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Aquaria => General => Topic started by: Alec on February 04, 2013, 03:28:46 pm

Title: Aquaria for Android: Call for Testers
Post by: Alec on February 04, 2013, 03:28:46 pm
Howdy!

Andrew Church is working on an Android port of Aquaria.

We're looking for folks to help us test this port on all manner of Android devices.

The game was originally designed for PC monitors, but we'd like to see if we can figure out how to make it work on devices as small as a smartphone.

So far the 7'' tablets seem to work reasonably well for UI and control. But we're pretty sure phone-sized devices will require some redesign.

We'd love to find fans of Aquaria who would be interested in playing through the game again and taking lots of notes on what works well on their device and what doesn't.

If you're interested, please PM me with your email address and device info and/or post here.

Please only sign up if you have the time to thoroughly test the game. :) (or if you have a rare device and want to focus on compatibility instead of depth)

Thank you! :)
Title: Re: Aquaria for Android: Call for Testers
Post by: IcyEyeG on February 05, 2013, 02:33:06 pm
Hey Alec,
Thank you so much for considering Android as well! :)
Is it possible to give an idea what would be the minimum specs for a testing device?
Title: Re: Aquaria for Android: Call for Testers
Post by: GMMan on February 05, 2013, 11:34:16 pm
Whoa hey, that's great news! I'd love to try, since I haven't played Aquaria on a touchscreen before. I'll PM you.

BTW, any chance of open sourcing this? Some of us are getting antsy about it. (I've been eyeing XNA for a while, but nothing serious yet.)

Edit: Hey, wait, does this have anything to do with the fact Ouya is coming out some time this year?
Title: Re: Aquaria for Android: Call for Testers
Post by: GMMan on February 07, 2013, 05:13:07 am
Got to the Energy Temple, and combat has been... awkward. I have to hold the phone try to not make my two fingers get in each others' way. Maybe using the virtual stick would be better, but it's too sensitive. I'll play some more before I file recommendations.
Title: Re: Aquaria for Android: Call for Testers
Post by: GMMan on February 11, 2013, 04:06:16 am
Just wondering, what exactly is NAGE? I know it's a (probably heavily) modified version of BBGE, but what does it stand for? New Aquaria Game Engine?
Title: Re: Aquaria for Android: Call for Testers
Post by: Alec on February 12, 2013, 04:34:45 pm
Just wondering, what exactly is NAGE? I know it's a (probably heavily) modified version of BBGE, but what does it stand for? New Aquaria Game Engine?

Not sure, I think Andrew may have replaced BBGE with his own engine that he's more used to working with.
Title: Re: Aquaria for Android: Call for Testers
Post by: achurch on February 13, 2013, 06:59:50 am
Just wondering, what exactly is NAGE? I know it's a (probably heavily) modified version of BBGE, but what does it stand for? New Aquaria Game Engine?

NAGE = New Aquaria Game Engine, as you guessed. (I'm not very creative with names, am I?) It's a rewrite of BBGE, preserving (most of) the interface used by the higher-level Aquaria code but resting on top of a cross-platform middleware library [edit: that's SIL, as you probably guessed from the debug logs] I use for game projects.
Title: Re: Aquaria for Android: Call for Testers
Post by: IcyEyeG on February 13, 2013, 05:44:12 pm
NAGE = New Aquaria Game Engine, as you guessed. (I'm not very creative with names, am I?) It's a rewrite of BBGE, preserving (most of) the interface used by the higher-level Aquaria code but resting on top of a cross-platform middleware library [edit: that's SIL, as you probably guessed from the debug logs] I use for game projects.

Hey Andrew, is it possible to give an idea what would be the minimum specs for a testing device?
Title: Re: Aquaria for Android: Call for Testers
Post by: GMMan on February 13, 2013, 06:16:38 pm
On the testing page it says
Quote
Minimum requirements: Android 2.3.3 or later, 1.1GB free storage
Title: Re: Aquaria for Android: Call for Testers
Post by: IcyEyeG on February 13, 2013, 06:58:07 pm
On the testing page it says
Quote
Minimum requirements: Android 2.3.3 or later, 1.1GB free storage

Interesting, I'm asking this, because, if I recall correctly, when an Android port was firstly discussed here in the forums, one of the problems pointed by Andrew for implementing an Android port was the lack of GPU performance on these devices.
Title: Re: Aquaria for Android: Call for Testers
Post by: False.Genesis on February 13, 2013, 09:11:34 pm
1.1 GB? That's a lot. Did the game grow to 3x it's original size? Just curious, because the app store download was also a bit beyond 300 MB. I'm wondering what else made it in there.
I'd really like to help testing but i'm stuck with a stone-age dumbphone that actually has a color display.

