
watch(1)
local plant = node_getNearestEntity(nd, "ancient-plant")
entity_setState(plant, STATE_OPEN)
watch(1)
end
end

Looks like the Mama Turtle in the Turtle Cave, which in the current version of the game seems to do nothing but roar at you, might have originally had a little rescue quest for you to perform. Interesting...
Title: Re: Mama Turtle
Post by: False.Genesis on February 09, 2014, 09:51:29 pm
To my understanding there were 3 little turtles you had to rescue, and a song plant you could open or that would appear once you had rescued them all. No idea about the reward though. More RPG elements uncovered!