Bit Blot Forum

Aquaria => Modding => Topic started by: iProob on January 08, 2011, 11:20:55 pm

Title: mutant mod spoilers!!!
Post by: iProob on January 08, 2011, 11:20:55 pm
the mod starts off after the end of the sacrifice mod, it goes like this:

elena is in the nightmare part still and finds naija as a mutant,
then she says "wait! hold your fire!" because elena was about to shoot

then can choose from:

or

then says either:

how did you recognise me?! im in AWFUL shape now!

or

its me naija.

then elena says:

it cant be you... can it?

then she says:

naija: no really its me!

elena: hhh... i guess i can trust you. :-\

elena: what happened to you?!

naija:the creator found me... and turned me into... this!

elena: can i save you in any way?

naija: yes, you have to search through aquaria before the spell stays on forever!

elena: how long will that take?

naija: 2 days.

naija: all i can do right now is warp us to the first place of the journey

elena: where is that?

naija:the song cave.

[warp]
i need mutant naija script
Title: Re: mutant mod spoilers!!!
Post by: Alphasoldier on January 10, 2011, 11:12:32 am
Here's a wiki on how to script.

http://aquariawiki.ryanballantyne.name/wiki/index.php/Main_Page

And any scripts you need, you can most likely find in the Aquaria/scripts folder, try looking at some scripts in there.
Title: Re: mutant mod spoilers!!!
Post by: iProob on January 11, 2011, 01:54:13 am
thanks, ineeded that  ;D
Title: Re: mutant mod spoilers!!!
Post by: GMMan on January 11, 2011, 04:38:35 pm
Look here: http://www.bit-blot.com/forum/index.php?topic=425.0

For a boss, look at any of the bosses in Aquaria. You'll need to script them.
Title: Re: mutant mod spoilers!!!
Post by: iProob on January 11, 2011, 06:51:01 pm
no, that wasnt what i meant,

i just need the map template for the final boss room

because i changed the idea of having it at the end
of the sacrifice mod.
Title: Re: mutant mod spoilers!!!
Post by: Alphasoldier on January 12, 2011, 12:35:21 am
Still don't get what you exactly mean with map template, if it's something existing, it's somewhere in the Aquaria folder, go look for it...
If it's not in there, you have to create it yourself, just open up paint or something.
Title: Re: mutant mod spoilers!!!
Post by: GMMan on January 12, 2011, 04:51:21 pm
Well, I don't think there's any existing files out there that will accomplish what you want. As Alpha said, please create stuff yourself.

BTW, it may be useful for you if you compile a developer version of Aquaria. Just comment out "ADD_DEFINITIONS(-DAQUARIA_FULL)" in CMakeList.txt and compile.
Title: Re: mutant mod spoilers!!!
Post by: iProob on January 12, 2011, 06:45:06 pm
but... then how did they...

oh wait copied the game and then scripted the copy differently i guess
Title: Re: mutant mod spoilers!!!
Post by: GMMan on January 13, 2011, 04:43:22 pm
They probably made most things from scratch. After all, the tree textures aren't in the original game. There is a modding guide, in case you haven't noticed. Although it seems skimpy, it is from the creators of the game, so it's worth having a look at.