Also hi Andrew, nice to see you back on the forums at some point :P
(And no I'm totally not asking about any code *cough*)
Title: Re: Aquaria for Android: Call for Testers
Post by: achurch on February 14, 2013, 03:17:58 am
On the testing page it says
Quote
Minimum requirements: Android 2.3.3 or later, 1.1GB free storage

I'm not sure why you think it's okay to repost information from a password-protected website? Please don't do it again or I'll remove your access.

Hey Andrew, is it possible to give an idea what would be the minimum specs for a testing device?

See above, though the 1.1GB figure is a bit misleading; the actual app size is ~500MB (it's grown somewhat from the iPad version because of devices that don't support compressed textures), but you need space for 2 copies when updating. (This won't be a problem in the release version, I don't think.)

In terms of performance, it's really hard to say anything ahead of time because performance varies so wildly, though devices made within the last year or so should perform decently well.
Title: Re: Aquaria for Android: Call for Testers
Post by: achurch on February 14, 2013, 04:11:54 am
Also hi Andrew, nice to see you back on the forums at some point :P

I'm generally around, I just don't have much to say. (:
Title: Re: Aquaria for Android: Call for Testers
Post by: False.Genesis on February 14, 2013, 08:03:54 am
I'm not sure why you think it's okay to repost information from a password-protected website? Please don't do it again or I'll remove your access.

Oh man. No comment about this one. Now I wouldn't want to be tester anymore.  :'(
It's not like he leaked any code/data/übersecrets or whatever. *sigh*
(No, I'm not complaining. Just trying to prevent bad mood from creeping up. I heard the internet is easily annoyed and unforgiving.)


Please, have some awesome enthusiasm instead! And hope the bug counter stays low. :)

Can't wait to see the news when it's out so I can spam my fellas to buy it. Ohh and how I will.
iThings are less common around here than android-based devices so things are looking pretty good I'd say. :]

Besides, what does SIL mean? Your own library or something else?
Any further comments about Ouya support? Because I'm thinking about getting one at some point and that would be a sweet starter, as long as it can run mods.
That leads to: How's mod support? There would be some that'd be really nice (Labyrinth, Sacrifice, ...) as long as their authors agree. Just a thought.

Enough questions I guess :P
Title: Re: Aquaria for Android: Call for Testers
Post by: achurch on February 14, 2013, 09:07:00 am
I'm not sure why you think it's okay to repost information from a password-protected website? Please don't do it again or I'll remove your access.

Oh man. No comment about this one. Now I wouldn't want to be tester anymore.  :'(
It's not like he leaked any code/data/übersecrets or whatever. *sigh*
(No, I'm not complaining. Just trying to prevent bad mood from creeping up. I heard the internet is easily annoyed and unforgiving.)


Really, this ought to be simple: If a site is password-protected, then the site's owner doesn't want the information to be public. If you make it public, you should expect to be censured.

For the record, I don't hold any hard feelings against GMMan personally, especially since it was (as you say) a trivial leak, and I probably would have responded with mostly the same information myself. Nonetheless, the proper thing to do would have been to wait for Alec or me to respond. It's not as though a few hours' delay would mean the end of the world, after all. (:

Besides, what does SIL mean? Your own library or something else?

SIL is my own library, which I started writing about 6 years ago and have used in various projects since. (The added code in the Aquaria PSP port was taken from this library as well -- though I hadn't named the library yet at that time; it was just "the library I use for game projects".)

I plan to release the library source code at some point, but I'm continually changing the interface depending on the needs of the projects I'm working on, so I'll probably wait for a lull in development before I do that.

Any further comments about Ouya support? Because I'm thinking about getting one at some point and that would be a sweet starter, as long as it can run mods.
That leads to: How's mod support? There would be some that'd be really nice (Labyrinth, Sacrifice, ...) as long as their authors agree. Just a thought.

I'll leave these for Alec, though I personally think it would be cool to play Aquaria on the Ouya. (:
Title: Re: Aquaria for Android: Call for Testers
Post by: trekeyus on February 19, 2013, 05:46:36 am
sweet been waiting on an android port for a few years. put a lot of hours into aquaria on steam and have been wanting to play it on my android devices ;)
The devices I have are a SAMSUNG-SGH-I547 and a Samsung GT-P3113 I doubt the rugby pro will have sufficient resolution for aquaria but It will probably work like a dream on the galaxy tab 2 7"
Title: Re: Aquaria for Android: Call for Testers
Post by: Alec on February 19, 2013, 05:31:42 pm
Any further comments about Ouya support? Because I'm thinking about getting one at some point and that would be a sweet starter, as long as it can run mods.
That leads to: How's mod support? There would be some that'd be really nice (Labyrinth, Sacrifice, ...) as long as their authors agree. Just a thought.

I'll leave these for Alec, though I personally think it would be cool to play Aquaria on the Ouya. (:

If the authors are cool with it, it might be neat to include some mods. Which ones would you guys pick?
Title: Re: Aquaria for Android: Call for Testers
Post by: trekeyus on February 19, 2013, 06:01:57 pm
Any further comments about Ouya support? Because I'm thinking about getting one at some point and that would be a sweet starter, as long as it can run mods.
That leads to: How's mod support? There would be some that'd be really nice (Labyrinth, Sacrifice, ...) as long as their authors agree. Just a thought.

I'll leave these for Alec, though I personally think it would be cool to play Aquaria on the Ouya. (:

If the authors are cool with it, it might be neat to include some mods. Which ones would you guys pick?
only just started playing the mods but if I had to pick one based off first impressions Labyrinth or  Sacrifice it's so hard to pick just one.
Title: Re: Aquaria for Android: Call for Testers
Post by: GMMan on February 20, 2013, 07:37:54 am
I would say implement a mod downloader, and a couple of default ones (not the editor tutorial or menu demo, but playable/interesting ones). I vote for Beauty of Aquaria and the jukebox. I'm betting you guys will have to edit some of the scripts so the mods work. Who's going to be doing that?
Title: Re: Aquaria for Android: Call for Testers
Post by: False.Genesis on February 20, 2013, 02:22:35 pm
I already did, all mods that were released (except the costume test one) have updated scripts. See the individual mod topics for details. Feel free to re-use all or parts of the mod downloader code I wrote earlier, if there's the need...

Does the android store have such strict policies as the apple store when it comes to apps downloading user content? Basically apple forbids *everything* that doesn't go through their store.

Labyrinth is fully compatible with both script interfaces (old & new), and my hackfixed version of sacrifice is too (but don't look at how I fixed this one!!1).
Title: Re: Aquaria for Android: Call for Testers
Post by: trekeyus on February 25, 2013, 03:28:42 am
I already did, all mods that were released (except the costume test one) have updated scripts. See the individual mod topics for details. Feel free to re-use all or parts of the mod downloader code I wrote earlier, if there's the need...

Does the android store have such strict policies as the apple store when it comes to apps downloading user content? Basically apple forbids *everything* that doesn't go through their store.

Labyrinth is fully compatible with both script interfaces (old & new), and my hackfixed version of sacrifice is too (but don't look at how I fixed this one!!1).

the android market place is much more forgiving then the craple one when it comes to stuff like downloading user content.  lots of apps provide dlc etc.
Title: Re: Aquaria for Android: Call for Testers
Post by: IcyEyeG on March 09, 2013, 11:32:49 pm
Alec, Andrew:

Just bought a 7 inch tablet, a Window (YuanDao) N70HD (Dual Core Tablet PC 7 Inch IPS Screen RK3066 Android 4.1 1GB RAM 16GB).
So, if you think this model can help with the porting, please add me as well! :)
Title: Re: Aquaria for Android: Call for Testers
Post by: MRK1 on March 14, 2013, 12:12:41 am
I absolutely loved Aquaria on PC, but I always felt like this type of game would have been perfect for a portable device, and while googling to see if an Android port existed, stumbled upon this thread.

Well, since I freaking love the game, I would be honored to help with an eventual Android port. I have the Sony Xperia S, which has a 4.3 inches 720p screen, dual core CPU (1.5Ghz), Adreno 220 gpu, and 1Gb of RAM.

I think the game would work well with minimal changes on large phones such as mine, or the Galaxy S3, or the newer 1080p phones such as the Xperia Z.
If I were to adapt a game like this to a phone, I'd use the following controls: move by tapping a point on the screen. In energy form, shooting could be done by tapping an on screen button on the bottom right corner (or maybe by allowing the user to map an hardware button for this, such as the camera or back button), singing by holding your finger on Naija and then drawing the required pattern. Pinch to zoom and dual finger drag to move the camera. Navigating the menus by touch would be pretty easy.

Oh well, not sure if this makes any sense, but if I could help with the port, I'd love to.
Title: Re: Aquaria for Android: Call for Testers
Post by: asdfasdf on March 14, 2013, 02:43:32 am
almost certainly too late but

mytouch 4g  
(specs here (http://en.wikipedia.org/wiki/T-Mobile_myTouch_4G#Hardware))
[redacted]
(edit- request: if you do email please pm or reply or something cause it'll probably spam folder thanks)




android version is released, no need to leave my email here anymore
Title: Re: Aquaria for Android: Call for Testers
Post by: inkblob on April 08, 2013, 02:45:08 pm
I would *love* too if: 1) you are still accepting people and 2) will this work on an android phone or is it for tablet?
Title: Re: Aquaria for Android: Call for Testers
Post by: Maira on April 15, 2013, 03:28:12 am
Do you guys still need testers? I'm not sure if this thread is being updated.
Title: Re: Aquaria for Android: Call for Testers
Post by: gugamilare on April 21, 2013, 03:41:21 pm
I want to become a tester, but I'm not sure if my poor GP-501s will be able to handle it :(
Title: Re: Aquaria for Android: Call for Testers
Post by: xfullmetal17 on June 20, 2013, 08:34:01 am
Interesting question regarding gamepad... For some reason I'm getting keyboard/mouse instructions regarding various controls (save for skip cutscene which is showing properly).  A bit of experimentation and looking in the help got me the controls, but I was wondering if that was going to change at some point.

Running the HIB version on a Galaxy S4 (looks beautiful on that screen :D).
Title: Re: Aquaria for Android: Call for Testers
Post by: inkblob on January 22, 2014, 08:46:56 pm
I got this through a humble bundle. Finally playing it, and it's a revelation, as if the game was meant to be touch screen.  It's almost more engaging and I'm not even mad my hand hurt after Mithalis.

Why is this not in the Google Play store? Do you not like money?

Title: Re: Aquaria for Android: Call for Testers
Post by: Xiagan on January 23, 2014, 10:09:27 am
I got this through a humble bundle. Finally playing it, and it's a revelation, as if the game was meant to be touch screen.  It's almost more engaging and I'm not even mad my hand hurt after Mithalis.

Why is this not in the Google Play store? Do you not like money?


Haha, yeah, it's really great and my hand hurt after Mithalas too. :D
Title: Re: Aquaria for Android: Call for Testers
Post by: IcyEyeG on January 23, 2014, 11:41:06 am
Why is this not in the Google Play store? Do you not like money?

Yeah, it could be on the Humble Store at least, IMAO.  ;)

By the way, tested the latest HIB build on an ASUS MeMo Pad HD 7 and works great!
Title: Re: Aquaria for Android: Call for Testers
Post by: androiduser on February 03, 2014, 02:07:31 am
Is the Android version of Aquaria still available anywhere?  I missed the Humble Bundle but would love to get this!
Title: Re: Aquaria for Android: Call for Testers
Post by: cassiane on May 28, 2014, 10:01:50 am
This is what I'm looking. If aquaria is available in android tablet too but thanks that I found this thread. I'm going to go humble store.